diff --git a/datafiles/main/chapters/10.JSON b/datafiles/main/chapters/10.JSON index bafb985a30..43cf901adc 100644 --- a/datafiles/main/chapters/10.JSON +++ b/datafiles/main/chapters/10.JSON @@ -19,7 +19,7 @@ "homeworld_rule": 1, // 1 = Govenor, 2 = Countries, 3 = Personal Rule "homeworld": "", // "Lava" "Desert" "Forge" "Hive" "Death" "Agri" "Feudal" "Temperate" "Ice" "Dead" "Shrine" "homeworld_name": "", - "recruit_home_relationship" : 2, //recruit from different system + "recruit_home_relationship": 2, //recruit from different system "recruiting": "", //"Lava" "Desert" "Forge" "Hive" "Death" "Agri" "Feudal" "Temperate" "Ice" "Dead" "Shrine" "recruiting_name": "", "discipline": "librarius", // one of 'default' 'biomancy' 'pyromancy' 'telekinesis' 'rune_magic' @@ -57,7 +57,7 @@ "special": 0, // 0 - normal, 1 - Breastplate, 2 - Vertical, 3 - Quadrant //"trim_on": 0 // 0 no, 1 yes for special trim colours }, - "culture_styles" : [ + "culture_styles": [ "Knightly", "Crusader" ], @@ -83,8 +83,8 @@ "equal_specialists": 0, "load_to_ships": { "escort_load": 2, // 0 no, 2 yes, 1 doesnt do anything :) - "split_scouts": 0, // 0 no, 1 yes - "split_vets": 0 // 0 no, 1 yes + "split_scouts": 1, // 0 no, 1 yes + "split_vets": 1 // 0 no, 1 yes }, "successors": 0, //total number of successor chapters "mutations": { @@ -230,7 +230,16 @@ }, "veteran": { "name": "Sword Brother" - } + }, + // "sergeant": { + // "name": "Sword Brother" + // }, + // "veteran_sergeant": { + // "name": "Sword Brother" + // }, + // "tactical": { + // "name": "Initiate" + // } }, /** * * Custom squad roles, loadouts and formations @@ -262,6 +271,137 @@ * - type_data: names the squad, allows certain formations ? idk what that does yet */ "squad_name": "Squad", - "custom_squads": {} + "custom_squads": { + // Crusader Squad + "tactical_squad": [ + // Sergeant + [ + "Sergeant", + { + "max": 1, + "min": 1, + "role": "Sword Brother", + "loadout": { + "required": { + "wep1": [ + "Power Sword", + 1 + ], + "wep2": [ + "Plasma Pistol", + 1 + ] + } + } + } + ], + // Initiate + [ + "Tactical", + { + "max": 9, + "min": 4, + "role": "Initiate", + "loadout": { + "required": { + "wep1": [ + "Chainsword", + 3 + ], + "wep2": [ + "Bolt Pistol", + 3 + ] + }, + "option": { + "wep1": [ + [ + [ + "Flamer", + "Flamer", + "Flamer", + "Meltagun", + "Meltagun", + "Plasma Gun" + ], + 1 + ], + [ + [ + "Heavy Bolter", + "Heavy Bolter", + "Heavy Bolter", + "Heavy Bolter", + "Missile Launcher", + "Missile Launcher", + "Multi-Melta", + "Lascannon" + ], + 1, + { + "wep2": "Combat Knife", + "mobi": "Heavy Weapons Pack", + } + ], + [ + [ + "Bolter", + "Bolter", + "Bolter", + "Bolter", + "Bolter", + "Bolter", + "Storm Bolter", + "Storm Bolter", + "Storm Bolter", + "Combiflamer", + "Combiflamer", + "Plasma Pistol" + ], + 4, + { + "wep2": "Chainsword" + } + ], + ], + } + } + } + ], + // Neophyte + [ + "Scout", + { + "max": 10, + "min": 0, + "role": "Neophyte", + "loadout": { + "required": { + "wep1": [ + "Bolter", + 10 + ], + "wep2": [ + "Combat Knife", + 10 + ] + } + } + } + ], + [ + "type_data", + { + "display_data": "Crusader Squad", + "formation_options": [ + "tactical", + "assault", + "devastator", + "scout" + ] + } + ] + ], + } } } \ No newline at end of file