diff --git a/projects/1.20-fabric/assets/neepmeat/meatweapons/lang/en_us.json b/projects/1.20-fabric/assets/neepmeat/meatweapons/lang/en_us.json index 7e3711053f18..9532fe53e99a 100644 --- a/projects/1.20-fabric/assets/neepmeat/meatweapons/lang/en_us.json +++ b/projects/1.20-fabric/assets/neepmeat/meatweapons/lang/en_us.json @@ -25,9 +25,9 @@ "item.meatweapons.meat_steel_barrel": "Meat Steel Barrel", "item.meatweapons.meatgun_pistol": "Meatgun Pistol", - "item.meatweapons.meatgun_pistol.lore_0": "A lightweight base module with a pistol grip.\nMaximum complexity: 16", + "item.meatweapons.meatgun_pistol.lore_0": "A lightweight base module with a pistol grip.", "item.meatweapons.meatgun_staff": "Meatgun Staff", - "item.meatweapons.meatgun_staff.lore_0": "A base module that is held like a staff. Works best with melee attachments.\nMaximum complexity: 16", + "item.meatweapons.meatgun_staff.lore_0": "A base module that is held like a staff. Works best with melee attachments.", "item.meatweapons.assault_drill": "Assault Drill", "item.meatweapons.assault_drill.lore": "Shred your enemies! Amuse your friends! Guaranteed to break the ice at parties!", @@ -60,6 +60,7 @@ "meatgun_module.meatweapons.triple_carousel.desc": "Allows three modules. Trigger signals are passed to the topmost module. Rotates to the next module after either trigger is pressed.", "meatgun_module.meatweapons.double_carousel": "Double Carousel", "meatgun_module.meatweapons.underbarrel": "Underbarrel", + "meatgun_module.meatweapons.underbarrel.desc": "Supports two modules, on below the other.\nThe primary trigger is passed to the upper module and the secondary secondary is passed to the lower one.", "meatgun_module.meatweapons.battery": "Additional Battery", "meatgun_module.meatweapons.battery.desc": "Stores 16 extra units of energy ammunition.", "meatgun_module.meatweapons.homing_brain": "Homing Brain", @@ -93,5 +94,7 @@ "tooltip.meatweapons.meatgun_module.remaining_complexity": "C: %s / %s", "death.attack.meatweapons.bullet": "%1$s was pwned.", - "death.attack.meatweapons.bullet.player": "%1$s was shot by %1$s." + "death.attack.meatweapons.bullet.player": "%1$s was shot by %1$s.", + "tooltip.meatweapons.meatgun_module.max_complexity": "Max complexity: %s", + "tooltip.meatweapons.applicable": "Applicable slots: %s" } \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/meatweapons/lang/zh_cn.json b/projects/1.20-fabric/assets/neepmeat/meatweapons/lang/zh_cn.json index 1f38e0e12654..f3a63c5bce28 100644 --- a/projects/1.20-fabric/assets/neepmeat/meatweapons/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/neepmeat/meatweapons/lang/zh_cn.json @@ -25,9 +25,9 @@ "item.meatweapons.meat_steel_barrel": "肉钢枪管", "item.meatweapons.meatgun_pistol": "肉质手枪", - "item.meatweapons.meatgun_pistol.lore_0": "轻量级基础模块,附带手枪握把。\n最大复杂度:16", + "item.meatweapons.meatgun_pistol.lore_0": "轻量级基础模块,附带手枪握把。", "item.meatweapons.meatgun_staff": "肉质手杖", - "item.meatweapons.meatgun_staff.lore_0": "能像杖子一样手持的基础模块。最适合搭配近战附件。\n最大复杂度:16", + "item.meatweapons.meatgun_staff.lore_0": "能像杖子一样手持的基础模块。最适合搭配近战附件。", "item.meatweapons.assault_drill": "突击钻", "item.meatweapons.assault_drill.lore": "绞碎敌人!取悦朋友!绝对能让你在派对里人见人爱!", @@ -60,6 +60,7 @@ "meatgun_module.meatweapons.triple_carousel.desc": "可安装三个模块。发射信号会送至最上方的模块。触发后旋转至下一模块。", "meatgun_module.meatweapons.double_carousel": "双座旋转架", "meatgun_module.meatweapons.underbarrel": "下挂架", + "meatgun_module.meatweapons.underbarrel.desc": "可安装两个模块,两者按上下排布。\n第一攻击的触发信号会送至上方模块,第二攻击的送至下方模块。", "meatgun_module.meatweapons.battery": "附加蓄能器", "meatgun_module.meatweapons.battery.desc": "额外存储16发能量弹药。", "meatgun_module.meatweapons.homing_brain": "追踪大脑", @@ -92,6 +93,8 @@ "tooltip.meatweapons.meatgun_module.complexity": "复杂度:%s", "tooltip.meatweapons.meatgun_module.remaining_complexity": "复杂度:%s / %s", - "death.attack.meatweapons.bullet": "%1$s被击杀了。", - "death.attack.meatweapons.bullet.player": "%1$s被%2$s击毙了。" + "death.attack.meatweapons.bullet": "%1$s被击杀了", + "death.attack.meatweapons.bullet.player": "%1$s被%2$s击毙了", + "tooltip.meatweapons.meatgun_module.max_complexity": "最大复杂度:%s", + "tooltip.meatweapons.applicable": "适用槽位:%s" } \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/getting_started/mining_tools.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/getting_started/mining_tools.md new file mode 100644 index 000000000000..0d74a689032b --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/getting_started/mining_tools.md @@ -0,0 +1,26 @@ +--- +id: mining_tools +lookup: neepmeat:drill_chassis, neepmeat:iron_rotary_drill_head, neepmeat:meat_steel_rotary_drill_head, neepmeat:diamond_rotary_drill)head, neepmeat:rock_drill_head +--- + +# Mining Tools + +NEEPMeat tools and ore processing are different to Vanilla Minecraft, the main difference being that the ore processing pipeline uses ore blocks, rather than raw ores. + +Mining ores such as iron and gold with a Drill Chassis equipped with a rotary head will drop the ore block. + +## Drill Chassis + +The Drill Chassis is a modular mining tool. By default, it has a Pneumatic Motor and runs on compressed air. This means that it must be within 25 blocks of a Small Compressor to run. Mobile compressors are available in two forms: + +- Compressor Minecart +- Compressor Scutter - follows the player that placed it + +The drill's core implant can be replaced with a Tool Organism using a PLC. This allows the drill to run on liquid food sources, such as Animal Feed and Liquid Food. + +The Drill Chassis is also compatible with Meatgun Modules. Heads and modules can be swapped with a Tinker Table. + +## Drill Heads + +- Reciprocating Head - instantly mines stone-like blocks +- Rotary head - works like a pickaxe, except ore blocks **drop themselves instead of raw ore** \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/getting_started/verrucous_stone.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/getting_started/verrucous_stone.md new file mode 100644 index 000000000000..c72bbefaac9b --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/getting_started/verrucous_stone.md @@ -0,0 +1,14 @@ +--- +id: verrucous_rocks +lookup: neepmeat:verrucous_stone, neepmeat:verrucous_stone_port +--- + +# Verrucous Rocks + +Due to the increasing abundance of Enlightened animalcules in the environment, it is common for rocks to develop biological characteristics and grow into wart-like structures. + +# Usage + +The glandular secretion of verrucous rocks is an analogue of Transient Ichor, and can be used to power machines. The fluid often seeps from sores in the rock's hard surface. Fluid can be redirected with pipes and used as a passive power source. Multiple sores can be present in a single rock. + +Each rock produces 10eJ/t per block. This is split equally between each port. \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/ball_mill.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/ball_mill.md new file mode 100644 index 000000000000..fc595b202608 --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/ball_mill.md @@ -0,0 +1,22 @@ +--- +id: ball_mill +lookup: neepmeat:ball_mill +--- +# 球磨机 + +球磨机可在其旋转式滚筒中借助肉钢球将物品粉碎为细密的粉末。 + +球磨机是活体机器系统的一部分。 + +# 使用方法 + +同一活体机器中最多可存在4个球磨机滚筒工作段,且必须将其中央方块连接至机器主体。 + +向机器供能后所有滚筒段会一起旋转。 + +## 矿石处理 + +使用球磨机处理粉碎矿石可令平均产量增加20%。矿石粉可烧炼,也可将其溶解于怪异酶液以进一步处理。 + +\image[width=227,height=128,scale=0.5]{neepmeat:guide/images/ball_mill.png} +上图:由大型发动机驱动的球磨机。使用NEEP总线滑动拉杆和脉管能源转换器控制速度。 \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/distributor_receiver.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/distributor_receiver.md index 27bbbbac61bc..e431b52a622a 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/distributor_receiver.md +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/distributor_receiver.md @@ -7,6 +7,8 @@ lookup: neepmeat:distributor_point The Distributor Receiver summons Distributor Organisms to transport items and fluids to other receivers on the same channel. Transport can occur to unloaded chunks and across dimensions. +It is part of the living machine system. + # Usage Only one Distributor Receiver can be part of a machine. The receiver can be configured to send resources, receive them, or both. Send mode requires an item input to be part of the machine, and receive mode requires an item output. @@ -20,6 +22,8 @@ Right-clicking on the receiver opens a GUI with configuration options: For transport to occur, only the sender chunks need to be loaded. +Note that fluids will be destroyed if the receiver has no Fluid Output Port. + # NEEPBus Support NEEPBus can be used to set a receiver's channel or trigger it to send. \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/heater.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/heater.md new file mode 100644 index 000000000000..84293080fef2 --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/heater.md @@ -0,0 +1,16 @@ +--- +id: heater +lookup: neepmeat:heater +--- + +# Heater + +The Heater warms any furnace-like block that it faces, allowing it to smelt items without fuel. It must be connected directly to a vascular network to function. + +# Fluid Heating + +When facing a Multi-Tank, fluids can be heated. This can be used to pasteurise Milk. The power output of the heater influences the processing rate.\n"} + +# Block heating + +The heater can progress the oxidation state of any oxidisable block (such as Copper Stairs) if it is adjacent to Patina Treatment. \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/large_mincer.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/large_mincer.md new file mode 100644 index 000000000000..f5a38de04100 --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/large_mincer.md @@ -0,0 +1,14 @@ +--- +id: large_mincer +lookup: neepmeat:mincer +--- + +# Mincer + +The Mincer provides a compact means of converting substrate organisms into Tissue Slurry. + +# Usage + +Substrate organisms must be inserted into the machine's jaws from above. Tissue Slurry can be extracted from the lower block for further purification with a Trommel. A running motor must be connected to the base for this machine to function. + +The amount of Tissue Slurry produced by a substrate organism is dependent on its size. \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/metaboliser.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/metaboliser.md index 256d70732538..c0dd902c8cb7 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/metaboliser.md +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/metaboliser.md @@ -17,7 +17,7 @@ Output power depends on the number of segments and the energy density of the inp - Meat: 40eJ / d - Animal Feed: 60eJ / d -- Food: (1 + 9 * hunger) / d +- Food: (1 + 9 * hunger) eJ / d ## Example diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/pylon.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/pylon.md new file mode 100644 index 000000000000..6c3c80796a4f --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/pylon.md @@ -0,0 +1,19 @@ +--- +id: pylon +lookup: neepmeat:pylon +--- + +# Pylon + +When at operating speed, the Pylon's emanations stimulate the pineal glands of nearby vertebrates. This permits limited glimpses of the unseen. For unknown reasons, this process can also grant unseen forms substance in the waking world. + +## Usage + +The Pylon requires a motor facing upwards beneath it. To achieve operating speed, the motor must run at 240eJ/t or above. When at operating speed, the rotor will turn from red to purple. +An active Pylon within a 17 block range of an Advanced Integrator will allow its information reserves to exceed 8GeB. + +Efficiency can be increased by adding a pyramid of Meat Steel Blocks below the pylon. This does not have to be solid. + +The emanations of the pylon have a highly debilitating Enlightening effect that is partially permanent. Do not go within three blocks of an active Pylon that has a large base. + +After a second of exposure to a Pylon, endermen will temporarily lose their ability to teleport. \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/rendering_basin.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/rendering_basin.md new file mode 100644 index 000000000000..a87267b998c1 --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/machines/rendering_basin.md @@ -0,0 +1,14 @@ +--- +id: rendering_basin +lookup: neepmeat:crucible +--- + +# Rendering Basin + +The enlightened enzymes of the Gland Potato concentrate the fleshly nature of certain minerals into a layer of ethereal fat. Thus, rendering is an efficacious form of mineral extraction. + +# Usage + +To obtain ore fat, fill a Rendering Basin with eldritch enzymes and drop in raw ore from above. The ore fat will appear within an adjacent Fat Collector from which it can be extracted. Each unit of raw ore requires 333mb of Eldritch Enzymes to process. + +Rendering typically yields 20% more of the resource than smelting. Ingots can be formed from the dirty fat using a Hydraulic Press and a Pressing Basin. \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/plc/implanter.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/plc/implanter.md index f317b2cf1433..2c9ef6a2bd23 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/plc/implanter.md +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/plc/implanter.md @@ -10,6 +10,8 @@ It can be controlled manually or automatically by a PLC. Under manual control, no extra infrastructure is required. With a PLC, the target entity must be standing on a Surgery Platform. +**Some implants cannot be installed manually, and require PLC control.** + ## Manual Control Using the main block gives direct control over the Implanter. The head can be repositioned with the normal movement keys. diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/power/power_flower.