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<!DOCTYPE html><html lang="en"><head><meta charSet="utf-8"/><title>Introduction – Blueprint Attributes</title><meta name="robots" content="index,follow"/><meta name="description" content="Introduction Page for Blueprint Attributes, a powerful extension plugin of GAS (Gameplay Ability System) that empowers developers with fully Blueprintable Attribute Sets."/><meta name="twitter:card" content="summary_large_image"/><meta name="twitter:site" content="@mklabs"/><meta name="twitter:creator" content="@mklabs"/><meta property="og:title" content="Introduction – Blueprint Attributes"/><meta property="og:description" content="Introduction Page for Blueprint Attributes, a powerful extension plugin of GAS (Gameplay Ability System) that empowers developers with fully Blueprintable Attribute Sets."/><meta property="og:url" content="https://blueprintattributes.github.io/docs"/><meta property="og:type" content="website"/><meta property="og:image" content="https://blueprintattributes.github.io/banner.png"/><meta property="og:image:alt" content="Banner"/><meta property="og:image:width" content="1200"/><meta property="og:image:height" content="630"/><meta property="og:locale" content="en"/><meta name="theme-color" content="#111" media="(prefers-color-scheme: dark)"/><meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover"/><style>
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}
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[word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50" href="/docs/attribute-sets/interactions-with-gameplay-effects">Interactions with Gameplay Effects</a></li><li class="nx-flex nx-flex-col nx-gap-1"><a class="nx-flex nx-rounded nx-px-2 nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 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nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50" href="/docs/gameplay-effects">Gameplay Effects</a></li><li class="nx-flex nx-flex-col nx-gap-1"><a class="nx-flex nx-rounded nx-px-2 nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50" href="/docs/attribute-wizard">Attribute Wizard & Scaffold Module</a></li><li class="nx-flex nx-flex-col nx-gap-1"><a class="nx-flex nx-rounded nx-px-2 nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50" href="/docs/referencer-handlers">Referencer Handlers</a></li><li class="[word-break:break-word] nx-mt-5 nx-mb-2 nx-px-2 nx-py-1.5 nx-text-sm nx-font-semibold nx-text-gray-900 first:nx-mt-0 dark:nx-text-gray-100">Advanced</li><li class="nx-flex nx-flex-col nx-gap-1"><a class="nx-flex nx-rounded nx-px-2 nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50" href="/docs/mmc">Modifier Magnitude Calculation</a></li><li class="nx-flex nx-flex-col nx-gap-1"><a class="nx-flex nx-rounded nx-px-2 nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50" href="/docs/exec-calc">Gameplay Effect Execution Calculation</a></li><li class="nx-flex nx-flex-col nx-gap-1"><a class="nx-flex nx-rounded nx-px-2 nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50" href="/docs/save-game">Saving and Loading Attributes</a></li><li class="[word-break:break-word] nx-mt-5 nx-mb-2 nx-px-2 nx-py-1.5 nx-text-sm nx-font-semibold nx-text-gray-900 first:nx-mt-0 dark:nx-text-gray-100">Technical Details</li><li class="nx-flex nx-flex-col nx-gap-1"><a href="/api/docs+faca135f.html" target="_blank" rel="noreferrer" class="nx-flex nx-rounded nx-px-2 nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50">API Reference<span class="nx-sr-only nx-select-none"> (opens in a new tab)</span></a></li><li class="open"><button class="nx-items-center nx-justify-between nx-gap-2 nx-text-left nx-w-full nx-flex