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r2.0 preparations
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assets/css/style.css

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@@ -926,14 +926,14 @@ html, body {
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.index-reimagined {
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float: left;
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max-width: 50%;
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max-width: 45%;
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min-width: fit-content;
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background: url(../img/reimage.jpg) no-repeat top / cover;
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}
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.index-v4 {
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float: right;
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max-width: 50%;
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float: left;
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max-width: 45%;
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min-width: fit-content;
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background: url(../img/v4image.jpg) no-repeat top / cover;
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}
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max-width: 100%;
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}
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.index-shader-desc p {
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float: right;
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position: relative;
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padding-left: 20px;
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margin-top: 20px;
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font-size: 16px;
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color: var(--VeryLightGray);;
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max-width: 55%;
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}
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.index-shader .btn {
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position: relative;
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margin: 5px;
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assets/img/reimage.jpg

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changelogs/index.html

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<div class="apanel" style="margin-bottom: 40px; --ThemeColor: var(--ReimaginedColor);">
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<p></p>
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<p></p>
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<button class="aaccordion aaversion">r2.0 - Feb 24, 2023</button>
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<div class="apanel">
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<p></p>
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<p id="r11" class="cenR"></p>
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<p></p>
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</div>
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<button class="aaccordion aaversion">r1.4 - Dec 23, 2022</button>
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<div class="apanel">
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<p></p>

changelogs/reimagined-ch/r1.txt

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Complementary Reimagined is a brand new shaderpack. Written by EminGT, but also includes code originating from Complementary v4 and BSL.
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Complementary Reimagined is a brand new shader pack. Written by EminGT, but also includes code originating from Complementary v4 and BSL.