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/power/power_flower.md new file mode 100644 index 000000000000..505b5c1a0927 --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/power/power_flower.md @@ -0,0 +1,22 @@ +--- +id: power_flower +lookup: neepmeat:power_flower_seeds, neepmeat:power_flower_growth, neepmeat:power_flower_controller, neepmeat:power_flower_fluid_port +--- + +# Power Flower + +The Power Flower is an organism that can synthesise Transient Ichor from sunlight and by liquid food. + +## Usage + +Power Flower Seeds can be placed on any dirt-like block and will eventually mature into a larger growth. When a growth block has air above it and one or more growth blocks below it, it will specialise into a photosynthetic organ and produce 10eJ/t constantly. Otherwise, it will increase the rate at which foods are digested and metabolised. + +Water inserted through a Power Flower Fluid Port is necessary for photosynthesis. + +## Foods + +Each non-photosynthetic organ (full block) will consume 1d of food per tick. Consumption and generation rate therefore depend on the number of full blocks. + +- Meat: 3eJ/t per droplet consumed +- Animal Feed: 4eJ/t per droplet consumed +- Food: (1 + ceil(hunger)) eJ/t per droplet consumed diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/power/transductive_cannula.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/power/transductive_cannula.md new file mode 100644 index 000000000000..2bfb07158fce --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/power/transductive_cannula.md @@ -0,0 +1,26 @@ +--- +id: transductive_cannula +lookup: neepmeat:transducer +icon: neepmeat:transducer +--- + +# Transductive Cannula + +The Transductive Cannula imbues a working substrate with received heat, producing Transient Ichor. + +## Usage + +The Transductive Cannula must be incorporated into the structure shown below. It must be placed above a tank of water with a heat source below. Heat sources include lit furnaces, lava, lava cauldrons and magma blocks, although lit furnaces provide the most energy. +Ethereal fuel is ejected at pressure from the top of the dome. + +Reservoirs can provide a steady source of water. + +\image[width=32,height=98,scale=0.2]{neepmeat:guide/images/transducer_usage.png} + +## Heat sources and power outputs: + +- Lava: 40eJ/t +- Lava Cauldron: 40eJ/t +- Magma Block: 40eJ/t +- Lit Furnace: 150eJ/t +- Flame Jet: 500eJ/t diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/tools/tool_organism.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/tools/tool_organism.md index 2c20015c0201..55ccc0deebc3 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/tools/tool_organism.md +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles/tools/tool_organism.md @@ -7,4 +7,16 @@ lookup: neepmeat:living_tool_implant The tool organism provides self-repair faculties to the tool it bonds with. -It can be applied to a tool with a PLC using the COMBINE operation. \ No newline at end of file +It can be applied to any item with durability with a PLC using the COMBINE operation. + +It can replace the pneumatic motor on a Drill Chassis, allowing it to run without a nearby compressor. + +# Refuelling + +A tool organism runs on metabolic substrates such as Meat, Animal Feed or Liquid Food. Refilling can be done with a Bottler, or by right-clicking a tank. + +# Energy Values + +- Animal Feed: 500 durability per bucket +- Meat: 750 durability per bucket +- Liquid Food: 81000 * hunger / 600 \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles_en_us.json b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles_en_us.json index be1cd3e77167..418a2308f8c2 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles_en_us.json +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/articles_en_us.json @@ -21,35 +21,12 @@ {"type": "text", "text": "Unlike other products which use such inferior elements as electricity, NEEP machines are powered by the Divine itself."}, {"type": "text", "text": "\nPower and energy are measured in NEEP customary units. The unit of energy is the esoteric joule (eJ). Power is measured in esoteric joules per tick (eJ/t)."}, {"type": "text", "text": "\nTransient Ichor\n", "bold": true}, - {"type": "text", "text": "Energy density: 81keJ/b"}, + {"type": "text", "text": "Energy density: 162keJ/b"}, {"type": "text", "text": "Transient Ichor is a transient manifestation of Divine efficacy that is produced in a Transductive Cannula. It is used to power basic motors and is transferred through fluid pipes."}, {"type": "text", "text": "\nVascular Conduits\n", "bold": true}, {"type": "text", "text": "Vascular Conduits simply encapsulate the complex logistics of power flow. Integration Fluid (blood fortified with Enlightened animalcules) is transmitted in a three-phase peristaltic cycle, delivering consistent power to advanced machines."} ]}, - {"id": "fuel_transducer", "contents": [ - {"type": "text", "text": "Transductive Cannula\n", "bold": true}, - {"type": "text", "text": "The Transductive Cannula imbues a working substrate with received heat, producing Transient Ichor."}, - {"type": "text", "text": "\nUsage\n", "bold": true}, - {"type": "text", "text": "The Transducer must be incorporated into the structure shown below. It must be placed above a tank of water with a heat source below. Heat sources include lit furnaces, lava, lava cauldrons and magma blocks, although lit furnaces provide the most energy. \nEthereal fuel is ejected at pressure from the top of the dome.\nFor a steady source of water, try a Drain below a regenerating water source."}, - {"type": "image", "width": 32, "height": 98, "scale": 0.2, "path": "neepmeat:guide/images/transducer_usage.png"}, - {"type": "text", "text": "\nHeat sources and power outputs:", "bold": true}, - {"type": "text", "text": "- Lava: 20eJ/t"}, - {"type": "text", "text": "- Lava Cauldron: 20eJ/t"}, - {"type": "text", "text": "- Magma Block: 20eJ/t"}, - {"type": "text", "text": "- Lit Furnace: 40eJ/t"} - ]}, - {"id": "power_flower", "contents": [ - {"type": "text", "text": "Power Flower\n", "bold": true}, - {"type": "text", "text": "The Power Flower is an organism that can synthesise Transient Ichor from sunlight and by liquid food."}, - {"type": "text", "text": "\nUsage\n", "bold": true}, - {"type": "text", "text": "Power Flower Seeds can be placed on any dirt-like block and will eventually mature into a larger growth. \nWhen a growth block has air above it and one or more growth blocks below it, it will specialise into a photosynthetic organ and produce 20eJ/t constantly. Otherwise, it will increase the rate at which foods are digested and metabolised."}, - {"type": "text", "text": "Water inserted through a Power Flower Fluid Port is necessary for fuel production"}, - {"type": "text", "text": "\nFoods:"}, - {"type": "text", "text": "- Meat: 3eJ/t per droplet per block"}, - {"type": "text", "text": "- Animal Feed: 4eJ/t per droplet per block"}, - {"type": "text", "text": "- Food: (1 + hunger) eJ/t per droplet per block"} - ]}, {"id": "heart_machine", "contents": [ {"type": "text", "text": "Heart Machine\n", "bold": true}, {"type": "text", "text": "This machine forms the heart and lungs of a vascular network. It imbibes Transient Ichor to energise the network and regulates its operating frequency."}, @@ -73,7 +50,7 @@ {"type": "text", "text": "Stirling Engine\n", "bold": true}, {"type": "text", "text": "The Stirling Engine converts heat energy from burning fuel into mechanical work."}, {"type": "text", "text": "\nUsage\n", "bold": true}, - {"type": "text", "text": "The Stirling Engine can accept any valid furnace fuel and will rotate as long as the fuel burns. At full speed it will output 80eJ/t of mechanical power."} + {"type": "text", "text": "The Stirling Engine can accept any valid furnace fuel and will rotate as long as the fuel burns. Under load, it delivers 20eJ/t."} ]}, {"id": "grinder", "contents": [ {"type": "text", "text": "Crusher\n", "bold": true}, @@ -94,26 +71,12 @@ {"type": "text", "text": "Items can be inserted through hoppers or pipes or by dropping them into the hopper. Food is accessible by pipes on the machine's front face. A running motor must be connected for this machine to function.\n\nEach item produces 111mb of Food, but the hunger and saturation values of the food are retained by the fluid. Foods of differing quality can be mixed in any NEEPMeat fluid tank."}, {"type": "text", "text": "\nFood can be inserted into cartons for consumption or can be fed to a Power Flower for power generation."} ]}, - {"id": "large_mincer", "contents": [ - {"type": "text", "text": "Large Mincer\n", "bold": true}, - {"type": "text", "text": "The Large Mincer provides a compact means of converting substrate organisms into Tissue Slurry."}, - {"type": "text", "text": "\nUsage\n", "bold": true}, - {"type": "text", "text": "Substrate organisms must be inserted into the machine's awaiting jaws from above. Tissue Slurry can be extracted from the lower block for further purification with a Trommel. A running motor must be connected to the base for this machine to function."} - ]}, {"id": "death_blades", "contents": [ {"type": "text", "text": "Death Blades\n", "bold": true}, {"type": "text", "text": "There is no more dramatic or efficacious a means of rending an organism to Meat than this."}, {"type": "text", "text": "\nAcquisition\n", "bold": true}, {"type": "text", "text": "\nWhen supplied with a source of rotation, the Death Blades will damage nearby entities. If an entity is terminated above a drain, a small amount of Tissue Slurry will be collected."} ]}, - {"id": "pylon", "contents": [ - {"type": "text", "text": "Pylon\n", "bold": true}, - {"type": "text", "text": "When at operating speed, the Pylon's emanations stimulate the pineal glands of nearby vertebrates. This permits limited glimpses of the unseen. For unknown reasons, this process can also grant unseen forms substance in the waking world."}, - {"type": "text", "text": "\nUsage\n", "bold": true}, - {"type": "text", "text": "The Pylon requires a motor facing upwards beneath it. To achieve operating speed, the motor must run at 240eJ/t or above. When at operating speed, the rotor will turn from red to purple. "}, - {"type": "text", "text": "An active Pylon within a 17 block range of an Advanced Integrator will allow its information reserves to exceed 8GeB."}, - {"type": "text", "text": "The emanations of the pylon have a highly debilitating Enlightening effect that is partially permanent. Do not go within three blocks of an active Pylon."} - ]}, {"id": "gland_potato", "contents": [ {"type": "text", "text": "Gland Potato\n", "bold": true}, @@ -140,14 +103,6 @@ {"type": "text", "text": "Blending a gland potato in 333mb of water with a mixer will produce 333mb of Eldritch Enzymes."} ] }, - {"id": "crucible", "contents": [ - {"type": "text", "text": "Rendering Basin\n", "bold": true}, - {"type": "text", "text": "The enlightened enzymes of the Gland Potato concentrate the fleshly nature of certain minerals into a layer of ethereal fat. Thus, rendering is an efficacious form of mineral extraction."}, - {"type": "text", "text": "\nUsage\n", "bold": true}, - {"type": "text", "text": "To obtain ore fat, fill a Rendering Basin with eldritch enzymes and drop in raw ore from above. The ore fat will appear within an adjacent Fat Collector from which it can be extracted. Each unit of raw ore requires 333mb of Eldritch Enzymes to process."}, - {"type": "text", "text": "Rendering typically yields 33% more of the resource than smelting. Ingots can be formed from the dirty fat using a Hydraulic Press and a Pressing Basin."} - ] - }, {"id": "collector", "contents": [ {"type": "text", "text": "Fat Collector\n", "bold": true}, {"type": "text", "text": "Fat collectors draw latent ethereal fats into their reservoirs."}, @@ -182,12 +137,6 @@ {"type": "text", "text": "Crushing any item of impure meat in a Crusher will produce 1-2 meat scraps. Nine of these can be crafted into a Raw Meat Brick."}, {"type": "text", "text": "\nRefined Meat in its liquid form comes from purifying Tissue Slurry in the Trommel. Tissue slurry is obtained through the disassembly of substrate organisms using a Mincer or Death Blades. Liquid Meat can be converted into solid bricks using a Hydraulic Press."} ]}, - {"id": "verrucous_rocks", "contents": [ - {"type": "text", "text": "Verrucous Rocks\n", "bold": true}, - {"type": "text", "text": "Due to the increasing abundance of Enlightened animalcules in the environment, it is common for rocks to develop biological characteristics and grow into wart-like structures."}, - {"type": "text", "text": "\nUsage\n", "bold": true}, - {"type": "text", "text": "The glandular secretion of verrucous rocks is an analogue of Transient Ichor, and can be used to power machines. The fluid often seeps from sores in the rock's hard surface. Fluid can be redirected with pipes and used as a passive power source. Multiple sores can be present in a single rock."} - ]}, {"id": "enlightening", "contents": [ {"type": "text", "text": "Enlightening\n", "bold": true}, {"type": "text", "text": "Enlightenment brings about great changes in objects that can withstand it. Many organisms exist whose Enlightened forms have industrial applications."}, @@ -246,7 +195,7 @@ {"type": "text", "text": "Item Pipes\n", "bold": true}, {"type": "text", "text": "Item pipes swiftly transport stacks of items between inventories."}, {"type": "text", "text": "\nUsage\n", "bold": true}, - {"type": "text", "text": "These pipes cannot be inserted into through regular means. Instead, Items must be injected using an Item Pump or an Ejector. Some other blocks, such as the Crusher and the Assembler, can eject items directly into pipes. Pipes can insert items into any valid block and can drop items into the world if an end is left open."}, + {"type": "text", "text": "These pipes cannot be inserted into through regular means. Instead, Items must be injected using an Item Pump or an Ejector. Some other blocks, such as the Crusher and the Item Output Port, can eject items directly into pipes. \nPipes can insert items into any valid block and can drop items into the world if an end is left open."