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| 1 | +Changes over r2.0.3: |
| 2 | +- Extended support for SEUSPBR/labPBR resource packs, including: |
| 3 | + * Added Parallax Occlusion Mapping |
| 4 | + * Added "POM Lighting Mode" setting with "Sharp" and "Smooth" options |
| 5 | + * Added self shadowing, enabled with POM |
| 6 | + * Added "Directional Blocklight" option |
| 7 | + * Tweaked normal handling to improve lighting at shallow angles |
| 8 | +- Added "High" Block Reflection Quality option with smoother reflections using a temporal filter |
| 9 | +- Added water refraction, enabled with "High" Water Quality or higher profiles |
| 10 | +- Added subtle water absorption, always enabled |
| 11 | +- Added over 40 sliders for precise atmosphere and lighting color customization |
| 12 | +- Added color grading settings |
| 13 | +- Added "Water Wave Strength" setting |
| 14 | +- Added more selection outline settings |
| 15 | +- Added "Subtle" SSAO option |
| 16 | +- Added options to make rain puddles appear without needing rain |
| 17 | +- Added an option to disable the interior check for the Reimagined clouds |
| 18 | +- Added automatically appearing instructions to fix lava appearing insanely bright |
| 19 | +- Improved all High and Medium quality reflections: |
| 20 | + * Improved edge smoothing |
| 21 | + * Slightly improved performance |
| 22 | + * Slightly improved general clarity |
| 23 | + * Fixed incorrect colors at reflection edges |
| 24 | + * Fixed circle shaped artifacts (thanks to Capt Tatsu) |
| 25 | +- Improved water opacity, fog, color, and shadow handling to fix many inconsistencies |
| 26 | +- Improved small-scale lighting balance when using custom pbr or generated normals |
| 27 | +- IntegratedPBR Changes: |
| 28 | + * Added "Glowing Lapis Lazuli Block" option |
| 29 | + * Added an option to disable Generated Normals and Coated Textures on entities |
| 30 | + * Tweaked the color of water splash particles |
| 31 | + * Fixed crying obsidian, respawn anchor and lit furnace looking incorrect with some resource packs |
| 32 | +- "Cloud Shadows" option now also supports "Fantasy" Cloud Style |
| 33 | +- Slightly increased water wave speeds |
| 34 | +- Separated the Reflection Quality setting to "Water" and "Block" variants |
| 35 | +- Fixed many issues on Minecraft versions ranging from 1.8.9 to 1.12.2: |
| 36 | + * Fixed underwater light shafts being incorrectly colored |
| 37 | + * Fixed water shadows/caustics being incorrectly colored |
| 38 | + * Fixed water color turning black in swamps with Reimagined water |
| 39 | + * Fixed multiple errors with the Fantasy water |
| 40 | + * Fixed custom skyboxes breaking the sky visuals |
| 41 | + * Fixed sugar canes looking incorrect |
| 42 | +- Fixed sun/moon lighting getting darker at far distances from the camera |
| 43 | +- Fixed waving water styles not having waves when generated normals are active |
| 44 | +- Fixed held items not being able to cast intense reflections when using custom pbr |
| 45 | +- Fixed blocks near water getting incorrect water shadows at distance |
| 46 | +- Fixed some modded blocks or rp translucents with opaque parts looking glitched |
| 47 | +- Fixed sky color breaking in some situations involving mods, resource packs, or data packs |
| 48 | +- Fixed modded translucents casting shadows that are too bright |
| 49 | +- Fixed entity texture problems with some mods, including the Savage & Ravage mod |
| 50 | +- Fixed the selection outline being incorrectly colored in some situations |
| 51 | +- Fixed custom PBR causing problems on water in some rare cases |
| 52 | +- Fixed water foam not being visible in some intended situations |
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