nx-rounded nx-px-2 nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50">Resources<svg fill="none" viewBox="0 0 24 24" stroke="currentColor" class="nx-h-[18px] nx-min-w-[18px] nx-rounded-sm nx-p-0.5 hover:nx-bg-gray-800/5 dark:hover:nx-bg-gray-100/5"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" class="nx-origin-center nx-transition-transform rtl:-nx-rotate-180 ltr:nx-rotate-90 rtl:nx-rotate-[-270deg]"></path></svg></button><div class="nx-transform-gpu nx-overflow-hidden nx-transition-all nx-ease-in-out motion-reduce:nx-transition-none"><div class="nx-transition-opacity nx-duration-500 nx-ease-in-out motion-reduce:nx-transition-none nx-opacity-100 ltr:nx-pr-0 rtl:nx-pl-0 nx-pt-1"><ul class="nx-flex nx-flex-col nx-gap-1 nx-relative before:nx-absolute before:nx-inset-y-1 before:nx-w-px before:nx-bg-gray-200 before:nx-content-[""] dark:before:nx-bg-neutral-800 ltr:nx-pl-3 ltr:before:nx-left-0 rtl:nx-pr-3 rtl:before:nx-right-0 ltr:nx-ml-3 rtl:nx-mr-3"><li class="nx-flex nx-flex-col nx-gap-1"><a class="nx-flex nx-rounded nx-px-2 nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50" href="/docs/resources/content-examples-project">Content Examples Project</a></li><li class="nx-flex nx-flex-col nx-gap-1"><a class="nx-flex nx-rounded nx-px-2 nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50" href="/docs/resources/BlueprintAttributesTest">Unit / functional tests for the plugin</a></li></ul></div></div></li><li class="[word-break:break-word] nx-my-4"><hr class="nx-mx-2 nx-border-t nx-border-gray-200 dark:nx-border-primary-100/10"/></li><li class="nx-flex nx-flex-col nx-gap-1"><a class="nx-flex nx-rounded nx-px-2 nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50" href="/docs/acknowledgements">Acknowledgements</a></li><li class="nx-flex nx-flex-col nx-gap-1"><a class="nx-flex nx-rounded nx-px-2 nx-py-1.5 nx-text-sm nx-transition-colors [word-break:break-word] nx-cursor-pointer [-webkit-tap-highlight-color:transparent] [-webkit-touch-callout:none] contrast-more:nx-border nx-text-gray-500 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:nx-text-neutral-400 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50 contrast-more:nx-text-gray-900 contrast-more:dark:nx-text-gray-50 contrast-more:nx-border-transparent contrast-more:hover:nx-border-gray-900 contrast-more:dark:hover:nx-border-gray-50" href="/docs/changelog">Changelog</a></li></ul></div></div></div><div class="nx-sticky nx-bottom-0 nx-bg-white dark:nx-bg-dark nx-mx-4 nx-py-4 nx-shadow-[0_-12px_16px_#fff] nx-flex nx-items-center nx-gap-2 dark:nx-border-neutral-800 dark:nx-shadow-[0_-12px_16px_#111] contrast-more:nx-border-neutral-400 contrast-more:nx-shadow-none contrast-more:dark:nx-shadow-none nx-border-t" data-toggle-animation="off"><div class="nx-grow nx-flex nx-flex-col"><button title="Change theme" class="nx-h-7 nx-rounded-md nx-px-2 nx-text-left nx-text-xs nx-font-medium nx-text-gray-600 nx-transition-colors dark:nx-text-gray-400 hover:nx-bg-gray-100 hover:nx-text-gray-900 dark:hover:nx-bg-primary-100/5 dark:hover:nx-text-gray-50" id="headlessui-listbox-button-:R2njcm:" type="button" aria-haspopup="listbox" aria-expanded="false" data-headlessui-state=""><div class="nx-flex nx-items-center nx-gap-2 nx-capitalize"><svg fill="none" viewBox="3 3 18 18" width="12" height="12" stroke="currentColor"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" fill="currentColor" d="M12 3v1m0 16v1m9-9h-1M4 12H3m15.364 6.364l-.707-.707M6.343 6.343l-.707-.707m12.728 0l-.707.707M6.343 17.657l-.707.707M16 12a4 4 0 11-8 0 4 4 0 018 0z"></path></svg><span class="">Light</span></div></button></div></div></aside><nav class="nextra-toc nx-order-last nx-hidden nx-w-64 nx-shrink-0 