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r2.2 and v4.7.2 changelogs
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changelogs/index.html

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@@ -102,6 +102,12 @@ <h1>Changelogs</h1>
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<div class="apanel" style="margin-bottom: 40px; --ThemeColor: var(--ReimaginedColor);">
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<p></p>
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<p></p>
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<button class="aaccordion aaversion">r2.2 - Jun 6, 2023</button>
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<div class="apanel">
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<p></p>
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<p id="r16" class="cenR"></p>
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<p></p>
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</div>
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<button class="aaccordion aaversion">r2.1 - Apr 24, 2023</button>
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<div class="apanel">
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<p></p>
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<div class="apanel" style="margin-bottom: 40px; --ThemeColor: var(--VersionFourColor);">
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<p></p>
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<p></p>
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<button class="aaccordion aaversion">v4.7.2 - Jun 6, 2023</button>
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<div class="apanel">
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<p></p>
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<p id="v454" class="cenV4"></p>
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<p></p>
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</div>
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<button class="aaccordion aaversion">v4.7.1 - Jan 27, 2023</button>
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changelogs/reimagined-ch/r16.txt

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Changes over r2.1:
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- Added support for Minecraft 1.20 additions, including both subsurface and IntegratedPBR materials
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- Added water color multiplier sliders
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- Added sliders to adjust the intensity of light shafts
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- Added "Shadow Light Multiplier" setting to adjust the darkness of shadows
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- Reworked Scene Aware Light Shafts:
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   * Situations where the effect hurts the visibility should now be mostly eliminated (like just entering a small building)
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   * More situations should get intense light shafts, especially the tighter scenes (like navigating deep down in a jungle)
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   * Intense light shafts should no longer disappear when the player gets close, unless they move to a more open area
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   * The speed of Light Shaft intensity change has been changed depending on the situation
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- Improved reflection filtering in multiple different ways to reduce smudging and noise
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- Improved reflection handling for held items to overcome certain limitations
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- Improved underwater light shafts to have more detail
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- Improved the look of water surface from underwater
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- Tweaked sunrise/sunset ambiance colors to be less blue and more pink
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- Tweaked the brightness and amount of water foam on Fantasy water to be less intense
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- Tweaked the waves of Fantasy water style to appear less flat from a distance
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- Tweaked underwater fog (not light shafts) to respect biome colors
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- Tweaked water color handling for better water visibility in caves
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- Tweaked reflection color handling for more convincing smooth surfaces in certain situations
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- IntegratedPBR Changes:
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   * Added "Generated Normal Strength" setting
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   * Added "Coated Texture Strength" setting
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   * Added "Glowing Amethyst" setting with 3 options
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   * Tweaked sun/moon highlights on leaves
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   * Tweaked the colors of some reflective blocks
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   * Fixed material properties not being applied to potted plants
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   * Fixed lighting on doors looking too blocky
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   * Fixed several issues related to command block emission
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- Added back the ability of water to have custom PBR effects
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- Increased the limit of Selection Outline Brightness setting
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- Slightly tweaked Fantasy cloud colors during night
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- Disabled mipmaps on labPBR emissives to fix incorrect looking emission at distance
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- Fixed atmospheric fog not appearing in reflections, causing incorrect reflections especially during rain
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- Fixed highly reflective surfaces being able to cast reflections brighter than the blocks they are reflecting
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- Fixed incorrect reflections on water at some angles
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- Fixed Reimagined clouds not being able to have shadows on the surface if "Prevent Clouds in Interiors" is disabled
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- Fixed Directional Blocklight causing visual glitches in some situations
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- Fixed snowfall particles looking brighter than the terrain
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- Fixed Reimagined clouds opposite of the sun/moon disappearing when viewed from below
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- Fixed custom biome water colors looking incorrect in some cases
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- Fixed line renders having incorrect shading

changelogs/version4-ch/v454.txt

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Changes over v4.7.1:
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- Added support for Minecraft 1.20 additions
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- Fixed disabling Parallax Occlusion Mapping breaking the visuals

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