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mPrimaryVertices.emplace_back(vertex); // put a copy in the present
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mTotVertPerIteration[iteration]++;
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if (!isBeamPositionOverridden) { // beam position is updated only at first occurrence of the vertex. A bit sketchy if we have past/future vertices, it should not impact too much.
if (vertex.getTimeStamp().getTimeStamp() < rofId) { // put a copy in the past
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insertPastVertex(vertex, iteration);
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} else {
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if (vertex.getTimeStamp().getTimeStamp() > rofId) { // or put a copy in the future
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futureVertices.emplace_back(vertex);
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}
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}
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mPrimaryVertices.emplace_back(vertex); // put a copy in the present
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mTotVertPerIteration[iteration]++;
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if (!isBeamPositionOverridden) { // beam position is updated only at first occurrence of the vertex. A bit sketchy if we have past/future vertices, it should not impact too much.
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