}, {"type": "text", "text": "Compatible blocks will check ahead for a valid destination before ejecting items into pipes. If an item reaches a dead end it will back into the network."}, {"type": "text", "text": "\nRight-clicking a pipe's connection with an empty hand will toggle that connection."} ]}, @@ -286,12 +235,6 @@ {"type": "text", "text": "Clicking any red or green slot with 'Select Output Slots' enabled will cause the Assembler to extract recipe products from it. Assigning an item to the corresponding pattern slot, as shown above, will ensure that only the correct recipe product will be removed."}, {"type": "text", "text": "For crafting, the Persistent Crafting Table must be used, as a regular Crafting Table does not retain its items."} ]}, - {"id": "heater", "contents": [ - {"type": "text", "text": "Heater\n", "bold": true}, - {"type": "text", "text": "The Heater warms any furnace-like block that it faces, allowing it to smelt items without fuel. It can also oxidise copper blocks that are exposed to Patina Treatment. It must be connected directly to a vascular network to function.\n"}, - {"type": "text", "text": "Fluid Heating\n", "bold": true}, - {"type": "text", "text": "When facing a Multi-Tank, fluids can be heated. This can be used to pasteurise Milk or to cook Meat Slurry. The power output of the heater influences the processing rate.\n"} - ]}, {"id": "phage_ray", "contents": [ {"type": "text", "text": "Phage Ray\n", "bold": true}, diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/index_en_us.json b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/index_en_us.json index ec1567f838d7..6fa814915d09 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/index_en_us.json +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/en_us/index_en_us.json @@ -1,20 +1,35 @@ { "index": {"id": "root", "icon": "neepmeat:meat_steel_ingot", "text": "root","entries": [ {"type": "page", "id": "intro", "icon": "neepmeat:meat_steel_ingot", "text": "Introduction"}, - {"type": "article", "id": "fluids", "icon": "neepmeat:ethereal_fuel_bucket", "text": "Power Transfer"}, {"type": "menu", "id": "getting_started", "icon": "neepmeat:motor_unit", "text": "Getting Started", "entries": [ {"type": "page", "id": "integrator", "icon": "neepmeat:integrator_egg", "text": "Integrator Organism", "lookup": ["neepmeat:integrator_egg", "neepmeat:advanced_integrator"]}, + {"type": "page", "id": "mining_tools", "icon": "neepmeat:iron_rotary_drill_head", "text": "Mining Tools", "lookup": ["neepmeat:drill_chassis"]}, {"type": "page", "id": "verrucous_rocks", "icon": "neepmeat:verrucous_stone", "text": "Verrucous Rocks", "lookup": ["neepmeat:verrucous_stone", "neepmeat:verrucous_stone_port"]}, {"type": "page", "id": "brains", "icon": "neepmeat:brain_rough", "text": "Brains", "lookup": "neepmeat:brain_rough"}, + {"type": "article", "id": "fluids", "icon": "neepmeat:ethereal_fuel_bucket", "text": "Power Transfer"}, {"type": "page", "id": "meat", "icon": "neepmeat:raw_meat_brick", "text": "Meat", "lookup": ["neepmeat:raw_meat_brick"]}, {"type": "page", "id": "blood", "icon": "neepmeat:blood_bucket", "text": "Blood", "lookup": ["neepmeat:blood_bucket", "neepmeat:sacrificial_dagger"]}, {"type": "page", "id": "enlightening", "icon": "neepmeat:pedestal", "text": "Enlightening", "lookup": ["neepmeat:pedestal"]}, {"type": "page", "id": "charnel_compactor", "icon": "neepmeat:charnel_compactor", "text": "Charnel Compactor", "lookup": "neepmeat:charnel_compactor"} ]}, + {"type": "menu", "id": "fluid_transport", "icon": "neepmeat:motor_unit", "text": "Fluid Transport", "entries": [ + {"type": "page", "id": "fluid_pipe", "icon": "neepmeat:fluid_pipe", "text": "Fluid Pipes", "lookup": "neepmeat:fluid_pipe"}, + {"type": "page", "id": "valves", "icon": "neepmeat:check_valve", "text": "Valves", "lookup": ["neepmeat:fluid_pipe", "neepmeat:check_valve", "neepmeat:stop_valve", "neepmeat:limiter_valve"]}, + {"type": "page", "id": "flex_tank", "icon": "neepmeat:flex_tank", "text": "Flex Tanks", "lookup": ["neepmeat:flex_tank", "neepmeat:advanced_flex_tank"]}, + {"type": "page", "id": "fluid_drain", "icon": "neepmeat:fluid_drain", "text": "Fluid Drain", "lookup": "neepmeat_fluid_drain"}, + {"type": "page", "id": "fluid_interface", "icon": "neepmeat:fluid_interface", "text": "Fluid Interface", "lookup": "neepmeat:fluid_interface"}, + {"type": "page", "id": "fluid_rationer", "icon": "neepmeat:fluid_rationer", "text": "Fluid Rationer", "lookup": "neepmeat:fluid_rationer"} + ]}, + {"type": "menu", "id": "item_transport", "icon": "neepmeat:item_pipe", "text": "Item Transport", "entries": [ + {"type": "page", "id": "item_pipe", "icon": "neepmeat:item_pipe", "text": "Item Pipes", "lookup": ["neepmeat:item_pipe", "neepmeat:merge_item_pipe"]}, + {"type": "page", "id": "ejector", "icon": "neepmeat:ejector", "text": "Item Extraction", "lookup": ["neepmeat:ejector", "neepmeat:item_pump"]}, + {"type": "page", "id": "router", "icon": "neepmeat:router", "text": "Item Sorter", "lookup": "neepmeat:router"}, + {"type": "page", "id": "dumper", "icon": "neepmeat:dumper", "text": "Smart Dumper", "lookup": "neepmeat:dumper"} + ]}, {"type": "menu", "id": "power", "icon": "neepmeat:motor_unit", "text": "Power", "entries": [ {"type": "page", "id": "fluids", "icon": "neepmeat:ethereal_fuel_bucket", "text": "Energetic Fluids", "lookup": "neepmeat:ethereal_fuel_bucket"}, {"type": "page", "id": "verrucous_rocks", "icon": "neepmeat:verrucous_stone", "text": "Verrucous Rocks", "lookup": ["neepmeat:verrucous_stone", "neepmeat:verrucous_stone_port"]}, - {"type": "page", "id": "fuel_transducer", "icon": "neepmeat:transducer", "text": "Transductive Cannula", "lookup": "neepmeat:transducer"}, + {"type": "page", "id": "transductive_cannula", "icon": "neepmeat:transducer", "text": "Transductive Cannula", "lookup": "neepmeat:transducer"}, {"type": "page", "id": "power_flower", "icon": "neepmeat:power_flower_growth", "text": "Power Flower", "lookup": ["neepmeat:power_flower_seeds", "neepmeat:power_flower_growth", "neepmeat:power_flower_controller", "neepmeat:power_flower_fluid_port"]}, {"type": "page", "id": "heart_machine", "icon": "neepmeat:fluid_exciter", "text": "Heart Machine", "lookup": "neepmeat:fluid_exciter"} ]}, @@ -51,8 +66,24 @@ {"type": "page", "id": "tree_vacuum", "icon": "neepmeat:tree_vacuum", "text": "Tree Vacuum", "lookup": "neepmeat:tree_vacuum"}, {"type": "page", "id": "charnel_pump", "icon": "neepmeat:charnel_pump", "text": "Charnel Pump", "lookup": "neepmeat:charnel_pump"}, {"type": "page", "id": "large_compressor", "icon": "neepmeat:large_compressor", "text": "Large Compressor", "lookup": "neepmeat:large_compressor"}, + {"type": "page", "id": "ball_mill", "icon": "neepmeat:ball_mill", "text": "Ball Mill" }, {"type": "page", "id": "distributor_receiver", "icon": "neepmeat:distributor_point", "text": "Distributor Receiver"} ]}, + {"type": "menu", "id": "meat_processing", "icon": "neepmeat:raw_meat_brick", "text": "Meat Processing", "entries": [ + {"type": "page", "id": "meat", "icon": "neepmeat:raw_meat_brick", "text": "Meat"}, + {"type": "page", "id": "large_mincer", "icon": "neepmeat:mincer", "text": "Large Mincer"}, + {"type": "page", "id": "trommel", "icon": "neepmeat:small_trommel", "text": "Trommel"}, + {"type": "page", "id": "item_mincer", "icon": "neepmeat:item_mincer", "text": "Item Mincer", "lookup": "neepmeat:item_mincer"} + ]}, + {"type": "menu", "id": "ore_processing", "icon": "neepmeat:motor_unit", "text": "Ore Processing", "entries": [ + {"type": "page", "id": "eldritch_enzymes", "icon": "neepmeat:eldritch_enzymes_bucket", "text": "Eldritch Enzymes", "lookup": "neepmeat:eldritch_enzymes_bucket"}, + {"type": "page", "id": "rendering_basin", "icon": "neepmeat:crucible", "text": "Rendering Basin"}, + {"type": "page", "id": "trommel", "icon": "neepmeat:small_trommel", "text": "Trommel", "lookup": ["neepmeat:small_trommel", "neepmeat:large_trommel"]}, + {"type": "page", "id": "collector", "icon": "neepmeat:collector", "text": "Fat Collector", "lookup": "neepmeat:collector"}, + {"type": "page", "id": "ball_mill", "icon": "neepmeat:ball_mill", "text": "Ball Mill" }, + {"type": "page", "id": "press", "icon": "neepmeat:hydraulic_press", "text": "Hydraulic Press", "lookup": "neepmeat:hydraulic_press"}, + {"type": "page", "id": "charnel_pump", "icon": "neepmeat:charnel_pump", "text": "Charnel Pump", "lookup": "neepmeat:charnel_pump"} + ]}, {"type": "menu", "id": "plc", "icon": "neepmeat:plc", "text": "PLC and Manufacturing", "entries": [ {"type": "page", "id": "plc", "icon": "neepmeat:plc", "text": "PLC", "lookup": ["neepmeat:plc", "neepmeat:executor"]}, {"type": "menu", "id": "thord_menu", "icon": "neepmeat:plc", "text": "THORD Language", "entries": [ @@ -90,34 +121,6 @@ {"type": "page", "id": "plc_neepbus_interface", "icon": "neepmeat:plc_neepbus_interface", "text": "PLC NEEPBus Interface", "lookup": ["neepmeat:plc_neepbus_interface"] }, {"type": "page", "id": "automatic_mouth", "icon": "neepmeat:mouth", "text": "Automatic Mouth"} ]}, - {"type": "menu", "id": "ore_processing", "icon": "neepmeat:motor_unit", "text": "Ore Processing", "entries": [ - {"type": "page", "id": "eldritch_enzymes", "icon": "neepmeat:eldritch_enzymes_bucket", "text": "Eldritch Enzymes", "lookup": "neepmeat:eldritch_enzymes_bucket"}, - {"type": "page", "id": "trommel", "icon": "neepmeat:small_trommel", "text": "Trommel", "lookup": ["neepmeat:small_trommel", "neepmeat:large_trommel"]}, - {"type": "page", "id": "crucible", "icon": "neepmeat:crucible", "text": "Rendering Basin", "lookup": "neepmeat:crucible"}, - {"type": "page", "id": "collector", "icon": "neepmeat:collector", "text": "Fat Collector", "lookup": "neepmeat:collector"}, - {"type": "page", "id": "press", "icon": "neepmeat:hydraulic_press", "text": "Hydraulic Press", "lookup": "neepmeat:hydraulic_press"}, - {"type": "page", "id": "charnel_pump", "icon": "neepmeat:charnel_pump", "text": "Charnel Pump", "lookup": "neepmeat:charnel_pump"} - ]}, - {"type": "menu", "id": "meat_processing", "icon": "neepmeat:raw_meat_brick", "text": "Meat Processing", "entries": [ - {"type": "page", "id": "meat", "icon": "neepmeat:raw_meat_brick", "text": "Meat"}, - {"type": "page", "id": "large_mincer", "icon": "neepmeat:mincer", "text": "Large Mincer"}, - {"type": "page", "id": "trommel", "icon": "neepmeat:small_trommel", "text": "Trommel"}, - {"type": "page", "id": "item_mincer", "icon": "neepmeat:item_mincer", "text": "Item Mincer", "lookup": "neepmeat:item_mincer"} - ]}, - {"type": "menu", "id": "fluid_transport", "icon": "neepmeat:motor_unit", "text": "Fluid Transport", "entries": [ - {"type": "page", "id": "fluid_pipe", "icon": "neepmeat:fluid_pipe", "text": "Fluid Pipes", "lookup": "neepmeat:fluid_pipe"}, - {"type": "page", "id": "valves", "icon": "neepmeat:check_valve", "text": "Valves", "lookup": ["neepmeat:fluid_pipe", "neepmeat:check_valve", "neepmeat:stop_valve", "neepmeat:limiter_valve"]}, - {"type": "page", "id": "flex_tank", "icon": "neepmeat:flex_tank", "text": "Flex Tanks", "lookup": ["neepmeat:flex_tank", "neepmeat:advanced_flex_tank"]}, - {"type": "page", "id": "fluid_drain", "icon": "neepmeat:fluid_drain", "text": "Fluid Drain", "lookup": "neepmeat_fluid_drain"}, - {"type": "page", "id": "fluid_interface", "icon": "neepmeat:fluid_interface", "text": "Fluid Interface", "lookup": "neepmeat:fluid_interface"}, - {"type": "page", "id": "fluid_rationer", "icon": "neepmeat:fluid_rationer", "text": "Fluid Rationer", "lookup": "neepmeat:fluid_rationer"} - ]}, - {"type": "menu", "id": "item_transport", "icon": "neepmeat:item_pipe", "text": "Item Transport", "entries": [ - {"type": "page", "id": "item_pipe", "icon": "neepmeat:item_pipe", "text": "Item Pipes", "lookup": ["neepmeat:item_pipe", "neepmeat:merge_item_pipe"]}, - {"type": "page", "id": "ejector", "icon": "neepmeat:ejector", "text": "Item Extraction", "lookup": ["neepmeat:ejector", "neepmeat:item_pump"]}, - {"type": "page", "id": "router", "icon": "neepmeat:router", "text": "Item Sorter", "lookup": "neepmeat:router"}, - {"type": "page", "id": "dumper", "icon": "neepmeat:dumper", "text": "Smart Dumper", "lookup": "neepmeat:dumper"} - ]}, {"type": "menu", "id": "misc", "icon": "neepmeat:essential_saltes", "text": "Misc", "entries": [ {"type": "page", "id": "cloning", "icon": "neepmeat:essential_saltes", "text": "Cloning", "lookup": "neepmeat:essential_saltes"}, {"type": "page", "id": "synthesiser", "icon": "neepmeat:synthesiser", "text": "Oviparous Synthesiser", "lookup": "neepmeat:synthesiser"}, diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/getting_started/mining_tools.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/getting_started/mining_tools.md new file mode 100644 index 000000000000..f4c4792c5f65 --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/getting_started/mining_tools.md @@ -0,0 +1,25 @@ +--- +id: mining_tools +lookup: neepmeat:drill_chassis, neepmeat:iron_rotary_drill_head, neepmeat:meat_steel_rotary_drill_head, neepmeat:diamond_rotary_drill)head, neepmeat:rock_drill_head +--- +# 挖掘工具 + +NEEPMeat的工具与矿石处理系统与原版Minecraft有所不同。两者的主要区别在于,前者的矿石处理流水线直接使用矿石方块,而非粗矿。 + +使用配备旋转式钻头的钻具底盘挖掘铁矿石、金矿石等矿石会掉落矿石方块。 + +## 钻具底盘 + +钻具底盘是一种模块化挖掘工具。默认情况下,它自带气动发动机,且其运作需消耗压缩空气。这也意味着,此工具只能在距便携式压缩机25格内的位置使用。便携式压缩机有两种款式: + +- 压缩机矿车 +- 压缩机爬虫 - 会跟随放置它的玩家 + +钻头的核心植入物可在PLC辅助下替换为工具生物体。该植入物可让钻头使用液态可食用资源运作,如动物饲料、液态食物等。 + +钻具底盘也兼容肉质武器模块。可在改装台处替换头部和模块。 + +## 钻头 + +- 往复式钻头 - 能瞬间挖掘石头类方块 +- 旋转式钻头 - 与镐类似,但矿石方块会**原样掉落,而非掉落粗矿** \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/getting_started/verrucous_stone.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/getting_started/verrucous_stone.md new file mode 100644 index 000000000000..9f424186f5a3 --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/getting_started/verrucous_stone.md @@ -0,0 +1,13 @@ +--- +id: verrucous_rocks +lookup: neepmeat:verrucous_stone, neepmeat:verrucous_stone_port +--- +# 疣斑石 + +随着环境中启智微型活体的浓度不断上升,岩石常有可能因此获得生物特性,生长成疣状的结构。 + +# 使用方法 + +疣斑石产出的腺体分泌物基本等效于瞬变浆液,也同样能用来驱动机器。这种流体会从岩石表面的溃疡处渗出,可由管道运输,以作常态能量源。单处岩体上可能出现多个溃疡口。 + +每块疣斑石都能产出10eJ/t。各溃疡口均分产出。 \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/ball_mill.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/ball_mill.md new file mode 100644 index 000000000000..da3554a012b4 --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/ball_mill.md @@ -0,0 +1,22 @@ +--- +id: ball_mill +lookup: neepmeat:ball_mill +--- +# 球磨机 + +球磨机可在其旋转式滚筒中借助肉钢球将物品粉碎为细密的粉末。 + +球磨机是活体机器系统的一部分。 + +# 使用方法 + +同一活体机器中最多可存在4个球磨机滚筒工作段,且必须将其中央方块连接至机器主体。 + +向机器供能后所有滚筒段会一起旋转。 + +## 矿石处理 + +使用球磨机处理粉碎矿石可令平均产量增加20%。可选择烧炼矿石粉,也可将其溶解于怪异酶液以进一步处理。 + +\image[width=227,height=128,scale=0.5]{neepmeat:guide/images/ball_mill.png} +上图:由大型发动机驱动的球磨机。使用NEEP总线滑动拉杆和脉管能源转换器控制速度。 \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/distributor_receiver.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/distributor_receiver.md index dfb20b57a0ad..b3240fd2b477 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/distributor_receiver.md +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/distributor_receiver.md @@ -6,9 +6,11 @@ lookup: neepmeat:distributor_point 派送接收机会召唤派送生物体向同频道的其他接收机运输物品和流体。可以向未加载的区块运输,也可跨维度运输。 +派送接收机是活体机器系统的一部分。 + # 使用方法 -活体机器中只可存在一台派送接收机。接收机可配置为发送资源、接收资源,或同时具有两种功能。发送模式下需要机器中包含物品输入端口,接收模式则要求存在物品输出端口。 +同一活体机器中只可存在1台派送接收机。接收机可配置为发送资源、接收资源,或同时具有两种功能。发送模式下需要机器中包含物品输入端口,接收模式则要求存在物品输出端口。 右击接收机可打开配置项GUI: @@ -19,6 +21,8 @@ lookup: neepmeat:distributor_point 运输时只需发送端所处区块处于加载状态。 +需注意,若接收端没有流体输出端口,所运输的流体即会被销毁。 + # NEEP总线支持 NEEP总线可设置接收机的频道,也可用于触发发送。 \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/heater.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/heater.md new file mode 100644 index 000000000000..53e040e0d592 --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/heater.md @@ -0,0 +1,15 @@ +--- +id: heater +lookup: neepmeat:heater +--- +# 加热器 + +加热器会加热其面向的类熔炉方块,以便不消耗燃料烧炼物品。此机器需要直接连接至脉管网络才可运作。 + +# 流体加热 + +加热器面朝多容储罐时能加热其内流体。可借此为奶巴氏杀菌。加热器接收到的功率会影响加热速率。 + +# 方块加热 + +加热器能加深与锈铜液相邻的可氧化方块(如铜楼梯)的氧化程度。 \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/large_crusher.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/large_crusher.md index 45e62e79fffe..dd1b8a4a9200 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/large_crusher.md +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/large_crusher.md @@ -7,13 +7,13 @@ id: large_crusher ## 使用方法 -同一活体机器中最多可存在4个粉碎机加工段。每个加工段的运作速度一致,也即,数量越多效率就越高。 +同一活体机器中最多可存在4个粉碎机工作段。每个工作段的运作速度一致,也即,数量越多效率就越高。 最小功率:100eJ/t ## 必需组件 -- 粉碎机加工段(最多4个) +- 粉碎机工作段(最多4个) - 物品输入端口(大型漏斗) - 物品输出端口 - 发动机端口 diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/large_mincer.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/large_mincer.md new file mode 100644 index 000000000000..d03a2e2ecf74 --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/large_mincer.md @@ -0,0 +1,13 @@ +--- +id: large_mincer +lookup: neepmeat:mincer +--- +# 绞碎机 + +绞碎机能将生物体转化成组织浆液,且其外形小巧、设计紧凑。 + +# 使用方法 + +用于处理的生物体需送入机器上方带有尖刺的料口。而后可从机器下部取出组织浆液,再送入滚筒筛进一步加工提纯。机器下部需要接上旋转中的发动机才可运作。 + +产出组织浆液的量取决于所用生物体的尺寸。 \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/living_machines.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/living_machines.md index 5087b734933c..140e37305572 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/living_machines.md +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/living_machines.md @@ -5,7 +5,7 @@ id: living_machines ## 使用方法 -活体机器由两部分组成:控制器、相应的功能组件。这些部分需用机器方块连接。此类机器的功能由其功能组件决定。例如,大型粉碎机需要一个物品输入端口、一个物品输出端口、一个及以上的粉碎机加工段、一个发动机端口。某些加工流程的效果会因加装组件而产生变化。 +活体机器由两部分组成:控制器、相应的功能组件。这些部分需用机器方块连接。此类机器的功能由其功能组件决定。例如,大型粉碎机需要一个物品输入端口、一个物品输出端口、一个及以上的粉碎机工作段、一个发动机端口。某些加工流程的效果会因加装组件而产生变化。 活体机器的工作参数由其组件决定。 diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/metaboliser.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/metaboliser.md index ed6efd86f02f..9160dd01471c 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/metaboliser.md +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/metaboliser.md @@ -16,7 +16,7 @@ lookup: neepmeat:metaboliser_segment, - 肉浆:40eJ / d - 动物饲料:60eJ / d -- 液态食物:(1 + 9 * 饥饿值) / d +- 液态食物:(1 + 9 * 饥饿值) eJ / d ## 示例 diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/pylon.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/pylon.md new file mode 100644 index 000000000000..99e26b33388a --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/pylon.md @@ -0,0 +1,18 @@ +--- +id: pylon +lookup: neepmeat:pylon +--- +# 启智尖塔 + +处于工作转速的启智尖塔能散发出神秘气息,刺激周围脊椎动物的松果体。受影响的生物能短暂看到不可视之物。而由于未知原因,此过程也会让不可视之物在现实世界中凝聚出物质。 + +## 使用方法 + +启智尖塔下方需有朝上的发动机。发动机的功率大于等于240eJ/t才可达到工作转速;此时,尖塔上的转子会从红色变为紫色。 +高级融变生物机17格范围内若存在启智尖塔,则其数据储量可超出8GeB。 + +在尖塔下方以金字塔模式放置肉钢块,可以增加尖塔的效率。可以使用空心金字塔。 + +尖塔散发出的气息能诱导出令人倦怠的启智效果,且会留下永久性影响。具有大型基座的启智尖塔启动后,不要进入其周围3格范围内。 + +末影人在暴露于尖塔1秒后,即会暂时性失去传送能力。 \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/rendering_basin.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/rendering_basin.md new file mode 100644 index 000000000000..8f7ca287c091 --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/machines/rendering_basin.md @@ -0,0 +1,13 @@ +--- +id: rendering_basin +lookup: neepmeat:crucible +--- +# 熬脂盆 + +腺体马铃薯中经过启智的酶类能够精炼特定矿物的肉质本性,将其化作一层缥缈的脂肪。因此,熬脂即是矿物提取的高效手段。 + +# 使用方法 + +为获取矿石脂肪,需先在熬脂盆中注入怪异酶液,再从上方投入粗矿。矿石脂肪会汇聚到相邻的脂肪收集器中,以供后续取出处理。加工1份粗矿需要333mB的怪异酶液。 + +熬脂处理的产量通常比烧炼高出20%。污浊油脂可在液压机和液压盆中压制为锭。 \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/plc/implanter.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/plc/implanter.md index 490012e47c5b..13ee4285d6e6 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/plc/implanter.md +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/plc/implanter.md @@ -9,6 +9,8 @@ id: implanter 手动控制时,植入器无需特殊配套设施。而由PLC控制时,目标实体必须站在手术站上。 +**部分植入物不可手动植入,必须借助PLC。** + ## 手动控制 与植入器交互可直接进行操作。可通过正常按键移动植入头。 @@ -24,7 +26,7 @@ id: implanter `IMPLANT`指令专用于自动控制植入器。该指令有两个参数: -1. 取用植入物的物品容器。 +1. 植入物的来源物品容器。 2. 目标实体身处的手术台。 示例: diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/power/power_flower.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/power/power_flower.md new file mode 100644 index 000000000000..b867979369c4 --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/power/power_flower.md @@ -0,0 +1,21 @@ +--- +id: power_flower +lookup: neepmeat:power_flower_seeds, neepmeat:power_flower_growth, neepmeat:power_flower_controller, neepmeat:power_flower_fluid_port +--- +# 能量花 + +能量花能借由阳光和液态食物合成瞬变浆液。 + +## 使用方法 + +能量花种子可种在任意一种泥土类方块中,成熟后会长成庞大的增生体。增生体上方与空气接触、下方有至少一个增生体方块时,它会特化为光合器官,并持续产出10eJ/t。其他情况下,增生体会加快食物消化与代谢的速率。 + +水是能量花光合作用的必需品,须向能量花流体口供应水。 + +## 食物 + +每个非光合器官(完整方块)每刻会消耗1滴食物。总消耗速率和总产能速率受完整方块的数量影响。 + +- 肉浆:每消耗1滴产出3eJ/t +- 动物饲料:每消耗1滴产出4eJ/t +- 液态食物:每消耗1滴产出(1 + ceil(饥饿值)) eJ/t diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/power/transductive_cannula.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/power/transductive_cannula.md new file mode 100644 index 000000000000..f4fccad55d0b --- /dev/null +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/power/transductive_cannula.md @@ -0,0 +1,25 @@ +--- +id: transductive_cannula +lookup: neepmeat:transducer +icon: neepmeat:transducer +--- +# 换能套管 + +换能套管利用热源加热底物,以此产出瞬变浆液。 + +## 使用方法 + +换能套管必须置于下图所示的结构中。其下方必须存在装有水的储罐,储罐下方必须有热源。点燃的熔炉、熔岩、装有熔岩的炼药锅、岩浆块均视作热源,其中点燃的熔炉产能最多。 +套管会向上方主动加压输出瞬变浆液。 + +可用集水槽提供稳定水源。 + +\image[width=32,height=98,scale=0.2]{neepmeat:guide/images/transducer_usage.png} + +## 热源与产能量: + +- 熔岩:40eJ/t +- 装有熔岩的炼药锅:40eJ/t +- 岩浆块:40eJ/t +- 点燃的熔炉:150eJ/t +- 火焰喷口:500eJ/t diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/tools/tool_organism.md b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/tools/tool_organism.md index e6a78a80af80..97e5d93d3244 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/tools/tool_organism.md +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles/tools/tool_organism.md @@ -6,4 +6,16 @@ lookup: neepmeat:living_tool_implant 工具生物体会为工具提供自我修复功能。 -可使用PLC的COMBINE操作将其嵌装至工具。 \ No newline at end of file +可使用PLC的COMBINE操作将其嵌装至任意具有耐久度的物品。 + +它刻替代钻具底盘中的气动发动机,可令其在周围没有压缩机的情况下运作。 + +# 补充消耗品 + +工具生物体的运作依托于代谢底物,如肉浆、动物饲料、液态食物等。可在灌装机中进行补充,也可右击储罐。 + +# 能量值 + +- 动物饲料:每桶500耐久度 +- 肉浆:每桶750耐久度 +- 液态食物:81000 * 饥饿值 / 600 \ No newline at end of file diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles_zh_cn.json b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles_zh_cn.json index fb63fd57de0c..ad93c98b1e01 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles_zh_cn.json +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/articles_zh_cn.json @@ -21,35 +21,12 @@ {"type": "text", "text": "和其他使用电力等下等资源的产品不同,NEEP出品机器的运作动力直接来自神本身。"}, {"type": "text", "text": "\n功率和能量的计算都采用NEEP制式单位。能量的单位为奥秘焦耳(eJ)。功率的单位为奥秘焦耳每刻(eJ/t)。"}, {"type": "text", "text": "\n瞬变浆液\n", "bold": true}, - {"type": "text", "text": "能量密度:81keJ/B"}, + {"type": "text", "text": "能量密度:162keJ/B"}, {"type": "text", "text": "瞬变浆液由换能套管产出,是神之伟力在世间的短暂显现。此浆液用于驱动基础发动机,可由流体管道运输。"}, {"type": "text", "text": "\n脉管导管\n", "bold": true}, {"type": "text", "text": "脉管导管封装了能量传输中的复杂物流细节。其中的融合液(由启智后微型活体强化的血液)经由三阶段的蠕动式泵送传输,以此为高级机器稳定供能。"} ]}, - {"id": "fuel_transducer", "contents": [ - {"type": "text", "text": "换能套管\n", "bold": true}, - {"type": "text", "text": "换能套管利用热源加热底物,以此产出瞬变浆液。"}, - {"type": "text", "text": "\n使用方法\n", "bold": true}, - {"type": "text", "text": "换能套管必须置于下图所示的结构中。其下方必须存在装有水的储罐,储罐下方必须有热源。点燃的熔炉、熔岩、装有熔岩的炼药锅、岩浆块均视作热源,其中点燃的熔炉产能最多。\n套管会向上方主动加压输出瞬变浆液。\n在能自行再生的水源下方放置漏集池,相当于稳定供水。"}, - {"type": "image", "width": 32, "height": 98, "scale": 0.2, "path": "neepmeat:guide/images/transducer_usage.png"}, - {"type": "text", "text": "\n热源与产能量:", "bold": true}, - {"type": "text", "text": "- 熔岩:20eJ/t"}, - {"type": "text", "text": "- 装有熔岩的炼药锅:20eJ/t"}, - {"type": "text", "text": "- 岩浆块:20eJ/t"}, - {"type": "text", "text": "- 点燃的熔炉:40eJ/t"} - ]}, - {"id": "power_flower", "contents": [ - {"type": "text", "text": "能量花\n", "bold": true}, - {"type": "text", "text": "能量花能借由阳光和液态食物合成瞬变浆液。"}, - {"type": "text", "text": "\n使用方法\n", "bold": true}, - {"type": "text", "text": "能量花种子可种在任何一种泥土类方块中,成熟后会长成庞大的增生体。\n上方与空气接触、下方有至少一个增生体方块时,增生体会特化为光合器官,且能持续产出20eJ/t。其他情况下,增生体会加快食物消化与代谢的速率。"}, - {"type": "text", "text": "产出浆液时,必须向能量花流体口供应水。"}, - {"type": "text", "text": "\n食物"}, - {"type": "text", "text": "- 肉浆:3eJ/t每滴每方块"}, - {"type": "text", "text": "- 动物饲料:4eJ/t每滴每方块"}, - {"type": "text", "text": "- 液态食物:(1 + 饥饿值) eJ/t每滴每方块"} - ]}, {"id": "heart_machine", "contents": [ {"type": "text", "text": "心脏机\n", "bold": true}, {"type": "text", "text": "此机器相当于脉管网络的心和肺。它沐浴在瞬变浆液之中,以此为整个管网供能,并调节其工作频率。"}, @@ -73,7 +50,7 @@ {"type": "text", "text": "斯特林引擎\n", "bold": true}, {"type": "text", "text": "斯特林引擎能将燃烧燃料产生的热能转换为机械功。"}, {"type": "text", "text": "\n使用方法\n", "bold": true}, - {"type": "text", "text": "斯特林引擎接受任意种类的燃料,其运作时间与燃料燃烧时间相一致。全速运作时输出机械功率为80eJ/t。"} + {"type": "text", "text": "斯特林引擎接受任意种类的燃料,其运作时间与燃料燃烧时间相一致。接有负载时输出功率为20eJ/t。"} ]}, {"id": "grinder", "contents": [ {"type": "text", "text": "粉碎机\n", "bold": true}, @@ -94,26 +71,12 @@ {"type": "text", "text": "可通过漏斗和管道送入物品,也可直接将物品投入机器上方。液态食物可从机器前面通过管道取出。此机器需要接上旋转中的发动机才可运作。\n\n每个物品统一产出111mB的液态食物,但物品回复的饥饿值和饱和度则会完全继承到产物中。不同品质的液态食物可在任意NEEPMeat储罐中混合。"}, {"type": "text", "text": "\n注入纸盒的液态食物可以食用,能量花也会将液态食物视为产能物质。"} ]}, - {"id": "large_mincer", "contents": [ - {"type": "text", "text": "绞碎机\n", "bold": true}, - {"type": "text", "text": "绞碎机能将生物体转化成组织浆液,且外形小巧、设计紧凑。"}, - {"type": "text", "text": "\n使用方法\n", "bold": true}, - {"type": "text", "text": "用于处理的生物体需送入机器上方带有尖刺的料口。而后可从机器下部取出组织浆液,再送入滚筒筛进一步加工提纯。机器下部需要接上旋转中的发动机才可运作。"} - ]}, {"id": "death_blades", "contents": [ {"type": "text", "text": "处死用扇刃\n", "bold": true}, {"type": "text", "text": "论及将生物体绞成碎肉,没什么方式比它还血腥高效的了。"}, {"type": "text", "text": "\n获取途径\n", "bold": true}, {"type": "text", "text": "\n接上旋转源后,处死用扇刃会对周围实体造成伤害。若实体在漏集池上方被处死,池中即会累积到少量组织浆液。"} ]}, - {"id": "pylon", "contents": [ - {"type": "text", "text": "启智尖塔\n", "bold": true}, - {"type": "text", "text": "处于工作转速的启智尖塔能散发出神秘气息,刺激周围脊椎动物的松果体。受影响的生物能短暂看到不可视之物。而由于未知原因,此过程也会让不可视之物在现实世界中凝聚出物质。"}, - {"type": "text", "text": "\n使用方法\n", "bold": true}, - {"type": "text", "text": "启智尖塔下方需有朝上的发动机。发动机的功率大于等于240eJ/t才可达到工作转速;此时,尖塔上的转子会从红色变为紫色。"}, - {"type": "text", "text": "高级融变生物机17格范围内若存在启智尖塔,则其数据储量可超出8GeB。"}, - {"type": "text", "text": "尖塔散发出的气息能诱导出令人倦怠的启智效果,且会留下永久性影响。启智尖塔启动后,不要进入其周围3格范围内。"} - ]}, {"id": "gland_potato", "contents": [ {"type": "text", "text": "腺体马铃薯\n", "bold": true}, @@ -140,14 +103,6 @@ {"type": "text", "text": "在混合机中混合一个腺体马铃薯和333mB水,可产出333mB的怪异酶液。"} ] }, - {"id": "crucible", "contents": [ - {"type": "text", "text": "熬脂盆\n", "bold": true}, - {"type": "text", "text": "腺体马铃薯中经过启智的酶类能够精炼特定矿物的肉质本性,将其化作一层缥缈的脂肪。因此,熬脂即是矿物提取的高效手段。"}, - {"type": "text", "text": "\n使用方法\n", "bold": true}, - {"type": "text", "text": "为获取矿石脂肪,需先在熬脂盆中注入怪异酶液,再从上方投入粗矿或原矿。矿石脂肪会凝聚到相邻的脂肪收集器中,以供后续取出处理。每份粗矿和原矿需要333mB怪异酶液用以加工。"}, - {"type": "text", "text": "熬脂处理的产量通常比烧炼高出33%。污浊油脂可在液压机和液压盆中压制为锭。"} - ] - }, {"id": "collector", "contents": [ {"type": "text", "text": "脂肪收集器\n", "bold": true}, {"type": "text", "text": "脂肪收集器会将惰性的缥缈脂肪收集到自身当中。"}, @@ -179,15 +134,9 @@ {"type": "text", "text": "精制肉\n", "bold": true}, {"type": "text", "text": "精制肉是很有营养价值的食物,同时也是肉钢的前体。"}, {"type": "text", "text": "\n获取途径\n", "bold": true}, - {"type": "text", "text": "在粉碎机中打碎任何不纯肉都会产出1到2个肉碎片。9个肉碎片可以合成生肉砖。"}, + {"type": "text", "text": "在粉碎机中打碎任意不纯肉都会产出1到2个肉碎片。9个肉碎片可以合成生肉砖。"}, {"type": "text", "text": "\n液态精制肉由滚筒筛提纯组织浆液得来,组织浆液又由绞碎机和处死用扇刃分解生物体而来。肉浆可在液压机中压缩为坚硬的砖状物。"} ]}, - {"id": "verrucous_rocks", "contents": [ - {"type": "text", "text": "疣斑石\n", "bold": true}, - {"type": "text", "text": "随着环境中启智微型活体的浓度不断上升,岩石有可能因此获得生物特性,生长成疣状的结构。"}, - {"type": "text", "text": "\n使用方法\n", "bold": true}, - {"type": "text", "text": "疣斑石产出的腺体分泌物基本等效于瞬变浆液,也同样能用来驱动机器。此种流体会从岩石表面的溃疡处渗出,可由管道运输,以作常态能量源。单处岩石上可能出现多个溃疡口。"