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| 1 | +Changes over r2.1: |
| 2 | +- Added support for Minecraft 1.20 additions, including both subsurface and IntegratedPBR materials |
| 3 | +- Added water color multiplier sliders |
| 4 | +- Added sliders to adjust the intensity of light shafts |
| 5 | +- Added "Shadow Light Multiplier" setting to adjust the darkness of shadows |
| 6 | +- Reworked Scene Aware Light Shafts: |
| 7 | + * Situations where the effect hurts the visibility should now be mostly eliminated (like just entering a small building) |
| 8 | + * More situations should get intense light shafts, especially the tighter scenes (like navigating deep down in a jungle) |
| 9 | + * Intense light shafts should no longer disappear when the player gets close, unless they move to a more open area |
| 10 | + * The speed of Light Shaft intensity change has been changed depending on the situation |
| 11 | +- Improved reflection filtering in multiple different ways to reduce smudging and noise |
| 12 | +- Improved reflection handling for held items to overcome certain limitations |
| 13 | +- Improved underwater light shafts to have more detail |
| 14 | +- Improved the look of water surface from underwater |
| 15 | +- Tweaked sunrise/sunset ambiance colors to be less blue and more pink |
| 16 | +- Tweaked the brightness and amount of water foam on Fantasy water to be less intense |
| 17 | +- Tweaked the waves of Fantasy water style to appear less flat from a distance |
| 18 | +- Tweaked underwater fog (not light shafts) to respect biome colors |
| 19 | +- Tweaked water color handling for better water visibility in caves |
| 20 | +- Tweaked reflection color handling for more convincing smooth surfaces in certain situations |
| 21 | +- IntegratedPBR Changes: |
| 22 | + * Added "Generated Normal Strength" setting |
| 23 | + * Added "Coated Texture Strength" setting |
| 24 | + * Added "Glowing Amethyst" setting with 3 options |
| 25 | + * Tweaked sun/moon highlights on leaves |
| 26 | + * Tweaked the colors of some reflective blocks |
| 27 | + * Fixed material properties not being applied to potted plants |
| 28 | + * Fixed lighting on doors looking too blocky |
| 29 | + * Fixed several issues related to command block emission |
| 30 | +- Added back the ability of water to have custom PBR effects |
| 31 | +- Increased the limit of Selection Outline Brightness setting |
| 32 | +- Slightly tweaked Fantasy cloud colors during night |
| 33 | +- Disabled mipmaps on labPBR emissives to fix incorrect looking emission at distance |
| 34 | +- Fixed atmospheric fog not appearing in reflections, causing incorrect reflections especially during rain |
| 35 | +- Fixed highly reflective surfaces being able to cast reflections brighter than the blocks they are reflecting |
| 36 | +- Fixed incorrect reflections on water at some angles |
| 37 | +- Fixed Reimagined clouds not being able to have shadows on the surface if "Prevent Clouds in Interiors" is disabled |
| 38 | +- Fixed Directional Blocklight causing visual glitches in some situations |
| 39 | +- Fixed snowfall particles looking brighter than the terrain |
| 40 | +- Fixed Reimagined clouds opposite of the sun/moon disappearing when viewed from below |
| 41 | +- Fixed custom biome water colors looking incorrect in some cases |
| 42 | +- Fixed line renders having incorrect shading |
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