changelogs/reimagined-ch/r11.txt

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Changes over r1.4:
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- Added "Visual Style" option:
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   * "Reimagined" style has the same visuals as before, and is the default style
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   * "Fantasy" style sets all applicable settings to semi-realistic fantasy variants
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   * Added "Default Style" setting option to all affected settings, replacing previous defaults
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- Added "Fantasy" Cloud Style option
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- Added "Fantasy" Sun/Moon Style option
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- Added "Fantasy" Aurora Borealis Style option
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- Added "Sun/Moon Angle" setting
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- Added support for labPBR and SEUSPBR resource packs:
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   * Added normal mapping support
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   * Added custom smoothness support
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   * Added custom metalness support
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   * Added custom f0 support
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   * Added custom emission support
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- Added support for older Minecraft versions down to 1.7.10:
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   * Fixed flickering image
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   * Fixed water color, opacity, caustics, and reflection handling
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   * Fixed foliage and leaf lighting
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   * Fixed waving blocks
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   * Fixed IntegratedPBR materials
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- Added Image Sharpening. Set to 3 by default
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- Added "Light Shaft Mode" setting. Modes being "Scene Aware", "Regular", and "Extreme"
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- Added a setting to adjust the intensity of Atmospheric Fog
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- Added an option to disable Cave Fog
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- Added an option to disable Vignette
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- Added an option for Aurora Borealis to appear under full moon "or" in snowy biomes at the same time
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- Added extra directional shading for resource pack PBR to look better in unlit areas
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- Improved night time sky and light shaft balance to provide a darker feel without hurting visibility
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- Improved the End dimension lighting
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- Improved TAA to reduce shimmering and crawling
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- Tweaked sun/moon lighting balance to be more consistent at different angles
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- Tweaked blocklight to no longer appear too bright under sunlight
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- Tweaked light shaft colors during morning, noon, and evening; not including sunrise or sunset
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- Tweaked Border Fog to improve visibility
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- Tweaked underwater color handling to better preserve per-biome water colors
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- Tweaked atmospheric fog color during early sunrise and late sunset
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- Tweaked the opacity handling and caustics of Fantasy water
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- Tweaked the Normal mode brightness of Dynamic Handheld Lighting
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- Tweaked atmosphere when the moon have just appeared / is about to disappear
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- Tweaked sun/moon light to no longer lose brightness when shining into darker areas
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- Tweaked Reimagined clouds' opacity when viewed towards the sun or moon
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- Tweaked shading in the Nether
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- Tweaked sky saturation during night time and rainy day time
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- Tweaked night time rain atmosphere
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- Tweaked moon glare color and brightness
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- Tweaked Aurora Borealis brightness
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- Tweaked Vignette darkness
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- Tweaked held item lighting to improve held map visibility during daytime
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- IntegratedPBR Changes:
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   * Added Generated Normals and Coated Textures support for entities and held items
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   * Reworked bright texture handling to make blocks like Sand and Bone Block distinguishable
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   * Reworked Generated Normals on water
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   * Tweaked the color of Magma Blocks to better match Lava
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   * Tweaked lily pad reflections
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   * Tweaked Crimson Stems to prevent some pixels looking too white
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   * Increased the opacity of Campfire Smoke
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   * Fixed Warped Stems losing their glow in the distance
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   * Fixed Command Blocks looking incorrect with the Faithful resource pack
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   * Fixed emission of Sea Lanterns and Froglights not adjusting to Resource Pack resolution
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   * Fixed brightly colored chains having emission
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   * Fixed Allays looking too bright with some resource packs
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- Slightly tweaked morning atmospheric fog
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- Slightly tweaked water opacity and reflection intensity handling
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- Slightly tweaked the Cave Lighting setting
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- Slightly tweaked waving water height
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- Slightly reduced daytime atmospheric fog brightness during rain
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- Moved all menus under Preference Settings to the main Shader Options menu
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- Both Cloud Layer Altitude settings can now be freely set to values ranging from 8 to 400
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- Increased Shadow Quality on Very High and Ultra profiles
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- Reduced the quality of "High" and "Very High" Shadow Quality options and added a new "Ultra" tier
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- Slightly slowed down the Aurora Borealis animation
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- Renamed "Realistic-ish" Water Style option to "Fantasy"
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- Fixed broken lighting near translucents if shadowmap resolution have been changed
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- Fixed border fog not being correct when viewed towards the direction of the moon
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- Fixed Border Fog not being correctly applied to reflections on water in some situations
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- Fixed light shafts having inverted brightness at specific times of day during rain
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- Fixed Scene-Aware Light Shafts not appearing in some suitable situations
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- Fixed Scene-Aware Light Shafts causing pulsing light shafts
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- Fixed incorrect sky reflections on water in some situations
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- Fixed Reimagined clouds having incorrect opacity in some situations
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- Fixed multiple lighting inconsistencies regarding item frames
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- Fixed multiple lighting problems on vines
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- Fixed some particles no longer being visible behind translucents on newer Iris versions
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- Fixed some resource pack sun/moons not being treated correctly
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- Fixed held translucent items causing flickering behind them
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- Fixed sun getting too bright during early sunrise / late sunset if "Sun/Moon Horizon" is disabled
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- Fixed Bloom Strength setting not affecting the extra bloom of humid conditions
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- Fixed enchantment glint opacity not being correct on Mc versions 1.19.4 and above
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- Fixed some opaque modded blocks getting fully reflective for no reason
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- Fixed water showing an incorrectly colored circle in some situations
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- Fixed some modded surfaces having incorrect lighting
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- Fixed some modded/custom particles looking incorrect
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- Fixed fog on oceans and superflat worlds looking a bit too bright during night
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- Fixed non-specified translucents being treated like Stained Glass