} - ]}, {"id": "enlightening", "contents": [ {"type": "text", "text": "启智\n", "bold": true}, {"type": "text", "text": "智慧会催动能承受住它的物体发生剧烈的变化。许多生物体的启智形态都具有工业用途。"}, @@ -205,7 +154,7 @@ {"type": "text", "text": "流体管道\n", "bold": true}, {"type": "text", "text": "流体管道能在方块间便捷地运输流体。"}, {"type": "text", "text": "\n使用方法\n", "bold": true}, - {"type": "text", "text": "流体管道会与任何能接受流体的方块相连。某些方块只在某几个面允许连接。"}, + {"type": "text", "text": "流体管道会与所有能接受流体的方块相连。某些方块只在某几个面允许连接。"}, {"type": "text", "text": "要让流体流过管道,就必须制造高度差或引入泵。流体受重力约束,因此会自然从高处储罐流向低处储罐。也可以在希望流通的路径中添加红石泵。"}, {"type": "text", "text": "\n行为\n", "bold": true}, {"type": "text", "text": "管道的最大流速上限为10125d(1/8B)每刻。不存在泵时,流体可以向下方和水平方向流动。所有通路均堵塞时管道会被填满。\n"} @@ -246,7 +195,7 @@ {"type": "text", "text": "物品管道\n", "bold": true}, {"type": "text", "text": "物品管道能在方块间便捷地运输物品堆叠。"}, {"type": "text", "text": "\n使用方法\n", "bold": true}, - {"type": "text", "text": "这些管道无法通过常规手段送入物品。物品必须通过物品泵和弹出器送入。粉碎机、装配器等部分方块则能主动向管道输出。管道可向任意有效方块存入物品,若末端敞开,则也能让物品掉落为物品实体。"}, + {"type": "text", "text": "这些管道无法通过常规手段送入物品。物品必须通过物品泵和弹出器送入。粉碎机、物品输出端口等部分方块则能主动向管道输出。\n管道可向任意有效方块存入物品,若末端敞开,则也能让物品掉落为物品实体。"}, {"type": "text", "text": "兼容的方块会先检查管道网络中是否存在有效目的地,而后再主动输出。碰到死路的物品会退回网络。"}, {"type": "text", "text": "\n空手右击管道连接处可切换该处是否连接。"} ]}, @@ -286,12 +235,6 @@ {"type": "text", "text": "启用“选择输出槽”后点击任意红色和绿色槽位,装配器便会从其中取出配方产物。如同上图为配方槽设置物品,则能保证取出正确的产物。"}, {"type": "text", "text": "如需维持合成配方,应使用留存工作台,普通的工作台无法保留放入其中的物品。"} ]}, - {"id": "heater", "contents": [ - {"type": "text", "text": "加热器\n", "bold": true}, - {"type": "text", "text": "加热器会加热其面向的类熔炉方块,从而能不消耗燃料烧炼物品。可令暴露于锈铜液的铜质方块氧化。此机器需要直接连接至脉管网络才可运作。\n"}, - {"type": "text", "text": "流体加热\n", "bold": true}, - {"type": "text", "text": "加热器面朝多容储罐时能加热其内流体。可借此为奶巴氏杀菌,也可烹饪肉浆。加热器接收到的功率会影响加热速率。\n"} - ]}, {"id": "phage_ray", "contents": [ {"type": "text", "text": "吞噬射线炮\n", "bold": true}, diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/index_zh_cn.json b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/index_zh_cn.json index f4c517dc9442..2220d2d32548 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/index_zh_cn.json +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/guide/zh_cn/index_zh_cn.json @@ -1,20 +1,35 @@ { "index": {"id": "root", "icon": "neepmeat:meat_steel_ingot", "text": "root","entries": [ {"type": "page", "id": "intro", "icon": "neepmeat:meat_steel_ingot", "text": "介绍"}, - {"type": "article", "id": "fluids", "icon": "neepmeat:ethereal_fuel_bucket", "text": "能量传输"}, {"type": "menu", "id": "getting_started", "icon": "neepmeat:motor_unit", "text": "入门", "entries": [ {"type": "page", "id": "integrator", "icon": "neepmeat:integrator_egg", "text": "融变生物机", "lookup": ["neepmeat:integrator_egg", "neepmeat:advanced_integrator"]}, + {"type": "page", "id": "mining_tools", "icon": "neepmeat:iron_rotary_drill_head", "text": "挖掘工具", "lookup": ["neepmeat:drill_chassis"]}, {"type": "page", "id": "verrucous_rocks", "icon": "neepmeat:verrucous_stone", "text": "疣斑石", "lookup": ["neepmeat:verrucous_stone", "neepmeat:verrucous_stone_port"]}, {"type": "page", "id": "brains", "icon": "neepmeat:brain_rough", "text": "大脑", "lookup": "neepmeat:brain_rough"}, + {"type": "article", "id": "fluids", "icon": "neepmeat:ethereal_fuel_bucket", "text": "能量传输"}, {"type": "page", "id": "meat", "icon": "neepmeat:raw_meat_brick", "text": "肉", "lookup": ["neepmeat:raw_meat_brick"]}, {"type": "page", "id": "blood", "icon": "neepmeat:blood_bucket", "text": "血液", "lookup": ["neepmeat:blood_bucket", "neepmeat:sacrificial_dagger"]}, {"type": "page", "id": "enlightening", "icon": "neepmeat:pedestal", "text": "启智", "lookup": ["neepmeat:pedestal"]}, {"type": "page", "id": "charnel_compactor", "icon": "neepmeat:charnel_compactor", "text": "积骸压缩桶", "lookup": "neepmeat:charnel_compactor"} ]}, + {"type": "menu", "id": "fluid_transport", "icon": "neepmeat:motor_unit", "text": "流体运输", "entries": [ + {"type": "page", "id": "fluid_pipe", "icon": "neepmeat:fluid_pipe", "text": "流体管道", "lookup": "neepmeat:fluid_pipe"}, + {"type": "page", "id": "valves", "icon": "neepmeat:check_valve", "text": "阀门", "lookup": ["neepmeat:fluid_pipe", "neepmeat:check_valve", "neepmeat:stop_valve", "neepmeat:limiter_valve"]}, + {"type": "page", "id": "flex_tank", "icon": "neepmeat:flex_tank", "text": "变容储罐", "lookup": ["neepmeat:flex_tank", "neepmeat:advanced_flex_tank"]}, + {"type": "page", "id": "fluid_drain", "icon": "neepmeat:fluid_drain", "text": "流体漏集池", "lookup": "neepmeat_fluid_drain"}, + {"type": "page", "id": "fluid_interface", "icon": "neepmeat:fluid_interface", "text": "流体接口", "lookup": "neepmeat:fluid_interface"}, + {"type": "page", "id": "fluid_rationer", "icon": "neepmeat:fluid_rationer", "text": "流体配给器", "lookup": "neepmeat:fluid_rationer"} + ]}, + {"type": "menu", "id": "item_transport", "icon": "neepmeat:item_pipe", "text": "物品运输", "entries": [ + {"type": "page", "id": "item_pipe", "icon": "neepmeat:item_pipe", "text": "物品管道", "lookup": ["neepmeat:item_pipe", "neepmeat:merge_item_pipe"]}, + {"type": "page", "id": "ejector", "icon": "neepmeat:ejector", "text": "物品提取", "lookup": ["neepmeat:ejector", "neepmeat:item_pump"]}, + {"type": "page", "id": "router", "icon": "neepmeat:router", "text": "物品路由器", "lookup": "neepmeat:router"}, + {"type": "page", "id": "dumper", "icon": "neepmeat:dumper", "text": "智能卸料器", "lookup": "neepmeat:dumper"} + ]}, {"type": "menu", "id": "power", "icon": "neepmeat:motor_unit", "text": "供能", "entries": [ {"type": "page", "id": "fluids", "icon": "neepmeat:ethereal_fuel_bucket", "text": "高能流体", "lookup": "neepmeat:ethereal_fuel_bucket"}, {"type": "page", "id": "verrucous_rocks", "icon": "neepmeat:verrucous_stone", "text": "疣斑石", "lookup": ["neepmeat:verrucous_stone", "neepmeat:verrucous_stone_port"]}, - {"type": "page", "id": "fuel_transducer", "icon": "neepmeat:transducer", "text": "换能套管", "lookup": "neepmeat:transducer"}, + {"type": "page", "id": "transductive_cannula", "icon": "neepmeat:transducer", "text": "换能套管", "lookup": "neepmeat:transducer"}, {"type": "page", "id": "power_flower", "icon": "neepmeat:power_flower_growth", "text": "能量花", "lookup": ["neepmeat:power_flower_seeds", "neepmeat:power_flower_growth", "neepmeat:power_flower_controller", "neepmeat:power_flower_fluid_port"]}, {"type": "page", "id": "heart_machine", "icon": "neepmeat:fluid_exciter", "text": "心脏机", "lookup": "neepmeat:fluid_exciter"} ]}, @@ -51,8 +66,24 @@ {"type": "page", "id": "tree_vacuum", "icon": "neepmeat:tree_vacuum", "text": "真空吸树机", "lookup": "neepmeat:tree_vacuum"}, {"type": "page", "id": "charnel_pump", "icon": "neepmeat:charnel_pump", "text": "积骸泵", "lookup": "neepmeat:charnel_pump"}, {"type": "page", "id": "large_compressor", "icon": "neepmeat:large_compressor", "text": "大型压缩机", "lookup": "neepmeat:large_compressor"}, + {"type": "page", "id": "ball_mill", "icon": "neepmeat:ball_mill", "text": "球磨机" }, {"type": "page", "id": "distributor_receiver", "icon": "neepmeat:distributor_point", "text": "派送接收机"} ]}, + {"type": "menu", "id": "meat_processing", "icon": "neepmeat:raw_meat_brick", "text": "肉的处理", "entries": [ + {"type": "page", "id": "meat", "icon": "neepmeat:raw_meat_brick", "text": "肉"}, + {"type": "page", "id": "large_mincer", "icon": "neepmeat:mincer", "text": "绞碎机"}, + {"type": "page", "id": "trommel", "icon": "neepmeat:small_trommel", "text": "滚筒筛"}, + {"type": "page", "id": "item_mincer", "icon": "neepmeat:item_mincer", "text": "物品绞碎机", "lookup": "neepmeat:item_mincer"} + ]}, + {"type": "menu", "id": "ore_processing", "icon": "neepmeat:motor_unit", "text": "矿石的处理", "entries": [ + {"type": "page", "id": "eldritch_enzymes", "icon": "neepmeat:eldritch_enzymes_bucket", "text": "怪异酶液", "lookup": "neepmeat:eldritch_enzymes_bucket"}, + {"type": "page", "id": "rendering_basin", "icon": "neepmeat:crucible", "text": "熬脂盆"}, + {"type": "page", "id": "trommel", "icon": "neepmeat:small_trommel", "text": "滚筒筛", "lookup": ["neepmeat:small_trommel", "neepmeat:large_trommel"]}, + {"type": "page", "id": "collector", "icon": "neepmeat:collector", "text": "脂肪收集器", "lookup": "neepmeat:collector"}, + {"type": "page", "id": "ball_mill", "icon": "neepmeat:ball_mill", "text": "球磨机" }, + {"type": "page", "id": "press", "icon": "neepmeat:hydraulic_press", "text": "液压机", "lookup": "neepmeat:hydraulic_press"}, + {"type": "page", "id": "charnel_pump", "icon": "neepmeat:charnel_pump", "text": "积骸泵", "lookup": "neepmeat:charnel_pump"} + ]}, {"type": "menu", "id": "plc", "icon": "neepmeat:plc", "text": "PLC与制造加工", "entries": [ {"type": "page", "id": "plc", "icon": "neepmeat:plc", "text": "PLC", "lookup": ["neepmeat:plc", "neepmeat:executor"]}, {"type": "menu", "id": "thord_menu", "icon": "neepmeat:plc", "text": "THORD语言", "entries": [ @@ -90,34 +121,6 @@ {"type": "page", "id": "plc_neepbus_interface", "icon": "neepmeat:plc_neepbus_interface", "text": "PLC NEEP总线接口", "lookup": ["neepmeat:plc_neepbus_interface"] }, {"type": "page", "id": "automatic_mouth", "icon": "neepmeat:mouth", "text": "自动口舌"} ]}, - {"type": "menu", "id": "ore_processing", "icon": "neepmeat:motor_unit", "text": "矿石的处理", "entries": [ - {"type": "page", "id": "eldritch_enzymes", "icon": "neepmeat:eldritch_enzymes_bucket", "text": "怪异酶液", "lookup": "neepmeat:eldritch_enzymes_bucket"}, - {"type": "page", "id": "trommel", "icon": "neepmeat:small_trommel", "text": "滚筒筛", "lookup": ["neepmeat:small_trommel", "neepmeat:large_trommel"]}, - {"type": "page", "id": "crucible", "icon": "neepmeat:crucible", "text": "熬脂盆", "lookup": "neepmeat:crucible"}, - {"type": "page", "id": "collector", "icon": "neepmeat:collector", "text": "脂肪收集器", "lookup": "neepmeat:collector"}, - {"type": "page", "id": "press", "icon": "neepmeat:hydraulic_press", "text": "液压机", "lookup": "neepmeat:hydraulic_press"}, - {"type": "page", "id": "charnel_pump", "icon": "neepmeat:charnel_pump", "text": "积骸泵", "lookup": "neepmeat:charnel_pump"} - ]}, - {"type": "menu", "id": "meat_processing", "icon": "neepmeat:raw_meat_brick", "text": "肉的处理", "entries": [ - {"type": "page", "id": "meat", "icon": "neepmeat:raw_meat_brick", "text": "肉"}, - {"type": "page", "id": "large_mincer", "icon": "neepmeat:mincer", "text": "绞碎机"}, - {"type": "page", "id": "trommel", "icon": "neepmeat:small_trommel", "text": "滚筒筛"}, - {"type": "page", "id": "item_mincer", "icon": "neepmeat:item_mincer", "text": "物品绞碎机", "lookup": "neepmeat:item_mincer"} - ]}, - {"type": "menu", "id": "fluid_transport", "icon": "neepmeat:motor_unit", "text": "流体运输", "entries": [ - {"type": "page", "id": "fluid_pipe", "icon": "neepmeat:fluid_pipe", "text": "流体管道", "lookup": "neepmeat:fluid_pipe"}, - {"type": "page", "id": "valves", "icon": "neepmeat:check_valve", "text": "阀门", "lookup": ["neepmeat:fluid_pipe", "neepmeat:check_valve", "neepmeat:stop_valve", "neepmeat:limiter_valve"]}, - {"type": "page", "id": "flex_tank", "icon": "neepmeat:flex_tank", "text": "变容储罐", "lookup": ["neepmeat:flex_tank", "neepmeat:advanced_flex_tank"]}, - {"type": "page", "id": "fluid_drain", "icon": "neepmeat:fluid_drain", "text": "流体漏集池", "lookup": "neepmeat_fluid_drain"}, - {"type": "page", "id": "fluid_interface", "icon": "neepmeat:fluid_interface", "text": "流体接口", "lookup": "neepmeat:fluid_interface"}, - {"type": "page", "id": "fluid_rationer", "icon": "neepmeat:fluid_rationer", "text": "流体配给器", "lookup": "neepmeat:fluid_rationer"} - ]}, - {"type": "menu", "id": "item_transport", "icon": "neepmeat:item_pipe", "text": "物品运输", "entries": [ - {"type": "page", "id": "item_pipe", "icon": "neepmeat:item_pipe", "text": "物品管道", "lookup": ["neepmeat:item_pipe", "neepmeat:merge_item_pipe"]}, - {"type": "page", "id": "ejector", "icon": "neepmeat:ejector", "text": "物品提取", "lookup": ["neepmeat:ejector", "neepmeat:item_pump"]}, - {"type": "page", "id": "router", "icon": "neepmeat:router", "text": "物品路由器", "lookup": "neepmeat:router"}, - {"type": "page", "id": "dumper", "icon": "neepmeat:dumper", "text": "智能卸料器", "lookup": "neepmeat:dumper"} - ]}, {"type": "menu", "id": "misc", "icon": "neepmeat:essential_saltes", "text": "杂项", "entries": [ {"type": "page", "id": "cloning", "icon": "neepmeat:essential_saltes", "text": "克隆", "lookup": "neepmeat:essential_saltes"}, {"type": "page", "id": "synthesiser", "icon": "neepmeat:synthesiser", "text": "精卵合成机", "lookup": "neepmeat:synthesiser"}, diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/lang/en_us.json b/projects/1.20-fabric/assets/neepmeat/neepmeat/lang/en_us.json index 529e881da3e5..fe8d58232c1e 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/lang/en_us.json +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/lang/en_us.json @@ -6,10 +6,11 @@ "tooltip.neepmeat.shift_for_info": "§7Hold §fSHIFT§7 for more info", "tooltip.neepmeat.requires_motor": "Requires an external motor", "tooltip.neepmeat.requires_vascular": "Requires a vascular network", - "tooltip.neepmeat.requires_ichor": "Requires a Transient Ichor", + "tooltip.neepmeat.requires_ichor": "Requires Transient Ichor", "tooltip.neepmeat.plc_compatible": "PLC Workbench", "tooltip.neepmeat.plc_interrupt": "Emits PLC interrupts", "tooltip.neepmeat.plc_actuator": "PLC Actuator", + "tooltip.neepmeat.retains_inventory": "Retains inventory when broken.", "text.neepmeat.plc.arguments": "Argument: %s / %s", "text.neepmeat.plc.interactive_help": "Click an instruction in the right panel to select it.\n\nClick a block in a the world to add its position as an argument.\n\nOnce the required number of arguments are filled, the instruction will be executed immediately.", "tooltip.neepmeat.plc.language": "Current programming language: %s\nClick to switch language.