xl:nx-block print:nx-hidden nx-px-4" aria-label="table of contents"><div class="nextra-scrollbar nx-sticky nx-top-16 nx-overflow-y-auto nx-pr-4 nx-pt-6 nx-text-sm [hyphens:auto] nx-max-h-[calc(100vh-var(--nextra-navbar-height)-env(safe-area-inset-bottom))] ltr:-nx-mr-4 rtl:-nx-ml-4"><p class="nx-mb-4 nx-font-semibold nx-tracking-tight">On This Page</p><ul><li class="nx-my-2 nx-scroll-my-6 nx-scroll-py-6"><a href="#introduction" class="nx-font-semibold nx-inline-block nx-text-gray-500 hover:nx-text-gray-900 dark:nx-text-gray-400 dark:hover:nx-text-gray-300 contrast-more:nx-text-gray-900 contrast-more:nx-underline contrast-more:dark:nx-text-gray-50 nx-w-full nx-break-words">Introduction</a></li><li class="nx-my-2 nx-scroll-my-6 nx-scroll-py-6"><a href="#main-features" class="ltr:nx-pl-4 rtl:nx-pr-4 nx-inline-block nx-text-gray-500 hover:nx-text-gray-900 dark:nx-text-gray-400 dark:hover:nx-text-gray-300 contrast-more:nx-text-gray-900 contrast-more:nx-underline contrast-more:dark:nx-text-gray-50 nx-w-full nx-break-words">Main Features</a></li><li class="nx-my-2 nx-scroll-my-6 nx-scroll-py-6"><a href="#links" class="ltr:nx-pl-4 rtl:nx-pr-4 nx-inline-block nx-text-gray-500 hover:nx-text-gray-900 dark:nx-text-gray-400 dark:hover:nx-text-gray-300 contrast-more:nx-text-gray-900 contrast-more:nx-underline contrast-more:dark:nx-text-gray-50 nx-w-full nx-break-words">Links</a></li><li class="nx-my-2 nx-scroll-my-6 nx-scroll-py-6"><a href="#videos" class="ltr:nx-pl-4 rtl:nx-pr-4 nx-inline-block nx-text-gray-500 hover:nx-text-gray-900 dark:nx-text-gray-400 dark:hover:nx-text-gray-300 contrast-more:nx-text-gray-900 contrast-more:nx-underline contrast-more:dark:nx-text-gray-50 nx-w-full nx-break-words">Videos</a></li><li class="nx-my-2 nx-scroll-my-6 nx-scroll-py-6"><a href="#plugin-features" class="nx-font-semibold nx-inline-block nx-text-gray-500 hover:nx-text-gray-900 dark:nx-text-gray-400 dark:hover:nx-text-gray-300 contrast-more:nx-text-gray-900 contrast-more:nx-underline contrast-more:dark:nx-text-gray-50 nx-w-full nx-break-words">Plugin Features</a></li></ul><div class="nx-mt-8 nx-border-t nx-bg-white nx-pt-8 nx-shadow-[0_-12px_16px_white] dark:nx-bg-dark dark:nx-shadow-[0_-12px_16px_#111] nx-sticky nx-bottom-0 nx-flex nx-flex-col nx-items-start nx-gap-2 nx-pb-8 dark:nx-border-neutral-800 contrast-more:nx-border-t contrast-more:nx-border-neutral-400 contrast-more:nx-shadow-none contrast-more:dark:nx-border-neutral-400"><a href="https://github.com/BlueprintAttributes/BlueprintAttributesDocumentation/issues/new?title=Feedback%20for%20%E2%80%9CIntroduction%E2%80%9D&labels=feedback" target="_blank" rel="noreferrer" class="nx-text-xs nx-font-medium nx-text-gray-500 hover:nx-text-gray-900 dark:nx-text-gray-400 dark:hover:nx-text-gray-100 contrast-more:nx-text-gray-800 contrast-more:dark:nx-text-gray-50">Question? Give us feedback →<span class="nx-sr-only nx-select-none"> (opens in a new tab)</span></a><a class="nx-text-xs nx-font-medium nx-text-gray-500 hover:nx-text-gray-900 dark:nx-text-gray-400 dark:hover:nx-text-gray-100 contrast-more:nx-text-gray-800 contrast-more:dark:nx-text-gray-50" href="https://github.com/BlueprintAttributes/BlueprintAttributesDocumentation/pages/docs/index.mdx">Edit this page</a></div></div></nav><div id="reach-skip-nav"></div><article class="nx-w-full nx-break-words nextra-content nx-flex nx-min-h-[calc(100vh-var(--nextra-navbar-height))] nx-min-w-0 nx-justify-center nx-pb-8 nx-pr-[calc(env(safe-area-inset-right)-1.5rem)]"><main class="nx-w-full nx-min-w-0 nx-max-w-6xl nx-px-6 nx-pt-4 md:nx-px-12"><div class="nextra-breadcrumb nx-mt-1.5 nx-flex nx-items-center nx-gap-1 nx-overflow-hidden nx-text-sm nx-text-gray-500 