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| 1 | +Changes over r1.3.2: |
| 2 | +- Reworked daytime sky, sunlight, ambient, and cloud colors |
| 3 | +- Reworked rainy atmosphere |
| 4 | +- Improved ambient occlusion intensity calculations to look better in a wide variety of situations |
| 5 | +- Retweaked the tonemap handling with changes to the tonemap settings, a lot of color retweaks, and more |
| 6 | +- Retweaked atmospheric fog with better colors and less obstructive distribution |
| 7 | +- Added wind wave displacement effect to the water surface |
| 8 | +- Added "Snowy World" option |
| 9 | +- Added border fog blending to the clouds |
| 10 | +- Tweaked foliage and leaf shading to look better especially during noon |
| 11 | +- Tweaked the Nether light and fog colors |
| 12 | +- Tweaked TAA to prevent rare smudges and slightly reduce flickering |
| 13 | +- Tweaked entity and block entity lighting when the Entity Shadows option is disabled |
| 14 | +- Tweaked underwater sun glare |
| 15 | +- Changed some atmospheric fog conditions |
| 16 | +- IntegratedPBR Changes: |
| 17 | + - Improved the look of a bunch of light sources using a new material recolor method |
| 18 | + - Retweaked a lot of light sources to better fit the new tonemap variables |
| 19 | + - Added lava particle handling |
| 20 | + - Added support for Vanillatweaks' "Emeralds to Rubies" pack with Glowing Ores |
| 21 | + - Tweaked the colors of many emissives including Lava, Fire, and Nether Stems |
| 22 | + - Tweaked all particle colors to eliminate common particles looking brighter than intended |
| 23 | + - Tweaked Vex emission to better suit the updated 1.19.3 Vexes |
| 24 | +- Foliage color tweaks are no longer IntegratedPBR exclusive |
| 25 | +- Leaf shadow optimisation is no longer IntegratedPBR exclusive |
| 26 | +- Setting "Shadow Quality" to Low no longer disables shadow filtering |
| 27 | +- Removed setting value colors in preference settings |
| 28 | +- Fixed cloud lighting looking incorrect in situations involving mountains or big structures |
| 29 | +- Fixed sun/moon light appearing on entities or items in caves |
| 30 | +- Fixed Light Shaft colors getting less accurate in the distance |
| 31 | +- Fixed dark cave fog appearing on terrain in some situations |
| 32 | +- Fixed leaves having incorrect lighting when there is a light source block near them |
| 33 | +- Fixed leaves getting split at the edges when waving |
| 34 | +- Fixed Aurora Borealis still being visible with blindness or darkness effects |
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