\nCTRL-click to open documentation.", @@ -171,6 +172,7 @@ "block.neepmeat.open_meat_steel_machine_block_2": "Open Meat Steel Machine Column", "block.neepmeat.open_skin_machine_block": "Open Skin Machine Block", "block.neepmeat.open_blood_bubble_machine_block": "Open Blood Bubble Machine Block", + "item.neepmeat.port.scrollable": "§eSneak+scroll in hotbar to cycle.", "block.neepmeat.motor_port": "Motor Port", "block.neepmeat.integration_port": "Integration Port", "block.neepmeat.service_port": "Service Port", @@ -192,7 +194,7 @@ "block.neepmeat.metaboliser_segment": "Metaboliser Segment", "block.neepmeat.metaboliser_segment.lore_0": "Metabolises things innit", "block.neepmeat.lucky_one": "Lucky One", - "block.neepmeat.lucky_one.lore_0": "+100% chance of extra outputs (max +200%). Must be receiving ≥50eJ/t of vascular power.", + "block.neepmeat.lucky_one.lore_0": "+10% chance of extra outputs (max +20%). Must be receiving ≥50eJ/t of vascular power.\nApplies to Advanced Crushing.", "block.neepmeat.extractor": "Harvest Extractor", "block.neepmeat.extractor.lore_0": "Allows a Phage Ray to harvest blocks. Drops are deposited in a connected item output.", "block.neepmeat.distributor_point": "Distributor Receiver", @@ -202,6 +204,9 @@ "screen.neepmeat.distributor_point.auto_send": "Auto send:", "screen.neepmeat.distributor_point.neepbus": "Open NEEPBus Config", "screen.neepmeat.open_guide_entry": "Open guide entry", + "block.neepmeat.ball_mill": "Ball Mill Drum", + "block.neepmeat.ball_mill.lore_0": "Crushes items into dust. Up to four allowed per machine.", + "component.neepmeat.ball_mill": "Ball Mill", "block.neepmeat.meat_steel_block": "Meat Steel Block", "block.neepmeat.meat_steel_block_slab": "Meat Steel Slab", @@ -310,9 +315,14 @@ "block.neepmeat.encased_item_pipe.lore_0": "Takes on the model and shape of the block it is right-clicked with.", "block.neepmeat.merge_item_pipe": "Merge Item Pipe", "block.neepmeat.pipe_driver": "Pipe Driver", - "block.neepmeat.pipe_driver.lore_0": "Permits advanced item routing in connected item pipes. One Driver is allowed per network.", + "block.neepmeat.pipe_driver.lore_0": "Permits advanced item routing in connected item pipes.\n§eOne Driver is allowed per network.§f\n§eEmits redstone when waiting for deferred requests§f", "block.neepmeat.item_requester": "Manual Requester", "block.neepmeat.item_requester.lore_0": "Lists all available items in a connected item pipe network. Requested items will be routed towards this pipe. A Pipe Driver must be part of the network.", + "block.neepmeat.requester": "Requester", + "block.neepmeat.requester.lore_0": "Requests items matching a filter. Triggered with redstone or NEEPBus.\nA Pipe Driver must be part of the network.", + "screen.neepmeat.requester.request_type": "Request type", + "screen.neepmeat.item_requester.cancel": "Cancel", + "screen.neepmeat.item_requester.from": "From %s, %s, %s", "block.neepmeat.storage_bus": "Storage Driver", "screen.neepmeat.pipe_priority.input_priority": "Input Priority", "screen.neepmeat.pipe_priority.output_priority": "Output Priority", @@ -387,6 +397,7 @@ "block.neepmeat.power_emitter": "Creative Power Emitter", "block.neepmeat.power_emitter.lore_0": "Emits 100eJ/t into a vascular network.", + "screen.neepmeat.power_emitter.output_power.tooltip": "Energy to emit per tick (eJ/t)", "block.neepmeat.pump": "Redstone Pump", "block.neepmeat.pump.lore_0": "Pumps fluid quickly through pipes.\n§eEnabled by redstone by default. Use with an empty hand while sneaking to toggle.", @@ -448,6 +459,9 @@ "block.neepmeat.fluid_interface": "Fluid Interface", "block.neepmeat.fluid_interface.lore_0": "Acts as a proxy for the block it faces.", + "block.neepmeat.reservoir": "Reservoir", + "block.neepmeat.reservoir.lore_0": "Rapidly collects water.", + "block.neepmeat.fluid_gauge": "Fluid Gauge", "block.neepmeat.fluid_gauge.lore_0": "Emits redstone based on a tank's fill percentage.", "block.neepmeat.item_gauge": "Item Gauge", @@ -459,7 +473,7 @@ "block.neepmeat.power_flower_seeds": "Power Flower Seeds", "block.neepmeat.power_flower_seeds.lore_0": "Can be placed on dirt or grass. Grows into a majestic organic generator.", "block.neepmeat.power_flower_growth": "Power Flower Growth", - "block.neepmeat.power_flower_growth.lore_0": "Forms the structure of a Power Flower organism. \nSpecialises into a photosynthetic organ when the upper face is exposed to the air, otherwise, it increases digestion rate.\nSpreads when given bone meal or flesh. \nCan be harvested with silk-touch.", + "block.neepmeat.power_flower_growth.lore_0": "Forms the structure of a Power Flower organism. \nSpecialises into a photosynthetic organ when the upper face is exposed to the air, otherwise, it increases respiration rate.\nSpreads when given bone meal or flesh. \nCan be harvested with silk-touch.", "block.neepmeat.power_flower_fluid_port": "Power Flower Fluid Port", "block.neepmeat.power_flower_fluid_port.lore_0": "Sucks water or liquid food into a Power Flower.", "block.neepmeat.power_flower_controller": "Power Flower Controller", @@ -535,6 +549,7 @@ "block.neepmeat.fabricator": "Fabricator", "block.neepmeat.fabricator.lore_0": "Crafts items using ingredients from adjacent inventories.\nCrafting can be triggered by extracting the result item from the front.\nIf powered by a motor, it will continuously craft and eject items.\nLoops and chains are not allowed.", + "screen.neepmeat.fabricator.use_external.tooltip": "Use item storages adjacent to the bottom block.", "block.neepmeat.workstation": "Persistent Crafting Table", "block.neepmeat.workstation.lore_0": "Keeps items in the grid.", @@ -570,7 +585,7 @@ "block.neepmeat.robotic_arm": "PLC Robotic Arm", "block.neepmeat.robotic_arm.lore_0": "A PLC actuator that can operate at high speed when given enough power.", "block.neepmeat.implanter": "Implanter", - "block.neepmeat.implanter.lore_0": "Installs implants into entities. Can be operated manually or via a PLC with the ROBOT instruction.", + "block.neepmeat.implanter.lore_0": "Installs implants into entities. Can be controlled manually or via a PLC with the ROBOT instruction.\n§eSome implants cannot be installed manually and require PLC control.", "block.neepmeat.implanter.no_implant": "NO IMPLANT", "block.neepmeat.implanter.no_target": "NO ENTITY", "block.neepmeat.implanter.off_target": "OFF TARGET", @@ -593,7 +608,7 @@ "block.neepmeat.duat_gravel": "Duat Gravel", "item.neepmeat.sacrificial_dagger": "Tissue Operator", - "item.neepmeat.sacrificial_dagger.lore_0": "Also acts as a wrench.\nEntities produce blood when killed above a Drain.\nUse and hold to vivisect.", + "item.neepmeat.sacrificial_dagger.lore_0": "Also acts as a wrench.\nEntities produce blood when killed above a Drain.\n§eUse and hold to vivisect.", "item.neepmeat.animal_heart": "Rough Heart", "item.neepmeat.animal_heart.lore_0": "Crude; it lacks any logical design sensibilities.", @@ -611,6 +626,7 @@ "item.neepmeat.internal_components": "Biomechanical Components", "item.neepmeat.contractile_actuator": "Contractile Actuator", + "item.neepmeat.crushed_ender_pearl": "Crushed Ender Pearl", "item.neepmeat.bioelectric_organ": "Bioelectric Organ", @@ -618,6 +634,9 @@ "item.neepmeat.copper_coil": "Copper Coil", + "item.neepmeat.asbestos_dust": "Asbestos Dust", + "item.neepmeat.asbestos_fabric": "Asbestos Fabric", + "item.neepmeat.brain_rough": "Rough Brain", "item.neepmeat.brain_rough.lore_0": "It will never see thoughts again, but it may still be of use.", "item.neepmeat.enlightened_brain": "Enlightened Brain", @@ -665,6 +684,7 @@ "block.neepmeat.statue": "Mysterious Statue", "block.neepmeat.flame_jet": "Flame Jet", + "block.neepmeat.flame_jet.lore_0": "Shoots a jet of fire when powered by lava. Enabled with redstone.\nPowers Transductive Cannulas at 500eJ/t when facing upwards. \n§eSneak-click to toggle.", "block.neepmeat.disruptor_needle": "Disruptor Needle", "component.neepmeat.disruptor_needle": "Disruptor Needle", @@ -711,15 +731,15 @@ "item.neepmeat.whisper_brass_ingot": "Whispering Brass Ingot", "item.neepmeat.meat_steel_ingot": "Meat Steel Ingot", - "item.neepmeat.meat_steel_ingot.lore_0": "Forged from iron and flesh.", "item.neepmeat.meat_steel_component": "Meat Steel Component", + "item.neepmeat.meat_steel_ball": "Meat Steel Ball", "item.neepmeat.meat_steel_pickaxe": "Meat Steel Pickaxe", "item.neepmeat.meat_steel_axe": "Meat Steel Axe", "item.neepmeat.meat_steel_shovel": "Meat Steel Shovel", "item.neepmeat.meat_steel_hoe": "Meat Steel Hoe", - "item.neepmeat.rock_drill": "Rock Drill", - "item.neepmeat.rock_drill.lore_0": "Instantly breaks stone and similar blocks when within 16 blocks of a running Small Compressor.", + "item.neepmeat.drill_chassis": "Drill Chassis", + "item.neepmeat.drill_chassis.lore_0": "A large base module that can support various different drill heads. Compatible with other Meatgun modules.", "item.neepmeat.mop": "Mop", "item.neepmeat.mop.lore_0": "Mops up certain fluids such as Machine Sludge.", "item.neepmeat.pressure_washer": "Pressure Washer", @@ -773,7 +793,7 @@ "block.neepmeat.phage_ray": "Phage Ray", "block.neepmeat.phage_ray.lore_0": "Fires a beam that rapidly breaks blocks when ridden and aimed by a player. Blocks do not drop loot when broken.", - "message.neepmeat.synthesiser.template": "Current template organism: %s", + "message.neepmeat.synthesiser.template": "Current template: %s", "block.neepmeat.work_fluid": "Integration Fluid", "item.neepmeat.work_fluid_bucket": "Integration Fluid Bucket", @@ -806,6 +826,14 @@ "item.neepmeat.sludge_bucket": "Machine Sludge Bucket", "block.neepmeat.sludge": "Machine Sludge", + "item.neepmeat.fat_bucket": "Liquid Fat Bucket", + "block.neepmeat.fat": "Liquid Fat", + + "item.neepmeat.liquid_clay_bucket": "Clay Suspension Bucket", + "block.neepmeat.liquid_clay": "Clay Suspension", + + "item.neepmeat.ore_dust": "%s Dust", + "item.neepmeat.crushed_ore": "Crushed %s", "block.neepmeat.clean_ore_fat": "Clean %s Fat", "block.neepmeat.ore_fat": "Dirty %s Fat", "ore_fat.neepmeat.iron_ingot.dirty": "Dirty Iron-Rich Fat", @@ -859,6 +887,10 @@ "item.neepmeat.farming_scutter.lore_0": "Harvests and replants crops. Must be placed on farmland. Harvested items will be inserted into block that is highlighted when placing.\n§eSneak-use to pick up.§f", "entity.neepmeat.farming_scutter": "Farming Scutter", + "item.neepmeat.compressor_scutter": "Compressor Scutter", + "item.neepmeat.compressor_scutter.lore_0": "Powers tools that run on compressed air for nearby players. Follows the player who placed it.\n§eSneak-use to pick up.§f", + "entity.neepmeat.compressor_scutter": "Compressor Scutter", + "entity.neepmeat.glome": "Glome", "entity.neepmeat.hound": "Hound", "entity.neepmeat.bovine_horror": "The Bovine Horror", @@ -871,13 +903,14 @@ "message.neepmeat.item_implant.title": "Item Implant", "message.neepmeat.implant.install": "Implant installed: %s", + "implant.neepmeat.empty": "None", + "item.neepmeat.pineal_eye": "Pineal Eye", "implant.neepmeat.pineal_eye": "Pineal Eye", "implant.neepmeat.pineal_eye.desc_0": "Permanently reveals the unseen.", - "item.neepmeat.extra_mouth": "Extra Mouth", "implant.neepmeat.extra_mouth": "Extra Mouth", - "implant.neepmeat.extra_mouth.desc_0": "Automatically consumes food from one's inventory. Tries not to waste food, but prioritises high saturation when two or more hearts are lost.", + "implant.neepmeat.extra_mouth.desc_0": "Automatically consumes food from one's inventory. Tries not to waste food, but prioritises high saturation when two or more hearts are lost.\nConfigure filters with an Implant Manager.", "item.neepmeat.extra_knees": "Powered Knees", "implant.neepmeat.extra_knee": "Powered Knees", "implant.neepmeat.extra_knees.desc_0": "Increases step height to one block.", @@ -898,15 +931,22 @@ "hexapod_skin.neepmeat.th_1": "Original Programming Socks", "hexapod_skin.neepmeat.black_boots": "Black boots", "implant.neepmeat.explosive": "CNS-Wired Explosives", + "item.neepmeat.pipe_climber": "Pipe Climber", + "implant.neepmeat.pipe_climber": "Pipe Climber", + "implant.neepmeat.pipe_climber.desc_0": "Allows the user to climb pipes like ladders.", "item.neepmeat.shield": "Shield Attachment", "implant.neepmeat.shield": "Shield Attachment", "implant.neepmeat.shield.desc_0": "Shields some damage when the item is in use.", "item.neepmeat.living_tool_implant": "Tool Organism", - "implant.neepmeat.living_tool_implant.desc_0": "Converts any tool or armour item into an organism that runs on Transient Ichor. Durability can be replenished in a Bottler.", + "implant.neepmeat.living_tool": "Tool Organism", + "implant.neepmeat.living_tool_implant.desc_0": "Converts any tool or armour item into an organism that runs on liquid food. Durability can be replenished in a Bottler.", + "item.neepmeat.pneumatic_motor": "Pneumatic Motor", + "implant.neepmeat.pneumatic_motor": "Pneumatic Motor", + "implant.neepmeat.pneumatic_motor.desc_0": "Applicable to the Drill Chassis. Powers mining heads using nearby compressors.", "item.neepmeat.chrysalis": "Divine Chrysalis", - "item.neepmeat.chrysalis.lore_0": "Something tells you that surgically implanting this into a cow would be a really good idea.", + "item.neepmeat.chrysalis.lore_0": "Something tells you that surgically implanting this into a cow with a PLC would be a really good idea.", "step.neepmeat.combine": "COMBINE", "step.neepmeat.implant": "IMPLANT", @@ -960,8 +1000,8 @@ "instruction.neepmeat.shr.desc": "Bit-shifts the top stack element §6right§f by the give number of bits.", "instruction.neepmeat.shl.desc": "Bit-shifts the top stack element §6left§f by the give number of bits.", "instruction.neepmeat.jmp.desc": "Jumps to the given label or by the given number of instructions. \nIf the label is followed by §6f§f or §6b§f, it will jump to the next or previous instance of the label.", - "instruction.neepmeat.bit.desc": "(Branch if true) Branches to the given label or number of instructions if the top stack element is §6greater than zero§f.\nIf the label is followed by §6f§f or §6b§f, it will jump to the next or previous instance of the label.", - "instruction.neepmeat.bif.desc": "(Branch if false) Branches to the given label or number of instructions if the top stack element is §6zero or negative§f.\nIf the label is followed by §6f§f or §6b§f, it will jump to the next or previous instance of the label.", + "instruction.neepmeat.bit.desc": "(Branch if true) Branches to the given label or number of instructions if the top stack element is §6not 0§f.