dark:nx-text-gray-400 contrast-more:nx-text-current"><div class="nx-whitespace-nowrap nx-transition-colors nx-min-w-[24px] nx-overflow-hidden nx-text-ellipsis" title="Docs">Docs</div><svg fill="none" viewBox="0 0 24 24" stroke="currentColor" class="nx-w-3.5 nx-shrink-0"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7"></path></svg><div class="nx-whitespace-nowrap nx-transition-colors nx-font-medium nx-text-gray-700 contrast-more:nx-font-bold contrast-more:nx-text-current dark:nx-text-gray-100 contrast-more:dark:nx-text-current" title="Introduction">Introduction</div></div><h2 class="nx-font-semibold nx-tracking-tight nx-text-slate-900 dark:nx-text-slate-100 nx-mt-10 nx-border-b nx-pb-1 nx-text-3xl nx-border-neutral-200/70 contrast-more:nx-border-neutral-400 dark:nx-border-primary-100/10 contrast-more:dark:nx-border-neutral-400">Introduction<a href="#introduction" id="introduction" class="subheading-anchor" aria-label="Permalink for this section"></a></h2>
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><em>Blueprint Attributes</em> is a plugin extension for GAS, fully exposing Attribute Sets and Gameplay Attributes to Blueprint. Enabling a workflow 100% within the Editor.</p>
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0">No more native code requirement for Attributes in C++!</p>
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0">It addresses a fundamental limitation of the Gameplay Ability System, making UAttributeSet fully blueprintable. This enhancement allows for a seamless workflow entirely within the Unreal Engine Editor and Blueprints, simplifying the process of working with Attribute Sets and Gameplay Attributes.</p>
<h3 class="nx-font-semibold nx-tracking-tight nx-text-slate-900 dark:nx-text-slate-100 nx-mt-8 nx-text-2xl"><strong>Main Features</strong><a href="#main-features" id="main-features" class="subheading-anchor" aria-label="Permalink for this section"></a></h3>
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0">In the realm of GAS development, the struggle has always been real for Blueprint-centric teams. Until now, the Gameplay Ability System's reliance on native code for Attributes has posed significant hurdles, hindering rapid iteration. This plugin was developed to alleviate this issue!</p>
<ul class="nx-mt-6 nx-list-disc first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong><a class="nx-text-primary-600 nx-underline nx-decoration-from-font [text-underline-position:from-font]" href="/docs/blueprint-attributes-editor">Define Attributes in Blueprints</a>:</strong> Create and manage Attributes entirely within the Editor.</p>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong><a class="nx-text-primary-600 nx-underline nx-decoration-from-font [text-underline-position:from-font]" href="/docs/attribute-sets/interactions-with-gameplay-effects">Interactions with Gameplay Effects</a>:</strong> Seamlessly integrate BP Attributes with Gameplay Effects.</p>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong><a class="nx-text-primary-600 nx-underline nx-decoration-from-font [text-underline-position:from-font]" href="/docs/attribute-sets/built-in-clamping">Built-in Clamping</a>:</strong> Built-in clamping functionality.</p>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong><a class="nx-text-primary-600 nx-underline nx-decoration-from-font [text-underline-position:from-font]" href="/docs/mmc">MMC</a> and <a class="nx-text-primary-600 nx-underline nx-decoration-from-font [text-underline-position:from-font]" href="/docs/exec-calc">Exec Classes</a> Support:</strong> Magnitude Modifier Calculation and Gameplay Effect Execution Calculation Classes directly within Blueprints.