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auticko.py
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55 lines (45 loc) · 1.73 KB
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import pygame
from random import randrange
class Auticko:
def __init__(self, obrazok, x, y, pohyb, rozmery):
self.pozicia = [x, y]
self.pohyb = pohyb
self.spriteOrig = pygame.image.load(obrazok)
self.sprite = pygame.image.load(obrazok)
self.rozmery = rozmery
self.rect = self.sprite.get_rect(topleft=self.pozicia)
def dolava(self):
if self.pozicia[0] > 0:
self.pozicia[0] -= self.pohyb
self.sprite = pygame.transform.rotate(self.spriteOrig, 90)
def doprava(self):
if self.pozicia[0] < self.rozmery[0] - 100:
self.pozicia[0] += self.pohyb
self.sprite = pygame.transform.rotate(self.spriteOrig, -90)
def hore(self):
if self.pozicia[1] > 0:
self.pozicia[1] -= self.pohyb
self.sprite = pygame.transform.rotate(self.spriteOrig, 0)
def dole(self):
if self.pozicia[1] < self.rozmery[1] - 100:
self.pozicia[1] += self.pohyb
self.sprite = pygame.transform.rotate(self.spriteOrig, 180)
def update(self):
self.rect = self.sprite.get_rect(topleft=self.pozicia)
class Protivnik(pygame.sprite.Sprite, Auticko):
def __init__(self, obrazok, x, y, pohyb, rozmery):
Auticko.__init__(self, obrazok, x, y, pohyb, rozmery)
pygame.sprite.Sprite.__init__(self)
self.smeruje = 0
def update(self):
Auticko.update(self)
if randrange(10) == randrange(10):
self.smeruje = randrange(5)
if self.smeruje == 1:
self.hore()
elif self.smeruje == 2:
self.doprava()
elif self.smeruje == 3:
self.dole()
elif self.smeruje == 4:
self.dolava()