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README.md

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# Fix your shit Capclown
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## Instructions
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Extract the zip to "Steam/steamapps/common/Street Fighter V".
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## Fix your shit Capclown
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This took a bit over 2 days to make, while Capcom hasn't patched the bug for
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4 years. Most of that was reverse engineering. It would take more like 30 minutes
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with the source code. MikeZ even made a tweet pinpointing the cause of the bug
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during the beta.
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## Does the other player need to have this fix as well?
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No, but if they don't have the fix, it's still possible for them to experience
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one sided rollback.
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## Why is this needed?
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SFV has a bug where one player's game can lag behind the other's online.
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This can cause artificial lag and one sided rollback for the other player.
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When the players' "clocks" are synced, if there is e.g. a 4 frame packet round
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trip time between them, each player should be 2 frames ahead of the time of the
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last received input from their opponent, and experience 2 frame rollbacks.
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This fix ensures your "clock" never gets more than half of your packet round trip
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time ahead of your opponent's so that you never experience more rollback than
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them.
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## Does the other player need to have this fix as well?
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No, but if they don't have the fix, it's still possible for them to experience
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one sided rollback.

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