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lines changed Original file line number Diff line number Diff line change 1- # Fix your shit Capclown
2-
31## Instructions
42Extract the zip to "Steam/steamapps/common/Street Fighter V".
53
4+ ## Fix your shit Capclown
5+ This took a bit over 2 days to make, while Capcom hasn't patched the bug for
6+ 4 years. Most of that was reverse engineering. It would take more like 30 minutes
7+ with the source code. MikeZ even made a tweet pinpointing the cause of the bug
8+ during the beta.
9+
10+ ## Does the other player need to have this fix as well?
11+ No, but if they don't have the fix, it's still possible for them to experience
12+ one sided rollback.
13+
614## Why is this needed?
715SFV has a bug where one player's game can lag behind the other's online.
16+ This can cause artificial lag and one sided rollback for the other player.
17+
818When the players' "clocks" are synced, if there is e.g. a 4 frame packet round
919trip time between them, each player should be 2 frames ahead of the time of the
1020last received input from their opponent, and experience 2 frame rollbacks.
@@ -18,7 +28,3 @@ experience rollbacks at all.
1828This fix ensures your "clock" never gets more than half of your packet round trip
1929time ahead of your opponent's so that you never experience more rollback than
2030them.
21-
22- ## Does the other player need to have this fix as well?
23- No, but if they don't have the fix, it's still possible for them to experience
24- one sided rollback.
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