index.html

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@@ -85,77 +85,25 @@ <h2>Complementary Shaders</h2>
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<div class="container">
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<div class="index-shader index-reimagined" onclick="location.href='reimagined';" style="--ThemeColor: var(--ReimaginedColor);">
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<h2>Complementary<br><span style="color: var(--ReimaginedColor);">Reimagined</span></h2>
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<p style="margin: -20px 0 20px">Embrace Minecraft's original design.</p>
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<p style="margin: -20px 0 20px">Aiming for perfection and reimagining Minecraft.</p>
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</div><!-- /.hero-text -->
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<div class="index-shader-desc">
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<p>
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Complementary Reimagined is a high quality Minecraft Java Edition shader pack that aims for perfection. It was released in 2022 as the alternative option in the Complementary lineup, but the massive potential of the codebase started to get utilised over time to make Reimagined the main focus of development. It preserves the unique style of Minecraft, with options to customise everything ranging from clouds to water. Reimagined offers a ton of high quality effects, incredible attention to detail, an issueless experience, and top tier optimization. It aims to please everyone who loves Minecraft, and there is no better summary for Reimagined other than that it is a shader pack that aims to be the ultimate choice. Complementary Reimagined still gets regular updates to this day.
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</p>
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</div>
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</div>
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<div class="container">
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<div class="index-shader index-v4" onclick="location.href='shaders-v4';" style="--ThemeColor: var(--VersionFourColor);">
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<h2>Complementary<br><span style="color: var(--VersionFourColor);">Version 4</span></h2>
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<p style="margin: -20px 0 20px">Extend Minecraft's visual elements.</p>
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<p style="margin: -20px 0 20px">Shader pack that aims to be good at everything.</p>
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</div><!-- /.hero-text -->
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</div>
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</div>
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<div class="container">
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<div class="row">
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<div class="col-md-12" style="text-align:center;">
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<p>There are two Complementary shaderpacks that are both complex visual overhauls for Minecraft Java Edition.
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<br>Complementary Version 4 originally released in 2020 as a BSL edit. Complementary Reimagined is a new shaderpack that was released two years later.
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<br>The main difference between them is the stylistic direction. Reimagined doesn't discard Minecraft's visual design decisions while Version 4 does.
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<br>But there are still many little differences between the two packs, so we made this table that cover the most important aspects.</p>
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<div class="index-shader-desc">
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<p>
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Complementary Version 4 is a Minecraft Java Edition shader pack originally released in 2020 as an edit of Capt Tatsu's "BSL Shaders". The goal of Complementary v4 is being good at everything. Performance, gameplay, beauty, compatibility, and more. It runs reasonably fast, supports almost every GPU and driver, works well with mods that no one thought a shader pack could be compatible with, fixes problems that no other shader packs addressed before, doesn't disturb you with excessive effects, and most importantly, it looks good according to the users. Complementary Reimagined is the partial successor of Complementary v4, but v4 will continue to get updated as long as there are people using it.
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</p>
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</div>
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</div>
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<table>
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<tr>
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<td style="width: 250px;">Aspect \ Shaderpack</td>
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<td style="width: 250px; color: var(--ReimaginedColor); font-family: 'minecraftchmc'; font-size: 20px;">
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Reimagined
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</td>
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<td style="width: 250px; color: var(--VersionFourColor); font-family: 'minecraftchmc'; font-size: 20px;">
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Version 4
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</td>
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</tr>
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<tr>
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<td>Style</td>
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<td>Reimagined Minecraft</td>
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<td>Stylistic Fantasy</td>
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</tr>
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<tr>
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<td>Optimisation</td>
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<td style="color: var(--ReimaginedColor);">9 / 10</td>
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<td>7 / 10</td>
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</tr>
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<tr>
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<td>Quality</td>
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<td style="color: var(--ReimaginedColor);">10 / 10</td>
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<td>7 / 10</td>
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</tr>
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<tr>
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<td>Mod Compatibility</td>
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<td>2 / 5</td>
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<td style="color: var(--VersionFourColor);">4 / 5</td>
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</tr>
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<tr>
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<td>Resource Pack Support</td>
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<td>2 / 5</td>
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<td style="color: var(--VersionFourColor);">4 / 5</td>
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</tr>
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<tr>
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<td>Default Effects</td>
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<td style="color: var(--ReimaginedColor);">5 / 5</td>
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<td>4 / 5</td>
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</tr>
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<tr>
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<td>Optional Effects</td>
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<td>2 / 5</td>
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<td style="color: var(--VersionFourColor);">4 / 5</td>
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</tr>
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<tr>
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<td>Total</td>
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<td>30 / 40</td>
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<td>30 / 40</td>
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</tr>
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</table>
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</div>
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</main><!-- /#main -->
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mod-issues/index.html

