🔖 Describe the solution you'd like
Upgrades are currently a bit confusing. This probably stems from the fact they they can be in "Module" or "Upgrade" form. The "Modules" have the item data in the game files, while the "Upgrades" only have template data. This is already implemented with the Neutron Cannon upgrades, but not with other upgrades, for example Mining Beam.
My solution would be to combine these two:
- Use available item data from the Module
- Add the stats from the Upgrade
- The final item page would be for the Module, but that is more easily understood than the Upgrade I guess.
This is primarily intended for the web app for now, but transferring this to mobile should be trivial, the generated data source is the same after all.
I'm using the X-Class Mining Beam Upgrade as an example here, your script would hopefully handle everything on its own.
- Look through
NMS_REALITY_GCPRODUCTTABLE.EXML for upgrades
- Take the following data from this file:
NameLower ("Suspicious Mining Beam Module")
Icon (TEXTURES/UI/FRONTEND/ICONS/U4PRODUCTS/PROCTECH/PROCTECH.X.LASER.DDS)
Subtitle ("Banned Mining Beam Upgrade")
Description ("A black-market modification for the Mining Beam. Use FE_ALT1 to begin upgrade installation process.
The module is flexible, and exact upgrade statistics are unknown until installation is complete.
Potential upgrades include: power output, heat toleration and fuel efficiency.")
Category, Type, etc. for the dev details
- Search for
DeploysInto property (UP_LASERX)
- Look for this ID in
NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.EXML
- Display upgrade stats from this file
Here's a mockup for how it would look on the web Not too crazy, it's basically just the name, subtitle and description changed.

Also note that the item now has dev details from the module item.
Implementing this would close #48 and #214.
🩹 Describe alternatives you've considered
No response
👀 Have you checked if this bug report has been created already?
🏢 Have you read the Code of Conduct?
Are you willing to submit PR?
None
🔖 Describe the solution you'd like
Upgrades are currently a bit confusing. This probably stems from the fact they they can be in "Module" or "Upgrade" form. The "Modules" have the item data in the game files, while the "Upgrades" only have template data. This is already implemented with the Neutron Cannon upgrades, but not with other upgrades, for example Mining Beam.
My solution would be to combine these two:
This is primarily intended for the web app for now, but transferring this to mobile should be trivial, the generated data source is the same after all.
I'm using the X-Class Mining Beam Upgrade as an example here, your script would hopefully handle everything on its own.
NMS_REALITY_GCPRODUCTTABLE.EXMLfor upgradesNameLower("Suspicious Mining Beam Module")Icon(TEXTURES/UI/FRONTEND/ICONS/U4PRODUCTS/PROCTECH/PROCTECH.X.LASER.DDS)Subtitle("Banned Mining Beam Upgrade")Description("A black-market modification for the Mining Beam. Use FE_ALT1 to begin upgrade installation process.The module is flexible, and exact upgrade statistics are unknown until installation is complete.
Potential upgrades include: power output, heat toleration and fuel efficiency.")
Category,Type, etc. for the dev detailsDeploysIntoproperty (UP_LASERX)NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.EXMLHere's a mockup for how it would look on the web Not too crazy, it's basically just the name, subtitle and description changed.

Also note that the item now has dev details from the module item.
Implementing this would close #48 and #214.
🩹 Describe alternatives you've considered
No response
👀 Have you checked if this bug report has been created already?
🏢 Have you read the Code of Conduct?
Are you willing to submit PR?
None