@@ -154,40 +154,6 @@ class TextureView3D extends View3D
154154 // register that a view has been rendered
155155 stage3DProxy .bufferClear = false ;
156156 }
157-
158- // idk if i need this but i'll keep commented in case removing it breaks anything
159- /* private override function updateBackBuffer():Void {
160- // No reason trying to configure back buffer if there is no context available.
161- // Doing this anyway (and relying on _stage3DProxy to cache width/height for
162- // context does get available) means usesSoftwareRendering won't be reliable.
163- if (_stage3DProxy.context3D != null && !_shareContext) {
164- if (_globalWidth > 0 && _globalHeight > 0) {
165- // Backbuffers are limited to 2048x2048 in software mode and
166- // trying to configure the backbuffer to be bigger than that
167- // will throw an error. Capping the value is a graceful way of
168- // avoiding runtime exceptions for developers who are unable
169- // to test their Away3D implementation on screens that are
170- // large enough for this error to ever occur.
171- if (_stage3DProxy.usesSoftwareRendering) {
172- // Even though these checks where already made in the width
173- // and height setters, at that point we couldn't be sure that
174- // the context had even been retrieved and the software flag
175- // thus be reliable. Make checks again.
176- if (_globalWidth > 2048)
177- _globalWidth = 2048;
178- if (_globalHeight > 2048)
179- _globalHeight = 2048;
180- }
181-
182- _stage3DProxy.configureBackBuffer(Std.int(_globalWidth), Std.int(_globalHeight), _antiAlias, true);
183- _backBufferInvalid = false;
184- } else {
185- /*var stageBR:Point = new Point(stage.x + stage.stageWidth, stage.y + stage.stageHeight);
186- width = parent != null ? parent.globalToLocal(stageBR).x - _localTLPos.x : stage.stageWidth;
187- height = parent != null ? parent.globalToLocal(stageBR).y - _localTLPos.y : stage.stageHeight;* /
188- }
189- }
190- }*/
191157}
192158
193159class BitmapDataCrashFix extends BitmapData
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