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<div class="container">
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<div class="row">
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<div class="col-md-12" style="text-align:left;">
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<h3>Mod Issues With Shaderpacks</h3>
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<p>Shaderpacks rework the visuals of Minecraft. This means incompatibilities with mods that do complex fancy visual effects can be unavoidable.
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<h3>Mod Issues With Shader Packs</h3>
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<p>Shader packs rework the visuals of Minecraft. This means incompatibilities with mods that do complex fancy visual effects can be unavoidable.
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<br>But luckily, we know ways to fix a lot of the common problems.</p>
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<p></p>
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<h3>Known Fixes</h3>

reimagined/index.html

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<div class="hero-content">
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<div class="hero-text">
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<h1>Complementary<br><span style="color: var(--ThemeColor)">Reimagined Shaders</span></h1>
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<p>Reimagining the unique style of Minecraft.</p>
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<p>Aiming for perfection and reimagining Minecraft.</p>
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<a href="https://www.curseforge.com/minecraft/customization/complementary-reimagined/download" class="btn btn-border">Download</a>
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</div><!-- /.hero-text -->
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</div><!-- /.hero-content -->
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<div class="row">
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<div class="col-md-12" style="text-align:center;">
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<p>
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Complementary Reimagined is a Minecraft Java Edition shader pack that aims for perfection, while preserving the core aesthetics of Minecraft.
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Complementary Reimagined is a high quality Minecraft Java Edition shader pack that aims for perfection.
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<br>Preserving the unique style of Minecraft, with options to customise everything ranging from clouds to water.
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<br>Reimagined offers a ton of high quality effects, incredible attention to detail, an issueless experience, and top tier optimization.
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<br>There is no better summary for Reimagined other than that it is a shaderpack trying to achieve the ultimate vanilla Minecraft visuals.
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<br>Trying to complement Minecraft in the best way possible, Reimagined aims to please everyone who loves Minecraft.
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<br>There is no better summary for Reimagined other than that it is a shader pack that aims to be the ultimate choice.
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</p>
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</div>
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</div>
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<h2>Screenshots</h2>
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</div>
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<img src="/assets/img/Rscreenshots/oldGrowthR.jpg" loading="lazy"></img>
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<img src="/assets/img/Rscreenshots/noonFantasy.jpg" loading="lazy"></img>
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<img src="/assets/img/Rscreenshots/IceSpikesR.jpg" loading="lazy"></img>
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<img src="/assets/img/Rscreenshots/customVillage.jpg" loading="lazy"></img>
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<img src="/assets/img/Rscreenshots/underwater.jpg" loading="lazy"></img>
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<img src="/assets/img/Rscreenshots/dragonBeams.jpg" loading="lazy"></img>
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</section><!-- /.section-screenshots -->

shaders-v4/index.html

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<div class="hero-content">
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<div class="hero-text">
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<h1>Complementary Shaders <span style="color: var(--ThemeColor)">Version 4</span></h1>
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<p>Shaderpack that aims to be good at everything.</p>
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<p>Shader pack that aims to be good at everything.</p>
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<a href="https://www.curseforge.com/minecraft/customization/complementary-shaders/download" class="btn btn-border">Download</a>
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</div><!-- /.hero-text -->
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</div><!-- /.hero-content -->

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