</p>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong><a class="nx-text-primary-600 nx-underline nx-decoration-from-font [text-underline-position:from-font]" href="/docs/save-game">Save Game Support and Serialization</a>:</strong> Save game support, save and load attributes out of a Save Game object. Also tested with a higher level Save Game framework such as Easy Multi Save.</p>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong><a class="nx-text-primary-600 nx-underline nx-decoration-from-font [text-underline-position:from-font]" href="/docs/attribute-sets/replication">Support for Replication and Multiplayer</a></strong></p>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Compatible with Lyra and integrates nicely with GAS Companion, or your own GAS backend.</strong></p>
</li>
</ul>
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0">It's important to note that it doesn't change the way GAS works and integrates with existing GAS workflows (eg. We're still dealing with <code class="nx-border-black nx-border-opacity-[0.04] nx-bg-opacity-[0.03] nx-bg-black nx-break-words nx-rounded-md nx-border nx-py-0.5 nx-px-[.25em] nx-text-[.9em] dark:nx-border-white/10 dark:nx-bg-white/10" dir="ltr">UAttributeSet</code>!)</p>
<h3 class="nx-font-semibold nx-tracking-tight nx-text-slate-900 dark:nx-text-slate-100 nx-mt-8 nx-text-2xl"><strong>Links</strong><a href="#links" id="links" class="subheading-anchor" aria-label="Permalink for this section"></a></h3>
<ul class="nx-mt-6 nx-list-disc first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">Marketplace: <a href="https://www.unrealengine.com/marketplace/en-US/product/gameplay-blueprint-attributes" target="_blank" rel="noreferrer" class="nx-text-primary-600 nx-underline nx-decoration-from-font [text-underline-position:from-font]">https://www.unrealengine.com/marketplace/en-US/product/gameplay-blueprint-attributes<span class="nx-sr-only nx-select-none"> (opens in a new tab)</span></a></li>
<li class="nx-my-2">Example Demo project: <a href="https://github.com/BlueprintAttributes/GBA_ContentExamples" target="_blank" rel="noreferrer" class="nx-text-primary-600 nx-underline nx-decoration-from-font [text-underline-position:from-font]">GitHub Repository<span class="nx-sr-only nx-select-none"> (opens in a new tab)</span></a> - Latest packaged build (game build with executable) can be downloaded from the release page.</li>
</ul>
<h3 class="nx-font-semibold nx-tracking-tight nx-text-slate-900 dark:nx-text-slate-100 nx-mt-8 nx-text-2xl"><strong>Videos</strong><a href="#videos" id="videos" class="subheading-anchor" aria-label="Permalink for this section"></a></h3>
<ol class="nx-mt-6 nx-list-decimal first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2"><a href="https://youtu.be/FMqJY47ebos?si=zZM-o5oJNFo-8ius" target="_blank" rel="noreferrer" class="nx-text-primary-600 nx-underline nx-decoration-from-font [text-underline-position:from-font]">Intro and Overview<span class="nx-sr-only nx-select-none"> (opens in a new tab)</span></a></li>
<li class="nx-my-2"><a href="https://youtu.be/3bUDGkpwCWc?si=ngv-p8OLsEF4Sr2l" target="_blank" rel="noreferrer" class="nx-text-primary-600 nx-underline nx-decoration-from-font [text-underline-position:from-font]">Gameplay Effect Execution Calculation class in Blueprint<span class="nx-sr-only nx-select-none"> (opens in a new tab)</span></a></li>
<li class="nx-my-2"><a href="https://youtu.be/qCiJNjJwxZo?si=6BrlBD8kC8vrCZ4K" target="_blank" rel="noreferrer" class="nx-text-primary-600 nx-underline nx-decoration-from-font [text-underline-position:from-font]">Save and Load Attributes<span class="nx-sr-only nx-select-none"> (opens in a new tab)</span></a></li>
</ol>