\nIf the label is followed by §6f§f or §6b§f, it will jump to the next or previous instance of the label.", + "instruction.neepmeat.bif.desc": "(Branch if false) Branches to the given label or number of instructions if the top stack element is §60§f.\nIf the label is followed by §6f§f or §6b§f, it will jump to the next or previous instance of the label.", "instruction.neepmeat.say.desc": "Sends the given string to all players within 20 blocks.\nIf no string is provided, it will pop and print the last stack element.\nAdding §6d§f §6h§' or §6b§f to the end will format the stack entry as decimal, hexadecimal or binary respectively.", "instruction.neepmeat.remove.desc": "Removes the last manufacture step from the item in workbench ARG1.", "instruction.neepmeat.robot.desc": "Selects the actuator at ARG1. All further instructions will use the actuator until a new one is selected.", @@ -970,16 +1010,19 @@ "instruction.neepmeat.move.desc": "Tries to the specified number of items from storage ARG1 into storage ARG2. If no amount is specified, 64 will be assumed. The success of the move is pushed to the stack.\n §6ARG1§f: Source storage (world target)\n §6ARG2§f: destination storage (world target)\n §6ARG3§f: amount (integer, optional)\n §6ARG4§f: item ID (string, * for wildcard, optional)", "instruction.neepmeat.implant.desc": "Removes an item from storage ARG1 and surgically implants it into entity ARG2.", "instruction.neepmeat.inject.desc": "Draws fluid from storage ARG1 and injects it into the item in workbench ARG2.", - "instruction.neepmeat.wait_redstone.desc": "Waits for a signal strength above zero at the redstone interface ARG1.", - "instruction.neepmeat.emit_redstone.desc": "Emits a redstone signal at ARG1 of strength ARG2. If no strength is specified, it will be read from the stack.\n §6ARG1§f: redstone interface (world target)\n §6ARG2§f: signal strength (integer, optional)", - "instruction.neepmeat.read_redstone.desc": "Reads the redstone signal strength at ARG1 and pushes it to the stack.\n §6ARG1§f: redstone interface (world target)", + "instruction.neepmeat.rwait.desc": "Waits for a signal strength above zero at the redstone interface ARG1.\n §6ARG1§f: redstone interface (world target)", + "instruction.neepmeat.remit.desc": "Emits a redstone signal at ARG1 of strength ARG2. If no strength is specified, it will be read from the stack.\n §6ARG1§f: redstone interface (world target)\n §6ARG2§f: signal strength (integer, optional)", + "instruction.neepmeat.rread.desc": "Reads the redstone signal strength at ARG1 and pushes it to the stack.\n §6ARG1§f: redstone interface (world target)", + "instruction.neepmeat.rrising.desc": "Waits for a rising edge (when the signal strength goes from 0 to not 0) at the redstone interface ARG1.\n §6ARG1§f: redstone interface (world target)", + "instruction.neepmeat.rising_edge.desc": "§6( n1 -- n2 )§f\nTakes the top value of the stack and checks if it has risen from 0 to a positive value since this instruction was last invoked.\nBest used in a loop to check a redstone interface or NEEPBus address.\nReturns -1 (true) if a rising edge and 0 (false) if not.", "instruction.neepmeat.neepbus_write.desc": "Sends the top stack entry to all devices with the specified address in a connected NEEPBus network.\n §6ARG1§f: target address (string)", "instruction.neepmeat.neepbus_read.desc": "Reads the value of a device with the specified address in a connected NEEPBus network.\n §6ARG1§f: target address (string)", - "instruction.neepmeat.route.desc": "Uses a Pipe Driver (currently selected as the actuator) to request the item with the given name. \nThe item is routed from a given §6pipe§f and §6input direction§f to the specified §6pipe§f and §6output direction§f. The desired count is read from the stack and the success of the operation is pushed to the stack.\n §6ARG1§f: input pipe (world target)\n §6ARG2§f: output pipe (world target)\n §6ARG2§f item ID (string, * for wildcard)", + "instruction.neepmeat.route.desc": "Uses a Pipe Driver (currently selected actuator) to request the item with the given name. \nThe item is routed from a given §6pipe§f and §6input direction§f to the specified §6pipe§f and §6output direction§f. The desired count is read from the stack and the success of the operation is pushed to the stack.\n §6ARG1§f: input pipe (world target)\n §6ARG2§f: output pipe (world target)\n §6ARG2§f item ID (string, * for wildcard)", "instruction.neepmeat.request.desc": "Uses a Pipe Driver (currently selected as the actuator) to request the item with the given name. \nThe item is routed through a pipe network to the specified §6pipe§f and §6output direction§f. The desired count is read from the stack and the success of the request is pushed to the stack.\n §6ARG1§f: output pipe (world target)\n §6ARG2§f item ID (string, * for wildcard)", - "instruction.neepmeat.count.desc": "Counts the items or fluid at the given world target and pushes the result to the stack.\nThe type of resource to count is optionally specified in the second argument.\nIf an ID is provided, only items/fluids of that that match it will be counted. IDs can use * to represent any combination of characters (*:water or minecraft:*).\n §6ARG1§f: inventory (world target)§6\n §6ARG2§f: type to count (ITEM or FLUID, optional)\n §6ARG3§f: item or fluid ID (string, optional)", - "instruction.neepmeat.nbwrite.desc": "Sends the top stack element over a data cable network to all ports matching the given NEEPBus address.\n §6ARG1§f: NEEPBus address (string)§6", - "instruction.neepmeat.nbread.desc": "Reads the value of a port matching the given address over a data cable network. The result is put on the stack.\n §6ARG1§f: NEEPBus address (string)§6", + "instruction.neepmeat.count.desc": "Counts the items or fluid at the given world target and pushes the result to the stack.\nThe type of resource to count is optionally specified in the second argument.\nIf an ID is provided, only items/fluids that match it will be counted. IDs can use * to represent any combination of characters (*:water or minecraft:*).\n §6ARG1§f: inventory (world target)§6\n §6ARG2§f: type to count (ITEM or FLUID, optional)\n §6ARG3§f: item or fluid ID (string, optional)", + "instruction.neepmeat.stock.desc": "Uses a Pipe Driver (currently selected actuator) to count counts all matching items in accessible inventories (connected to Storage Drivers). The result is pushed to the stack.\nIf an ID is provided, only items that match it will be counted. IDs can use * to represent any combination of characters (minecraft:* or :stone).\n §6ARG1§f: item ID (string, optional)", + "instruction.neepmeat.nbwrite.desc": "§6( s1 n1 -- n2 )§f\nSends the top stack element over a data cable network to all ports matching the given NEEPBus address.\nIf the element is a memory address, the data at the address will be fetched and sent, rather than the address itself.\nThe NEEPBus address and data will be read from the stack\n §6\"the address\" \"the data\" .NBWRITE", + "instruction.neepmeat.nbread.desc": "§6( s1 -- n1 )§f\nReads the value of a port matching the given address over a data cable network. The address is read from the stack. The result is put on the stack.\n §6\"address_to_read\" .NBREAD §f", "category.neepmeat.instruction.arithmetic": "Arithmetic", "category.neepmeat.instruction.comparison": "Comparison", @@ -1010,6 +1053,7 @@ "screen.neepmeat.fluid_rationer.text.ingot": "Ingot", "screen.neepmeat.fluid_rationer.text.bucket": "Bucket", "screen.neepmeat.fluid_rationer.text.amount": "Amount (droplets)", + "screen.neepmeat.fluid_rationer.amount.tooltip": "Amount of fluid to transfer each cycle in droplets.\nThis quantity is extracted from the input storage when the output buffer has been emptied.", "screen.neepmeat.separator.text.remainder": "Number of animals to remain.", @@ -1061,6 +1105,7 @@ "screen.neepmeat.living_machine.components": "Functional components", "screen.neepmeat.living_machine.process": "Current process", "screen.neepmeat.living_machine.no_process": "None", + "screen.neepmeat.living_machine.problems": "Problems", "screen.neepmeat.living_machine.requirements": "Requirements:", "process.neepmeat.crushing.requirements": " ", @@ -1069,6 +1114,7 @@ "component.neepmeat.large_trommel": "Large Trommel", "component.neepmeat.motor_port": "Motor Port", "component.neepmeat.integration_port": "Integration Port", + "block.neepmeat.integration_port.lore_0": "Allows injection of Integration Fluid to repair a machine.\n§eOpens only when the machine is offline§f", "component.neepmeat.service_port": "Service Port", "component.neepmeat.phage_ray": "Phage Ray", "component.neepmeat.tree_vacuum": "Tree Vacuum", @@ -1108,6 +1154,8 @@ "category.neepmeat.trommel": "Trommel", "category.neepmeat.heating": "Heating", "category.neepmeat.bioreactor": "Bioreactor", + "category.neepmeat.ball_mill": "Ball Mill", + "category.neepmeat.rendering": "Rendering", "tag.c.raw_fish": "Raw Fish", "tag.c.concrete": "Concrete", @@ -1262,8 +1310,9 @@ "category.neepmeat.thord.flow_control": "Flow Control", "category.neepmeat.thord.misc": "Misc", - "death.attack.neepmeat.crusher": "%1$s was ground into chunky marinara.", - "death.attack.neepmeat.mincer": "%1$s was reduced to a soup-like homogenate.", + "death.attack.neepmeat.crusher": "%1$s was ground into chunky marinara", + "death.attack.neepmeat.mincer": "%1$s was reduced to a soup-like homogenate", + "death.attack.neepmeat.blood_bullets": "%1$s lost too much blood", "process.neepmeat.disruptor": "Disruptor", "process.neepmeat.trommel": "Trommel", @@ -1274,5 +1323,19 @@ "process.neepmeat.charnel_pump": "Charnel Pump", "process.neepmeat.bioreactor": "Bioreactor", "process.neepmeat.tree_vacuum": "Tree Vacuum", - "process.neepmeat.distributor_point": "Distributor Receiver" + "process.neepmeat.distributor_point": "Distributor Receiver", + "process.neepmeat.pressurised_digester": "Geophagic Digester", + "process.neepmeat.ball_mill": "Ball Mill", + + "meatgun_module.neepmeat.base_rock_drill": "Drill Chassis", + "meatgun_module.neepmeat.rock_drill_head": "Reciprocating Head", + "meatgun_module.neepmeat.rock_drill_head.desc": "Instantly breaks stone and similar blocks.\nMust be within 25 blocks of a Small Compressor, or have a Tool Organism installed.\nConsumes 2 METAB units per block broken from a Tool Organism.", + "meatgun_module.neepmeat.iron_rotary_drill_head": "Iron Rotary Head", + "meatgun_module.neepmeat.iron_rotary_drill_head.desc": "Breaks blocks like a pickaxe.\nDrops full blocks instead of raw ores.", + "meatgun_module.neepmeat.meat_steel_rotary_drill_head": "Meat Steel Rotary Head", + "meatgun_module.neepmeat.meat_steel_rotary_drill_head.desc": "Breaks blocks like a pickaxe.\nDrops full blocks instead of raw ores.", + "meatgun_module.neepmeat.diamond_rotary_drill_head": "Diamond-Tipped Rotary Head", + "meatgun_module.neepmeat.diamond_rotary_drill_head.desc": "Breaks blocks like a pickaxe.\nDrops full blocks instead of raw ores.", + + "screen.neepmeat.implant_manager.open": "Configure core implants" } diff --git a/projects/1.20-fabric/assets/neepmeat/neepmeat/lang/zh_cn.json b/projects/1.20-fabric/assets/neepmeat/neepmeat/lang/zh_cn.json index 1f638d1df0af..007645495360 100644 --- a/projects/1.20-fabric/assets/neepmeat/neepmeat/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/neepmeat/neepmeat/lang/zh_cn.json @@ -10,6 +10,7 @@ "tooltip.neepmeat.plc_compatible": "有效PLC工作站", "tooltip.neepmeat.plc_interrupt": "会发出PLC中断", "tooltip.neepmeat.plc_actuator": "有效PLC操作机构", + "tooltip.neepmeat.retains_inventory": "破坏时会保留内容物。", "text.neepmeat.plc.arguments": "参数:%s / %s", "text.neepmeat.plc.interactive_help": "在右侧面板中点击选择指令。\n\n点击世界中方块以将其位置加作参数。\n\n参数数量满足后,指令会立即执行。", "tooltip.neepmeat.plc.language": "当前编程语言:%s\n点击以切换语言。\nCtrl点击以打开文档。", @@ -171,6 +172,7 @@ "block.neepmeat.open_meat_steel_machine_block_2": "有伤口的肉钢机器立柱", "block.neepmeat.open_skin_machine_block": "有伤口的皮肤机器方块", "block.neepmeat.open_blood_bubble_machine_block": "有伤口的血疱机器方块", + "item.neepmeat.port.scrollable": "§e在快捷栏中潜行滚动滚轮以循环切换。", "block.neepmeat.motor_port": "发动机端口", "block.neepmeat.integration_port": "整合端口", "block.neepmeat.service_port": "伺服端口", @@ -192,7 +194,7 @@ "block.neepmeat.metaboliser_segment": "代谢机工作段", "block.neepmeat.metaboliser_segment.lore_0": "代谢里边的东西。", "block.neepmeat.lucky_one": "幸运儿", - "block.neepmeat.lucky_one.lore_0": "+100% 额外产物概率(最高+200%)。必须提供≥50eJ/t的脉管功率。", + "block.neepmeat.lucky_one.lore_0": "+10% 额外产物概率(最高+20%)。必须提供≥50eJ/t的脉管功率。\n适用于高级粉碎。", "block.neepmeat.extractor": "采集提取机", "block.neepmeat.extractor.lore_0": "允许吞噬射线炮采集方块。掉落物会送入相连的物品输出端口。", "block.neepmeat.distributor_point": "派送接收机", @@ -202,6 +204,9 @@ "screen.neepmeat.distributor_point.auto_send": "自动发送:", "screen.neepmeat.distributor_point.neepbus": "打开NEEP总线配置", "screen.neepmeat.open_guide_entry": "打开指南条目", + "block.neepmeat.ball_mill": "球磨机滚筒", + "block.neepmeat.ball_mill.lore_0": "将物品磨成粉末。每台活体机器最多可存在四个。", + "component.neepmeat.ball_mill": "球磨机", "block.neepmeat.meat_steel_block": "肉钢块", "block.neepmeat.meat_steel_block_slab": "肉钢台阶", @@ -310,9 +315,14 @@ "block.neepmeat.encased_item_pipe.lore_0": "以方块右击后,其模型和外形都将变为与之相同。", "block.neepmeat.merge_item_pipe": "合并物品管道", "block.neepmeat.pipe_driver": "管道驱动器", - "block.neepmeat.pipe_driver.lore_0": "能在相连物品管道中进行高级物品路由。每个管道网络只能存在一台驱动器。", + "block.neepmeat.pipe_driver.lore_0": "能在相连物品管道中进行高级物品路由。\n§e每个管道网络只能存在一台驱动器。", "block.neepmeat.item_requester": "手动请求器", - "block.neepmeat.item_requester.lore_0": "列出相连管道网络中所有可用物品。被请求的物品会路由至该管道。管道网络中需有管道驱动器。", + "block.neepmeat.item_requester.lore_0": "列出相连管道网络中所有可用物品。被请求的物品会路由至该管道。管道网络中须有管道驱动器。", + "block.neepmeat.requester": "请求器", + "block.neepmeat.requester.lore_0": "请求匹配过滤器的物品。可用红石或NEEP总线触发。