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| 1 | +Changes over r1.4: |
| 2 | +- Added "Visual Style" option: |
| 3 | + * "Reimagined" style has the same visuals as before, and is the default style |
| 4 | + * "Fantasy" style sets all applicable settings to semi-realistic fantasy variants |
| 5 | + * Added "Default Style" setting option to all affected settings, replacing previous defaults |
| 6 | +- Added "Fantasy" Cloud Style option |
| 7 | +- Added "Fantasy" Sun/Moon Style option |
| 8 | +- Added "Fantasy" Aurora Borealis Style option |
| 9 | +- Added "Sun/Moon Angle" setting |
| 10 | +- Added support for labPBR and SEUSPBR resource packs: |
| 11 | + * Added normal mapping support |
| 12 | + * Added custom smoothness support |
| 13 | + * Added custom metalness support |
| 14 | + * Added custom f0 support |
| 15 | + * Added custom emission support |
| 16 | +- Added support for older Minecraft versions down to 1.7.10: |
| 17 | + * Fixed flickering image |
| 18 | + * Fixed water color, opacity, caustics, and reflection handling |
| 19 | + * Fixed foliage and leaf lighting |
| 20 | + * Fixed waving blocks |
| 21 | + * Fixed IntegratedPBR materials |
| 22 | +- Added Image Sharpening. Set to 3 by default |
| 23 | +- Added "Light Shaft Mode" setting. Modes being "Scene Aware", "Regular", and "Extreme" |
| 24 | +- Added a setting to adjust the intensity of Atmospheric Fog |
| 25 | +- Added an option to disable Cave Fog |
| 26 | +- Added an option to disable Vignette |
| 27 | +- Added an option for Aurora Borealis to appear under full moon "or" in snowy biomes at the same time |
| 28 | +- Added extra directional shading for resource pack PBR to look better in unlit areas |
| 29 | +- Improved night time sky and light shaft balance to provide a darker feel without hurting visibility |
| 30 | +- Improved the End dimension lighting |
| 31 | +- Improved TAA to reduce shimmering and crawling |
| 32 | +- Tweaked sun/moon lighting balance to be more consistent at different angles |
| 33 | +- Tweaked blocklight to no longer appear too bright under sunlight |
| 34 | +- Tweaked light shaft colors during morning, noon, and evening; not including sunrise or sunset |
| 35 | +- Tweaked Border Fog to improve visibility |
| 36 | +- Tweaked underwater color handling to better preserve per-biome water colors |
| 37 | +- Tweaked atmospheric fog color during early sunrise and late sunset |
| 38 | +- Tweaked the opacity handling and caustics of Fantasy water |
| 39 | +- Tweaked the Normal mode brightness of Dynamic Handheld Lighting |
| 40 | +- Tweaked atmosphere when the moon have just appeared / is about to disappear |
| 41 | +- Tweaked sun/moon light to no longer lose brightness when shining into darker areas |
| 42 | +- Tweaked Reimagined clouds' opacity when viewed towards the sun or moon |
| 43 | +- Tweaked shading in the Nether |
| 44 | +- Tweaked sky saturation during night time and rainy day time |
| 45 | +- Tweaked night time rain atmosphere |
| 46 | +- Tweaked moon glare color and brightness |
| 47 | +- Tweaked Aurora Borealis brightness |
| 48 | +- Tweaked Vignette darkness |
| 49 | +- Tweaked held item lighting to improve held map visibility during daytime |
| 50 | +- IntegratedPBR Changes: |
| 51 | + * Added Generated Normals and Coated Textures support for entities and held items |
| 52 | + * Reworked bright texture handling to make blocks like Sand and Bone Block distinguishable |
| 53 | + * Reworked Generated Normals on water |
| 54 | + * Tweaked the color of Magma Blocks to better match Lava |
| 55 | + * Tweaked lily pad reflections |
| 56 | + * Tweaked Crimson Stems to prevent some pixels looking too white |
| 57 | + * Increased the opacity of Campfire Smoke |
| 58 | + * Fixed Warped Stems losing their glow in the distance |
| 59 | + * Fixed Command Blocks looking incorrect with the Faithful resource pack |
| 60 | + * Fixed emission of Sea Lanterns and Froglights not adjusting to Resource Pack resolution |
| 61 | + * Fixed brightly colored chains having emission |
| 62 | + * Fixed Allays looking too bright with some resource packs |
| 63 | +- Slightly tweaked morning atmospheric fog |
| 64 | +- Slightly tweaked water opacity and reflection intensity handling |
| 65 | +- Slightly tweaked the Cave Lighting setting |
| 66 | +- Slightly tweaked waving water height |
| 67 | +- Slightly reduced daytime atmospheric fog brightness during rain |
| 68 | +- Moved all menus under Preference Settings to the main Shader Options menu |
| 69 | +- Both Cloud Layer Altitude settings can now be freely set to values ranging from 8 to 400 |
| 70 | +- Increased Shadow Quality on Very High and Ultra profiles |
| 71 | +- Reduced the quality of "High" and "Very High" Shadow Quality options and added a new "Ultra" tier |
| 72 | +- Slightly slowed down the Aurora Borealis animation |
| 73 | +- Renamed "Realistic-ish" Water Style option to "Fantasy" |
| 74 | +- Fixed broken lighting near translucents if shadowmap resolution have been changed |
| 75 | +- Fixed border fog not being correct when viewed towards the direction of the moon |
| 76 | +- Fixed Border Fog not being correctly applied to reflections on water in some situations |
| 77 | +- Fixed light shafts having inverted brightness at specific times of day during rain |
| 78 | +- Fixed Scene-Aware Light Shafts not appearing in some suitable situations |
| 79 | +- Fixed Scene-Aware Light Shafts causing pulsing light shafts |
| 80 | +- Fixed incorrect sky reflections on water in some situations |
| 81 | +- Fixed Reimagined clouds having incorrect opacity in some situations |
| 82 | +- Fixed multiple lighting inconsistencies regarding item frames |
| 83 | +- Fixed multiple lighting problems on vines |
| 84 | +- Fixed some particles no longer being visible behind translucents on newer Iris versions |
| 85 | +- Fixed some resource pack sun/moons not being treated correctly |
| 86 | +- Fixed held translucent items causing flickering behind them |
| 87 | +- Fixed sun getting too bright during early sunrise / late sunset if "Sun/Moon Horizon" is disabled |
| 88 | +- Fixed Bloom Strength setting not affecting the extra bloom of humid conditions |
| 89 | +- Fixed enchantment glint opacity not being correct on Mc versions 1.19.4 and above |
| 90 | +- Fixed some opaque modded blocks getting fully reflective for no reason |
| 91 | +- Fixed water showing an incorrectly colored circle in some situations |
| 92 | +- Fixed some modded surfaces having incorrect lighting |
| 93 | +- Fixed some modded/custom particles looking incorrect |
| 94 | +- Fixed fog on oceans and superflat worlds looking a bit too bright during night |
| 95 | +- Fixed non-specified translucents being treated like Stained Glass |
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