<h2 class="nx-font-semibold nx-tracking-tight nx-text-slate-900 dark:nx-text-slate-100 nx-mt-10 nx-border-b nx-pb-1 nx-text-3xl nx-border-neutral-200/70 contrast-more:nx-border-neutral-400 dark:nx-border-primary-100/10 contrast-more:dark:nx-border-neutral-400">Plugin Features<a href="#plugin-features" id="plugin-features" class="subheading-anchor" aria-label="Permalink for this section"></a></h2>
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0">Blueprint Attributes comes equipped with an extensive set of features to enrich the developer experience and maintain compatibility with the existing Gameplay Abilities ecosystem and workflow. These features include:</p>
<ol class="nx-mt-6 nx-list-decimal first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Runtime Module</strong>: A runtime module provides a base UAttributeSet class for inheritance.</p>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Custom UBlueprint and FBlueprintEditor</strong>: Custom classes that facilitate Blueprint-based Attribute management.</p>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Editor Modules</strong>: Additional modules for streamlined editor integration.</p>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Details Customizations</strong>: A wide array of classes and Slate widgets to fine-tune attribute details within the Unreal Editor.</p>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Attribute Wizard</strong>: (Note: this is totally optional) A powerful tool designed to assist in transitioning from Attributes defined in Blueprints to C++ classes. It generates the appropriate C++ class based on the AttributeSet defined in Blueprints and the Attributes it contains. This allows developers to either inherit from the generated class or migrate entirely to native implementations.</p>
</li>
</ol>
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0">It aims to simplify the workflow and maximize flexibility when working with Attributes in Unreal Engine.</p>
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Key Features of Blueprint Attributes Plugin</strong></p>
<ol class="nx-mt-6 nx-list-decimal first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Quicker Iterations</strong></p>
<ul class="nx-mt-6 nx-list-disc first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">Empower Game Designers and Blueprint Developers to rapidly iterate on Attribute design.</li>
</ul>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Define Attributes in Blueprint</strong></p>
<ul class="nx-mt-6 nx-list-disc first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">Create Attribute property variables in the Blueprint Editor for immediate use in Gameplay Effects, K2 Nodes (e.g., GetFloatAttribute()), and other locations where a Gameplay Attribute picker is applicable.</li>
</ul>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Built-in Clamping</strong></p>
<ul class="nx-mt-6 nx-list-disc first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">Support for clamping via Data Table initialization, with handling of "Min Value" and "Max Value" columns.</li>
<li class="nx-my-2">Customizable clamping using a special Gameplay Clamped Attribute Data property (a child of FGameplayAttributeData) with float or Attribute-based clamping.</li>
</ul>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Customized Blueprint Editor</strong></p>
<ul class="nx-mt-6 nx-list-disc first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">Blueprint Editor with Data Validation.</li>
<li class="nx-my-2">Toolbar with quick-access buttons for:<!-- -->
<ul class="nx-mt-6 nx-list-disc first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">Adding Gameplay Attribute properties.</li>
