diff --git a/projects/assets/tidebound-engineering/1.21/create_and_essence/lang/en_us.json b/projects/assets/tidebound-engineering/1.21/create_and_essence/lang/en_us.json new file mode 100644 index 000000000000..4fd606d37d1f --- /dev/null +++ b/projects/assets/tidebound-engineering/1.21/create_and_essence/lang/en_us.json @@ -0,0 +1,24 @@ +{ + "data_tablet.tabs.tidebound_engineering.name": "Tidebound Engineering", + + "data_tablet.pages.super_glue.name": "Bonded Planes", + "data_tablet.pages.super_glue.page1.text": "Bonding Powder does not simply dry. It remembers the surfaces it is asked to join and lets the Fabricator press that memory into a workable adhesive. A slime base gives the mixture enough body to become Create's Super Glue without relying on workshop crafting.", + + "data_tablet.pages.honey_glue.name": "Amber Bonding", + "data_tablet.pages.honey_glue.page1.text": "Honey carries a slower kind of grip. When the Fabricator folds it through Bonding Powder, the result clings to moving frames without becoming brittle. Simulated contraptions accept this amber seal as Honey Glue.", + + "data_tablet.pages.deployer.name": "Guided Hands", + "data_tablet.pages.deployer.page1.text": "A Deployer is a hand with no will of its own. Adding a Logical Matrix gives it a small map of intention: reach, press, place, repeat. The mechanism remains Create's familiar tool, but its first impulse now comes from Essence logic.", + + "data_tablet.pages.steam_engine.name": "Pressure and Tide", + "data_tablet.pages.steam_engine.page1.text": "Steam is loud, impatient power. A Prepared Panel gives the engine a stable face for that pressure, while an Exciter teaches the pulse where to travel. Heat still drives the engine, but Essence gives the rhythm a clean path.", + + "data_tablet.pages.physics_assembler.name": "Anchored Bodies", + "data_tablet.pages.physics_assembler.page1.text": "The Physics Assembler persuades loose mass to agree on a single body. A Memory Cell preserves the last stable pattern long enough for the assembler to bind motion, rotation, and collision into one obedient structure.", + + "data_tablet.pages.precision_mechanism.name": "Tidal Precision", + "data_tablet.pages.precision_mechanism.page1.text": "The old clockwork ritual found precision by repetition. This design takes a shorter route: brass plates hold the tolerances, a Copper Shell guards the impulse, Tidal Pathways carry the instruction, and a Logical Matrix decides when every tooth is exactly where it belongs.", + + "data_tablet.pages.portable_engine.name": "Carried Fire", + "data_tablet.pages.portable_engine.page1.text": "A Portable Engine is a furnace taught to walk beside the machine it powers. The Logical Matrix does not add strength; it adds judgement, letting the engine carry a compact set of rules for fuel, direction, and output wherever the frame travels." +} diff --git a/projects/assets/tides-of-creation/1.21/create_and_essence/lang/en_us.json b/projects/assets/tidebound-engineering/1.21/create_and_essence/lang/en_us.old.json similarity index 100% rename from projects/assets/tides-of-creation/1.21/create_and_essence/lang/en_us.json rename to projects/assets/tidebound-engineering/1.21/create_and_essence/lang/en_us.old.json diff --git a/projects/assets/tidebound-engineering/1.21/create_and_essence/lang/zh_cn.json b/projects/assets/tidebound-engineering/1.21/create_and_essence/lang/zh_cn.json new file mode 100644 index 000000000000..884a6e0af7a1 --- /dev/null +++ b/projects/assets/tidebound-engineering/1.21/create_and_essence/lang/zh_cn.json @@ -0,0 +1,24 @@ +{ + "data_tablet.tabs.tidebound_engineering.name": "汐结工程", + + "data_tablet.pages.super_glue.name": "系合位面", + "data_tablet.pages.super_glue.page1.text": "系合粉不会直接干结。它会记住你指定的接合目标;再经构装器处理,即可将这份记忆压成可塑性极强的黏合剂。若以黏液作为基底,所得混合物的质地与性能便可与机械动力的强力胶媲美,无需再在专门的工坊内合成制造后者。", + + "data_tablet.pages.honey_glue.name": "琥珀色的系合", + "data_tablet.pages.honey_glue.page1.text": "蜂蜜的黏度稍逊于黏液。若让构装器将其与系合粉多次叠合,产物便可黏在移动的框架上,不会变脆脱落。在接受物理模拟的动态结构看来,这种琥珀色的封蜡和蜂蜜胶没有区别。", + + "data_tablet.pages.deployer.name": "指引之手", + "data_tablet.pages.deployer.page1.text": "机械手自身不具备意志,而逻辑矩阵可赋予其一段简短的意图:伸出、抓取、放置、重复。所得机械依然落在机械动力的常规范围之内,但它的第一动力已换成了汐流逻辑。", + + "data_tablet.pages.steam_engine.name": "气压与汐流", + "data_tablet.pages.steam_engine.page1.text": "蒸汽是嘈杂躁动的能量。容能合板可在引擎中充当抵御此类气压的坚实板材,而激励器则可将脉动引去它们的目的地。蒸汽引擎依然受热量的驱动,只是汐流为节律赋予了清晰的路径。", + + "data_tablet.pages.physics_assembler.name": "物体的锚定", + "data_tablet.pages.physics_assembler.page1.text": "物理组装器能让松散的方块聚拢为单一独立的个体。内存单元则能把最后形成的稳定结构保留足够长的时间,以便组装器将各物体的运动、朝向、碰撞融合为同一个结构供人驱使。", + + "data_tablet.pages.precision_mechanism.name": "汐流的精度", + "data_tablet.pages.precision_mechanism.page1.text": "对古老的发条仪式而言,精度仅来源于重复。这份设计取了条近路:黄铜板用于容载误差,铜外壳用于守护意志,汐流通路用于传递指令,逻辑矩阵则能确保齿轮的每一个轮齿都各居其所。", + + "data_tablet.pages.portable_engine.name": "传火四方", + "data_tablet.pages.portable_engine.page1.text": "便携式引擎是能行走于所驱机器之外的熔炉。逻辑矩阵带给它的不是力量,而是思维与审慎。它能让引擎留存一份简明扼要的规则;无论物理结构前去何处,引擎都能据此消耗燃料,向指定方向输出足量的旋转力。" +} diff --git a/projects/assets/tides-of-creation/1.21/create_and_essence/lang/zh_cn.json b/projects/assets/tidebound-engineering/1.21/create_and_essence/lang/zh_cn.old.json similarity index 100% rename from projects/assets/tides-of-creation/1.21/create_and_essence/lang/zh_cn.json rename to projects/assets/tidebound-engineering/1.21/create_and_essence/lang/zh_cn.old.json diff --git a/projects/assets/tidebound-engineering/1.21/create_and_essence/packer-policy.json b/projects/assets/tidebound-engineering/1.21/create_and_essence/packer-policy.json new file mode 100644 index 000000000000..8691d88b1754 --- /dev/null +++ b/projects/assets/tidebound-engineering/1.21/create_and_essence/packer-policy.json @@ -0,0 +1,12 @@ +[ + { + "type": "singleton", + "source": "projects/assets/tidebound-engineering/1.21/create_and_essence/lang/zh_cn.json", + "relativePath": "lang/zh_cn.json" + }, + { + "type": "singleton", + "source": "projects/assets/tidebound-engineering/1.21/create_and_essence/lang/zh_cn.old.json", + "relativePath": "lang/zh_cn.json" + } +] \ No newline at end of file