\n管道网络中须有管道驱动器。", + "screen.neepmeat.requester.request_type": "请求类型", + "screen.neepmeat.item_requester.cancel": "取消", + "screen.neepmeat.item_requester.from": "发送自%s, %s, %s", "block.neepmeat.storage_bus": "存储驱动器", "screen.neepmeat.pipe_priority.input_priority": "输入优先级", "screen.neepmeat.pipe_priority.output_priority": "输出优先级", @@ -387,6 +397,7 @@ "block.neepmeat.power_emitter": "创造供能器", "block.neepmeat.power_emitter.lore_0": "向脉管网络提供100eJ/t。", + "screen.neepmeat.power_emitter.output_power.tooltip": "每刻提供的能量(eJ/t)", "block.neepmeat.pump": "红石泵", "block.neepmeat.pump.lore_0": "将流体快速泵入管道。\n§e默认需红石信号开启。潜行空手交互以切换。", @@ -448,6 +459,9 @@ "block.neepmeat.fluid_interface": "流体接口", "block.neepmeat.fluid_interface.lore_0": "用于转接所面对的方块。", + "block.neepmeat.reservoir": "集水槽", + "block.neepmeat.reservoir.lore_0": "能迅速收集水。", + "block.neepmeat.fluid_gauge": "流体存量计", "block.neepmeat.fluid_gauge.lore_0": "根据储罐的填满程度发出红石信号。", "block.neepmeat.item_gauge": "物品存量计", @@ -459,7 +473,7 @@ "block.neepmeat.power_flower_seeds": "能量花种子", "block.neepmeat.power_flower_seeds.lore_0": "可种在泥土或草方块上。会生长成壮观的生物产能器。", "block.neepmeat.power_flower_growth": "能量花增生体", - "block.neepmeat.power_flower_growth.lore_0": "能量花结构的基础。\n上方与空气接触的增生体会特化为光合器官,其余增生体会增加代谢率。\n施加骨粉或肉类时会扩散。\n可用精准采集取下。", + "block.neepmeat.power_flower_growth.lore_0": "能量花结构的基础。\n上方与空气接触的增生体会特化为光合器官,其余增生体会增加呼吸速率。\n施加骨粉或肉类时会扩散。\n可用精准采集取下。", "block.neepmeat.power_flower_fluid_port": "能量花流体口", "block.neepmeat.power_flower_fluid_port.lore_0": "能将水和液态食物吸入能量花。", "block.neepmeat.power_flower_controller": "能量花核心", @@ -535,6 +549,7 @@ "block.neepmeat.fabricator": "组装器", "block.neepmeat.fabricator.lore_0": "从相邻容器取出原材料以合成物品。\n从前面取出物品即会启动下一轮合成。\n若以发电机供能,则会持续合成并主动输出物品。\n不允许存在配方循环和链接。", + "screen.neepmeat.fabricator.use_external.tooltip": "会从与机器下部相邻的物品容器取用。", "block.neepmeat.workstation": "留存工作台", "block.neepmeat.workstation.lore_0": "合成方格内可以存放物品。", @@ -570,7 +585,7 @@ "block.neepmeat.robotic_arm": "PLC机械臂", "block.neepmeat.robotic_arm.lore_0": "PLC操作机构,功率足够时能高速运作。", "block.neepmeat.implanter": "植入器", - "block.neepmeat.implanter.lore_0": "向实体植入植入物。可以手动操控,也可由PLC通过ROBOT指令操控。", + "block.neepmeat.implanter.lore_0": "向实体植入植入物。可以手动操控,也可由PLC通过ROBOT指令操控。\n§e部分植入物不可手动植入,必须借助PLC。", "block.neepmeat.implanter.no_implant": "无植入物", "block.neepmeat.implanter.no_target": "无实体", "block.neepmeat.implanter.off_target": "目标偏离", @@ -593,7 +608,7 @@ "block.neepmeat.duat_gravel": "冥界沙砾", "item.neepmeat.sacrificial_dagger": "组织手术器", - "item.neepmeat.sacrificial_dagger.lore_0": "也可以用作扳手。\n在漏集池上方击杀实体会产出血液。\n按住“使用”键以活体解剖。", + "item.neepmeat.sacrificial_dagger.lore_0": "也可以用作扳手。\n在漏集池上方击杀实体会产出血液。\n§e按住“使用”键以活体解剖。", "item.neepmeat.animal_heart": "粗劣心脏", "item.neepmeat.animal_heart.lore_0": "粗糙不堪,结构完全不合理。", @@ -611,6 +626,7 @@ "item.neepmeat.internal_components": "生物机械构件", "item.neepmeat.contractile_actuator": "收缩性致动件", + "item.neepmeat.crushed_ender_pearl": "粉碎末影珍珠", "item.neepmeat.bioelectric_organ": "生物电器官", @@ -618,6 +634,9 @@ "item.neepmeat.copper_coil": "铜线圈", + "item.neepmeat.asbestos_dust": "石棉粉", + "item.neepmeat.asbestos_fabric": "石棉布料", + "item.neepmeat.brain_rough": "粗劣大脑", "item.neepmeat.brain_rough.lore_0": "再也无法拥有思想,但仍有用武之地。", "item.neepmeat.enlightened_brain": "启智大脑", @@ -665,6 +684,7 @@ "block.neepmeat.statue": "神秘雕像", "block.neepmeat.flame_jet": "火焰喷口", + "block.neepmeat.flame_jet.lore_0": "可用熔岩驱动让其喷出火舌。收到红石信号时激活。\n朝向上方时,能向换能套管输出500eJ/t。\n§e潜行点击以开关。", "block.neepmeat.disruptor_needle": "扰乱机探针", "component.neepmeat.disruptor_needle": "扰乱机探针", @@ -711,15 +731,15 @@ "item.neepmeat.whisper_brass_ingot": "呢喃黄铜锭", "item.neepmeat.meat_steel_ingot": "肉钢锭", - "item.neepmeat.meat_steel_ingot.lore_0": "锻自铁与肉。", "item.neepmeat.meat_steel_component": "肉钢组件", + "item.neepmeat.meat_steel_ball": "肉钢球", "item.neepmeat.meat_steel_pickaxe": "肉钢镐", "item.neepmeat.meat_steel_axe": "肉钢斧", "item.neepmeat.meat_steel_shovel": "肉钢锹", "item.neepmeat.meat_steel_hoe": "肉钢锄", - "item.neepmeat.rock_drill": "凿岩钻", - "item.neepmeat.rock_drill.lore_0": "能瞬时破坏石头及类似方块,只会在距工作中的小型压缩机16格内运作。", + "item.neepmeat.drill_chassis": "钻具底盘", + "item.neepmeat.drill_chassis.lore_0": "大型的基础模块,可支持多种钻头。与其他肉质武器模块兼容。", "item.neepmeat.mop": "拖把", "item.neepmeat.mop.lore_0": "能拖干净机器污泥等特定流体", "item.neepmeat.pressure_washer": "高压清洗器", @@ -773,7 +793,7 @@ "block.neepmeat.phage_ray": "吞噬射线炮", "block.neepmeat.phage_ray.lore_0": "玩家控制瞄准时可发射特种光束,可用其迅速破坏方块。摧毁的方块不会产生掉落物。", - "message.neepmeat.synthesiser.template": "当前生物体模板:%s", + "message.neepmeat.synthesiser.template": "当前模板:%s", "block.neepmeat.work_fluid": "融合液", "item.neepmeat.work_fluid_bucket": "融合液桶", @@ -806,6 +826,14 @@ "item.neepmeat.sludge_bucket": "机器污泥桶", "block.neepmeat.sludge": "机器污泥", + "item.neepmeat.fat_bucket": "液态脂肪桶", + "block.neepmeat.fat": "液态脂肪", + + "item.neepmeat.liquid_clay_bucket": "黏土悬浮液桶", + "block.neepmeat.liquid_clay": "黏土悬浮液", + + "item.neepmeat.ore_dust": "%s粉", + "item.neepmeat.crushed_ore": "粉碎%s", "block.neepmeat.clean_ore_fat": "洁净%s脂肪", "block.neepmeat.ore_fat": "污浊%s脂肪", "ore_fat.neepmeat.iron_ingot.dirty": "污浊富铁脂肪", @@ -856,9 +884,13 @@ "item.neepmeat.goggles.lore_0": "揭示不可视之物", "item.neepmeat.farming_scutter": "农作爬虫", - "item.neepmeat.farming_scutter.lore_0": "收获农作物并重新种植。必须放置在耕地上。收获到的物品会送入放置时高亮的位置。\n§e潜行交互以取走。§f", + "item.neepmeat.farming_scutter.lore_0": "收获农作物并重新种植。必须放置在耕地上。收获到的物品会送入放置时高亮的位置。\n§e潜行交互以拾起。§f", "entity.neepmeat.farming_scutter": "农作爬虫", + "item.neepmeat.compressor_scutter": "压缩机爬虫", + "item.neepmeat.compressor_scutter.lore_0": "为附近玩家所持使用压缩空气的工具充能。会跟随放置它的玩家。\n§e潜行交互以拾起。§f", + "entity.neepmeat.compressor_scutter": "压缩机爬虫", + "entity.neepmeat.glome": "高维球体", "entity.neepmeat.hound": "猎犬", "entity.neepmeat.bovine_horror": "怖牛", @@ -871,13 +903,14 @@ "message.neepmeat.item_implant.title": "物品植入物", "message.neepmeat.implant.install": "植入物已嵌装:%s", + "implant.neepmeat.empty": "无", + "item.neepmeat.pineal_eye": "松果眼", "implant.neepmeat.pineal_eye": "松果眼", "implant.neepmeat.pineal_eye.desc_0": "永久性揭示不可视之物。", - "item.neepmeat.extra_mouth": "额外口器", "implant.neepmeat.extra_mouth": "额外口器", - "implant.neepmeat.extra_mouth.desc_0": "自动食用物品栏中的食物。会尽量不浪费,但也会在损失不少于两颗心时优先食用高饱和度的食物。", + "implant.neepmeat.extra_mouth.desc_0": "自动食用物品栏中的食物。会尽量不浪费,但也会在损失不少于两颗心时优先食用高饱和度的食物。\n可通过植入物管理器配置过滤器。", "item.neepmeat.extra_knees": "强化膝盖", "implant.neepmeat.extra_knee": "强化膝盖", "implant.neepmeat.extra_knees.desc_0": "将行走高度增至一格高。", @@ -898,15 +931,22 @@ "hexapod_skin.neepmeat.th_1": "原创节目袜", "hexapod_skin.neepmeat.black_boots": "黑靴子", "implant.neepmeat.explosive": "中枢神经系统控爆爆炸物", + "item.neepmeat.pipe_climber": "管道攀爬器", + "implant.neepmeat.pipe_climber": "管道攀爬器", + "implant.neepmeat.pipe_climber.desc_0": "允许使用者像攀爬梯子一样攀爬管道。", "item.neepmeat.shield": "护盾附加", "implant.neepmeat.shield": "护盾附加", "implant.neepmeat.shield.desc_0": "使用此物品时抵消部分伤害。", "item.neepmeat.living_tool_implant": "工具生物体", - "implant.neepmeat.living_tool_implant.desc_0": "将任意工具和盔甲改装成消耗瞬变浆液的生物体。可在灌装机中恢复此类物品的耐久度。", + "implant.neepmeat.living_tool": "工具生物体", + "implant.neepmeat.living_tool_implant.desc_0": "将任意工具和盔甲改装成消耗液态食物的生物体。可在灌装机中恢复此类物品的耐久度。", + "item.neepmeat.pneumatic_motor": "气动发动机", + "implant.neepmeat.pneumatic_motor": "气动发动机", + "implant.neepmeat.pneumatic_motor.desc_0": "适用于钻具底盘。会使用附近的压缩机为挖掘头充能。", "item.neepmeat.chrysalis": "神圣之蛹", - "item.neepmeat.chrysalis.lore_0": "你有种感觉,给牛嵌装这个植入物会是个很好的主意。", + "item.neepmeat.chrysalis.lore_0": "你有种感觉,用PLC给牛嵌装这个植入物会是个很好的主意。", "step.neepmeat.combine": "COMBINE", "step.neepmeat.implant": "IMPLANT", @@ -960,8 +1000,8 @@ "instruction.neepmeat.shr.desc": "将栈顶元素按位§6右移§f所给数位。", "instruction.neepmeat.shl.desc": "将栈顶元素按位§6左移§f所给数位。", "instruction.neepmeat.jmp.desc": "跳转至所给标签或所给指令序数处。\n若标签后跟有§6f§f或§6b§f,则分别跳转至下一或上一同名标签。", - "instruction.neepmeat.bit.desc": "若栈顶元素§6大于零§f,则分支跳转至所给标签或所给指令序数处。\n若标签后跟有§6f§f或§6b§f,则分别跳转至下一或上一同名标签。", - "instruction.neepmeat.bif.desc": "若栈顶元素§6等于零或为负§f,则分支跳转至所给标签或所给指令序数处。\n若标签后跟有§6f§f或§6b§f,则分别跳转至下一或上一同名标签。", + "instruction.neepmeat.bit.desc": "若栈顶元素§6非零§f,则分支跳转至所给标签或所给指令序数处。\n若标签后跟有§6f§f或§6b§f,则分别跳转至下一或上一同名标签。", + "instruction.neepmeat.bif.desc": "若栈顶元素§6为零§f,则分支跳转至所给标签或所给指令序数处。\n若标签后跟有§6f§f或§6b§f,则分别跳转至下一或上一同名标签。", "instruction.neepmeat.say.desc": "将所给字符串发送给20格内的所有玩家。\n若未指定字符串,则弹出并打印栈顶元素。\n在末尾加上§6d§f、§6h§f、§6b§f会分别将栈顶元素格式化为十进制、十六进制、二进制。", "instruction.neepmeat.remove.desc": "移除工作站ARG1中的最末制造步骤。", "instruction.neepmeat.robot.desc": "选择ARG1处的操作机构。后续所有指令均以之为操作机构,直至再次指定。", @@ -970,16 +1010,19 @@ "instruction.neepmeat.move.desc": "尝试从存储空间ARG1中将给定数量个物品移动至存储空间ARG2。未指定数量则默认为64。将成功与否压入栈。\n §6ARG1§f:源存储空间(世界目标)\n §6ARG2§f:目标存储空间(世界目标)\n §6ARG3§f:数量(整型值,可选)\n §6ARG4§f:物品ID(字符串,通配符为“*”,可选)", "instruction.neepmeat.implant.desc": "取出存储空间ARG1中的一个物品,并将其植入实体ARG2。", "instruction.neepmeat.inject.desc": "取出存储空间ARG1中的流体,并注射入工作站ARG2中的物品。", - "instruction.neepmeat.wait_redstone.desc": "等待至ARG1处红石接口信号强度大于零。", - "instruction.neepmeat.emit_redstone.desc": "在ARG1处发出强度为ARG2的红石信号。若未指定信号强度,则从栈中读取。\n §6ARG1§f:红石接口(世界目标)\n §6ARG2§f:信号强度(整型值,可选)", - "instruction.neepmeat.read_redstone.desc": "读取ARG1处的红石信号强度,并压入栈。\n §6ARG1§f:红石接口(世界目标)", + "instruction.neepmeat.rwait.desc": "等待至ARG1处红石接口信号强度大于零。\n §6ARG1§f:红石接口(世界目标)", + "instruction.neepmeat.remit.desc": "在ARG1处发出强度为ARG2的红石信号。若未指定信号强度,则从栈中读取。\n §6ARG1§f:红石接口(世界目标)\n §6ARG2§f:信号强度(整型值,可选)", + "instruction.neepmeat.rread.desc": "读取ARG1处的红石信号强度,并压入栈。\n §6ARG1§f:红石接口(世界目标)", + "instruction.neepmeat.rrising.desc": "等候红石接口ARG1处的上升沿(信号强度从0变为非0)。\n §6ARG1§f:红石接口(世界目标)", + "instruction.neepmeat.rising_edge.desc": "§6( n1 -- n2 )§f\n弹出栈顶值,检查自上一次发送此指令以来,该值是否从0变为正值。\n最优使用方法是在循环中用于检查红石接口或NEEP总线地址。\n若有上升沿,返回-1(true);若无,返回0(false)。", "instruction.neepmeat.neepbus_write.desc": "将栈顶元素发送给NEEP总线网络中所给地址处的所有设备。\n §6ARG1§f:目标地址(字符串)", "instruction.neepmeat.neepbus_read.desc": "读取相连NEEP总线网络中所给地址处设备的值。\n §6ARG1§f:目标地址(字符串)", "instruction.neepmeat.route.desc": "使用管道驱动器(需为当前操作机构)请求所给名称的物品。\n该物品会从给定§6管道§f和§6输入方向§f运输至给定§6管道§f和§6输出方向§f。运输数量读取自栈,并将操作成功与否压入栈。\n §6ARG1§f:输入管道(世界目标)\n §6ARG2§f:输出管道(世界目标)\n §6ARG3§f:物品ID(字符串,通配符为“*”)", "instruction.neepmeat.request.desc": "使用管道驱动器(需为当前操作机构)请求所给名称的物品。\n该物品会通过管道网络运输至给定§6管道§f和§6输出方向§f。运输数量读取自栈,并将请求成功与否压入栈。\n §6ARG1§f:输出管道(世界目标)\n §6ARG2§f:物品ID(字符串,通配符为“*”)", - "instruction.neepmeat.count.desc": "统计所给世界目标处物品或流体的数量,并压入栈。\n具体统计何种类型的资源由可选的第二参数指定。\n若指定ID,则只会统计匹配该ID的物品或流体。“*”代表任意字符串(如“*:water”和“minecraft:*”)。\n §6ARG1§f:存储空间(世界目标)§6\n §6ARG2§f:需统计的类型(ITEM或FLUID,可选)\n §6ARG3§f:物品ID或流体ID(字符串,可选)", - "instruction.neepmeat.nbwrite.desc": "将栈顶元素沿数据线缆网络发送至所有匹配给定NEEP总线地址的端口。\n §6ARG1§f:NEEP总线地址(字符串)§6", - "instruction.neepmeat.nbread.desc": "沿数据线缆网络从匹配所给地址的端口处读取值,并压入栈。\n §6ARG1§f:NEEP总线地址(字符串)§6", + "instruction.neepmeat.count.desc": "统计所给世界目标处物品或流体的数量,并压入栈。\n具体统计何种类型的资源由可选的第二参数指定。\n若指定ID,则只会统计匹配该ID的物品或流体。“*”代表任意字符组合(如“*:water”和“minecraft:*”)。\n §6ARG1§f:存储空间(世界目标)§6\n §6ARG2§f:需统计的类型(ITEM或FLUID,可选)\n §6ARG3§f:物品ID或流体ID(字符串,可选)", + "instruction.neepmeat.stock.desc": "使用管道驱动器(需为当前操作机构)统计可访问容器(即与存储驱动器相连)中所有匹配物品的数量。将结果压栈。\n若指定ID,则只会统计匹配该ID的物品。“*”代表任意字符组合(如“minecraft:*”和“:stone”)。\n §6ARG1§f:物品ID(字符串,可选)", + "instruction.neepmeat.nbwrite.desc": "§6( s1 n1 -- n2 )§f\n将栈顶元素沿数据线缆网络发送至所有匹配给定NEEP总线地址的端口。\n若该元素为内存地址,则会取出该位置的数据并发送,而不会仅发送地址本身。\nNEEP总线地址及数据均从栈中读取\n §6\"地址\" \"数据\" .NBWRITE", + "instruction.neepmeat.nbread.desc": "§6( s1 -- n1 )§f\n沿数据线缆网络从匹配所给地址的端口处读取值,并压入栈。地址从栈中读取。\n §6\"要读取的地址\" .NBREAD §f", "category.neepmeat.instruction.arithmetic": "算术", "category.neepmeat.instruction.comparison": "比较", @@ -1010,6 +1053,7 @@ "screen.neepmeat.fluid_rationer.text.ingot": "锭", "screen.neepmeat.fluid_rationer.text.bucket": "桶", "screen.neepmeat.fluid_rationer.text.amount": "流量(滴)", + "screen.neepmeat.fluid_rationer.amount.tooltip": "每周期传输的流体量,以滴计。\n会在输出缓冲清空时从输入容器内取出所设量。", "screen.neepmeat.separator.text.remainder": "需剩余的动物数量", @@ -1061,6 +1105,7 @@ "screen.neepmeat.living_machine.components": "功能组件", "screen.neepmeat.living_machine.process": "当前工序", "screen.neepmeat.living_machine.no_process": "无", + "screen.neepmeat.living_machine.problems": "问题", "screen.neepmeat.living_machine.requirements": "必要组件:", "process.neepmeat.crushing.requirements": " ", @@ -1068,7 +1113,8 @@ "component.neepmeat.crusher_segment": "粉碎机工作段", "component.neepmeat.large_trommel": "大型滚筒筛", "component.neepmeat.motor_port": "发动机端口", - "component.neepmeat.integration_port": "整合端口", + "component.neepmeat.integration_port": "融合端口", + "block.neepmeat.integration_port.lore_0": "可在此注入融合液以修复机器。\n§e仅会在机器下线时打开§f", "component.neepmeat.service_port": "伺服端口", "component.neepmeat.phage_ray": "吞噬射线炮", "component.neepmeat.tree_vacuum": "真空吸树机", @@ -1108,6 +1154,8 @@ "category.neepmeat.trommel": "滚筒筛", "category.neepmeat.heating": "加热", "category.neepmeat.bioreactor": "生物反应", + "category.neepmeat.ball_mill": "球磨机", + "category.neepmeat.rendering": "熬脂", "tag.c.raw_fish": "生鱼", "tag.c.concrete": "混凝土", @@ -1264,6 +1312,7 @@ "death.attack.neepmeat.crusher": "%1$s被绞成了嵌着肉块的番茄酱", "death.attack.neepmeat.mincer": "%1$s被磨成了汤状的匀浆", + "death.attack.neepmeat.blood_bullets": "%1$s因失血过多而死", "process.neepmeat.disruptor": "扰乱机", "process.neepmeat.trommel": "滚筒筛", @@ -1274,5 +1323,19 @@ "process.neepmeat.charnel_pump": "积骸泵", "process.neepmeat.bioreactor": "生物反应机", "process.neepmeat.tree_vacuum": "真空吸树机", - "process.neepmeat.distributor_point": "派送接收机" + "process.neepmeat.distributor_point": "派送接收机", + "process.neepmeat.pressurised_digester": "噬岩消化机", + "process.neepmeat.ball_mill": "球磨机", + + "meatgun_module.neepmeat.base_rock_drill": "钻具底盘", + "meatgun_module.neepmeat.rock_drill_head": "往复式钻头", + "meatgun_module.neepmeat.rock_drill_head.desc": "能瞬间破坏石头与类似方块。\n只能在便携式压缩机25格内运作,或可选择嵌装工具生物体。\n工具生物体每破坏1个方块消耗2发METAB弹药。", + "meatgun_module.neepmeat.iron_rotary_drill_head": "铁旋转式钻头", + "meatgun_module.neepmeat.iron_rotary_drill_head.desc": "会和镐一样破坏方块。\n掉落矿石方块而非粗矿。", + "meatgun_module.neepmeat.meat_steel_rotary_drill_head": "肉钢旋转式钻头", + "meatgun_module.neepmeat.meat_steel_rotary_drill_head.desc": "会和镐一样破坏方块。\n掉落矿石方块而非粗矿。", + "meatgun_module.neepmeat.diamond_rotary_drill_head": "钻石旋转式钻头", + "meatgun_module.neepmeat.diamond_rotary_drill_head.desc": "会和镐一样破坏方块。\n掉落矿石方块而非粗矿。", + + "screen.neepmeat.implant_manager.open": "配置核心植入物" }