<li class="nx-my-2">Creation of Data Tables.</li>
<li class="nx-my-2">Porting BP Attribute Sets to standard C++ Attribute Sets.</li>
</ul>
</li>
<li class="nx-my-2">Details Customizations to expose Attribute BaseValue to Blueprint and set it directly from the Details panel.</li>
</ul>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Interactions with Gameplay Effects</strong></p>
<ul class="nx-mt-6 nx-list-disc first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">Attribute Sets can override several functions to control how an Attribute responds when a Gameplay Effect attempts to modify it.</li>
<li class="nx-my-2">Most of this API is exposed to Blueprints (e.g., PostGameplayEffectExecute, Pre/PostAttributeChange).</li>
</ul>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Replication</strong></p>
<ul class="nx-mt-6 nx-list-disc first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">Replication support for Gameplay Attributes defined in Blueprints, suitable for multiplayer projects.</li>
<li class="nx-my-2">Handling of LifetimeReplicatedProps.</li>
<li class="nx-my-2">Integration of rep notifies to manage predictively modified attributes by clients (equivalent to the C++ GAMEPLAYATTRIBUTE_REPNOTIFY macro).</li>
</ul>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Integration with K2 Nodes</strong></p>
<ul class="nx-mt-6 nx-list-disc first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">K2 Nodes (Blueprint nodes) that use FGameplayAttribute parameters now display a list of Attributes defined in Blueprints in the combo box, similar to Gameplay Attribute properties in Gameplay Effects.</li>
</ul>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Attribute Wizard for Blueprint to C++ Transition (Optional)</strong></p>
<ul class="nx-mt-6 nx-list-disc first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">A wizard and Scaffold module facilitate the transition from Blueprint-defined Attributes to C++.</li>
<li class="nx-my-2">Generates proper C++ header and source files (with preview!) based on defined Gameplay Attributes in the BP Attribute Set.</li>
</ul>
</li>
<li class="nx-my-2">
<p class="nx-mt-6 nx-leading-7 first:nx-mt-0"><strong>Referencer Handlers</strong></p>
<ul class="nx-mt-6 nx-list-disc first:nx-mt-0 ltr:nx-ml-6 rtl:nx-mr-6">
<li class="nx-my-2">Detects Attribute renaming in the Blueprint Editor.</li>
<li class="nx-my-2">Replace previous references to the renamed Attribute in Gameplay Effects.</li>
<li class="nx-my-2">Displays a list of modified properties and Blueprint nodes (K2Nodes) in the message log with clickable links for easy navigation to the referencers.</li>
</ul>
</li>
</ol><div class="nx-mt-16"></div><div class="nx-mb-8 nx-flex nx-items-center nx-border-t nx-pt-8 dark:nx-border-neutral-800 contrast-more:nx-border-neutral-400 dark:contrast-more:nx-border-neutral-400 print:nx-hidden"><a title="Project Setup" class="nx-flex nx-max-w-[50%] nx-items-center nx-gap-1 nx-py-4 nx-text-base nx-font-medium nx-text-gray-600 nx-transition-colors [word-break:break-word] hover:nx-text-primary-600 dark:nx-text-gray-300 md:nx-text-lg ltr:nx-ml-auto ltr:nx-pl-4 ltr:nx-text-right rtl:nx-mr-auto rtl:nx-pr-4 rtl:nx-text-left" href="/docs/project-setup">Project Setup<svg fill="none" viewBox="0 0 24 24" stroke="currentColor" class="nx-inline nx-h-5 nx-shrink-0 rtl:nx-rotate-180"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7"></path></svg></a></div></main></article></div><footer class="nx-bg-gray-100 nx-pb-[env(safe-area-inset-bottom)] dark:nx-bg-neutral-900 print:nx-bg-transparent"><div class="nx-mx-auto nx-flex nx-max-w-[90rem] 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