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Add r1.4 changelog
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changelogs/index.html

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@@ -89,6 +89,12 @@ <h1>Changelogs</h1>
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<div class="apanel" style="margin-bottom: 40px; --ThemeColor: var(--ReimaginedColor);">
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<p></p>
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<p></p>
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<button class="aaccordion aaversion">r1.4 - Dec 23, 2022</button>
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<div class="apanel">
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<p></p>
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<p id="r10" class="cenR"></p>
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<p></p>
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</div>
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<button class="aaccordion aaversion">r1.3.2 - Nov 2, 2022</button>
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<div class="apanel">
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<p></p>

changelogs/reimagined-ch/r10.txt

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Changes over r1.3.2:
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- Reworked daytime sky, sunlight, ambient, and cloud colors
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- Reworked rainy atmosphere
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- Improved ambient occlusion intensity calculations to look better in a wide variety of situations
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- Retweaked the tonemap handling with changes to the tonemap settings, a lot of color retweaks, and more
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- Retweaked atmospheric fog with better colors and less obstructive distribution
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- Added wind wave displacement effect to the water surface
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- Added "Snowy World" option
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- Added border fog blending to the clouds
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- Tweaked foliage and leaf shading to look better especially during noon
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- Tweaked the Nether light and fog colors
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- Tweaked TAA to prevent rare smudges and slightly reduce flickering
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- Tweaked entity and block entity lighting when the Entity Shadows option is disabled
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- Tweaked underwater sun glare
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- Changed some atmospheric fog conditions
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- IntegratedPBR Changes:
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   - Improved the look of a bunch of light sources using a new material recolor method
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   - Retweaked a lot of light sources to better fit the new tonemap variables
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   - Added lava particle handling
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   - Added support for Vanillatweaks' "Emeralds to Rubies" pack with Glowing Ores
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   - Tweaked the colors of many emissives including Lava, Fire, and Nether Stems
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   - Tweaked all particle colors to eliminate common particles looking brighter than intended
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   - Tweaked Vex emission to better suit the updated 1.19.3 Vexes
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- Foliage color tweaks are no longer IntegratedPBR exclusive
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- Leaf shadow optimisation is no longer IntegratedPBR exclusive
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- Setting "Shadow Quality" to Low no longer disables shadow filtering
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- Removed setting value colors in preference settings
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- Fixed cloud lighting looking incorrect in situations involving mountains or big structures
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- Fixed sun/moon light appearing on entities or items in caves
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- Fixed Light Shaft colors getting less accurate in the distance
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- Fixed dark cave fog appearing on terrain in some situations
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- Fixed leaves having incorrect lighting when there is a light source block near them
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- Fixed leaves getting split at the edges when waving
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- Fixed Aurora Borealis still being visible with blindness or darkness effects

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